// // System.Media.SoundPlayer // // Authors: // Paolo Molaro (lupus@ximian.com) // // Copyright (C) 2006 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #if NET_2_0 using System; using System.IO; using System.Threading; using System.Runtime.Serialization; using System.ComponentModel; using Mono.Audio; namespace System.Media { [Serializable] [ToolboxItem (false)] public class SoundPlayer: Component, ISerializable { string sound_location; Stream audiostream; object tag = String.Empty; MemoryStream mstream; AudioDevice adev; AudioData adata; bool load_completed; bool stopped; int load_timeout = 10000; public SoundPlayer () { sound_location = String.Empty; } public SoundPlayer (Stream stream): this () { if (stream == null) throw new ArgumentNullException ("stream"); audiostream = stream; } public SoundPlayer (string soundLocation): this () { if (soundLocation == null) throw new ArgumentNullException ("soundLocation"); sound_location = soundLocation; } protected SoundPlayer (SerializationInfo serializationInfo, StreamingContext context): this () { throw new NotImplementedException (); } void LoadFromStream (Stream s) { mstream = new MemoryStream (); byte[] buf = new byte [4096]; int count; while ((count = s.Read (buf, 0, 4096)) > 0) { mstream.Write (buf, 0, count); } mstream.Position = 0; } public void Load () { // can this be reused to load the same file again without re-setting the location? if (load_completed) return; if (audiostream != null) { LoadFromStream (audiostream); } else { throw new NotImplementedException ("from uri"); } load_completed = true; AsyncCompletedEventArgs e = new AsyncCompletedEventArgs (null, false, this); OnLoadCompleted (e); if (LoadCompleted != null) LoadCompleted (this, e); } void AsyncFinished (IAsyncResult ar) { ThreadStart async = ar.AsyncState as ThreadStart; async.EndInvoke (ar); } public void LoadAsync () { if (load_completed) return; ThreadStart async = new ThreadStart (Load); async.BeginInvoke (AsyncFinished, async); } protected virtual void OnLoadCompleted (AsyncCompletedEventArgs e) { } protected virtual void OnSoundLocationChanged (EventArgs e) { } protected virtual void OnStreamChanged (EventArgs e) { } void Start () { stopped = false; if (adata != null) adata.IsStopped = false; if (!load_completed) Load (); } public void Play () { ThreadStart async = new ThreadStart (PlaySync); async.BeginInvoke (AsyncFinished, async); } private void PlayLoop () { Start (); while (!stopped) { PlaySync (); } } public void PlayLooping () { ThreadStart async = new ThreadStart (PlayLoop); async.BeginInvoke (AsyncFinished, async); } public void PlaySync () { Start (); try { adata = new WavData (mstream); if (adev == null) adev = AudioDevice.CreateDevice (null); if (adata != null) { adata.Setup (adev); adata.Play (adev); } } catch { } } public void Stop () { stopped = true; if (adata != null) adata.IsStopped = true; } void ISerializable.GetObjectData (SerializationInfo info, StreamingContext context) { } public bool IsLoadCompleted { get { return load_completed; } } public int LoadTimeout { get { return load_timeout; } set { if (value < 0) throw new ArgumentException ("timeout must be >= 0"); load_timeout = value; } } public string SoundLocation { get { return sound_location; } set { if (value == null) throw new ArgumentNullException ("value"); sound_location = value; load_completed = false; OnSoundLocationChanged (EventArgs.Empty); if (SoundLocationChanged != null) SoundLocationChanged (this, EventArgs.Empty); } } public Stream Stream { get { return audiostream; } set { if (value == null) throw new ArgumentNullException ("value"); audiostream = value; load_completed = false; OnStreamChanged (EventArgs.Empty); if (StreamChanged != null) StreamChanged (this, EventArgs.Empty); } } public object Tag { get { return tag; } set { tag = value; } } public event AsyncCompletedEventHandler LoadCompleted; public event EventHandler SoundLocationChanged; public event EventHandler StreamChanged; } } #endif