// // SimpleAsyncResult.cs // // Authors: // Gonzalo Paniagua Javier (gonzalo@ximian.com) // Martin Baulig (martin.baulig@xamarin.com) // // (C) 2003 Ximian, Inc (http://www.ximian.com) // Copyright (c) 2014 Xamarin Inc. (http://www.xamarin.com) // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.IO; using System.Threading; namespace System.Net { delegate void SimpleAsyncCallback (SimpleAsyncResult result); class SimpleAsyncResult : IAsyncResult { ManualResetEvent handle; bool synch; bool isCompleted; readonly SimpleAsyncCallback cb; object state; bool callbackDone; Exception exc; object locker = new object (); SimpleAsyncResult (SimpleAsyncCallback cb) { this.cb = cb; } protected SimpleAsyncResult (AsyncCallback cb, object state) { this.state = state; this.cb = result => { if (cb != null) cb (this); }; } public static void Run (Func func, SimpleAsyncCallback callback) { var result = new SimpleAsyncResult (callback); try { if (!func (result)) result.SetCompleted (true); } catch (Exception ex) { result.SetCompleted (true, ex); } } public static void RunWithLock (object locker, Func func, SimpleAsyncCallback callback) { Run (inner => { bool running = func (inner); if (running) Monitor.Exit (locker); return running; }, inner => { if (inner.GotException) { if (inner.synch) Monitor.Exit (locker); callback (inner); return; } try { if (!inner.synch) Monitor.Enter (locker); callback (inner); } finally { Monitor.Exit (locker); } }); } protected void Reset_internal () { callbackDone = false; exc = null; lock (locker) { isCompleted = false; if (handle != null) handle.Reset (); } } internal void SetCompleted (bool synch, Exception e) { SetCompleted_internal (synch, e); DoCallback_private (); } internal void SetCompleted (bool synch) { SetCompleted_internal (synch); DoCallback_private (); } void SetCompleted_internal (bool synch, Exception e) { this.synch = synch; exc = e; lock (locker) { isCompleted = true; if (handle != null) handle.Set (); } } protected void SetCompleted_internal (bool synch) { SetCompleted_internal (synch, null); } void DoCallback_private () { if (callbackDone) return; callbackDone = true; if (cb == null) return; cb (this); } protected void DoCallback_internal () { if (!callbackDone && cb != null) { callbackDone = true; cb (this); } } internal void WaitUntilComplete () { if (IsCompleted) return; AsyncWaitHandle.WaitOne (); } internal bool WaitUntilComplete (int timeout, bool exitContext) { if (IsCompleted) return true; return AsyncWaitHandle.WaitOne (timeout, exitContext); } public object AsyncState { get { return state; } } public WaitHandle AsyncWaitHandle { get { lock (locker) { if (handle == null) handle = new ManualResetEvent (isCompleted); } return handle; } } bool? user_read_synch; public bool CompletedSynchronously { get { // // CompletedSynchronously (for System.Net networking stack) means "was the operation completed before the first time // that somebody asked if it was completed synchronously"? They do this because some of their asynchronous operations // (particularly those in the Socket class) will avoid the cost of capturing and transferring the ExecutionContext // to the callback thread by checking CompletedSynchronously, and calling the callback from within BeginXxx instead of // on the completion port thread if the native winsock call completes quickly. // // TODO: racy if (user_read_synch != null) return user_read_synch.Value; user_read_synch = synch; return user_read_synch.Value; } } internal bool CompletedSynchronouslyPeek { get { return synch; } } public bool IsCompleted { get { lock (locker) { return isCompleted; } } } internal bool GotException { get { return (exc != null); } } internal Exception Exception { get { return exc; } } } }