// // System.Media.SoundPlayer // // Authors: // Paolo Molaro (lupus@ximian.com) // // Copyright (C) 2006 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.IO; using System.Threading; using System.Runtime.Serialization; using System.ComponentModel; using Mono.Audio; namespace System.Media { [Serializable] [ToolboxItem (false)] public class SoundPlayer: Component, ISerializable { string sound_location; Stream audiostream; object tag = String.Empty; MemoryStream mstream; bool load_completed; int load_timeout = 10000; #region Only used for Alsa implementation AudioDevice adev; AudioData adata; bool stopped; #endregion #region Only used for Win32 implementation Win32SoundPlayer win32_player; #endregion static readonly bool use_win32_player; static SoundPlayer () { use_win32_player = (Environment.OSVersion.Platform != PlatformID.Unix); } public SoundPlayer () { sound_location = String.Empty; } public SoundPlayer (Stream stream): this () { audiostream = stream; } public SoundPlayer (string soundLocation): this () { if (soundLocation == null) throw new ArgumentNullException ("soundLocation"); sound_location = soundLocation; } protected SoundPlayer (SerializationInfo serializationInfo, StreamingContext context): this () { throw new NotImplementedException (); } void LoadFromStream (Stream s) { mstream = new MemoryStream (); byte[] buf = new byte [4096]; int count; while ((count = s.Read (buf, 0, 4096)) > 0) { mstream.Write (buf, 0, count); } mstream.Position = 0; } void LoadFromUri (string location) { mstream = null; Stream data = null; if (string.IsNullOrEmpty (location)) return; if(File.Exists(location)) data = new FileStream(location, FileMode.Open, FileAccess.Read, FileShare.Read); else { System.Net.WebRequest request = System.Net.WebRequest.Create(location); data = request.GetResponse().GetResponseStream(); } using (data) LoadFromStream (data); } public void Load () { // can this be reused to load the same file again without re-setting the location? if (load_completed) return; if (audiostream != null) { LoadFromStream (audiostream); } else { LoadFromUri (sound_location); } // force recreate for new stream adata = null; adev = null; load_completed = true; AsyncCompletedEventArgs e = new AsyncCompletedEventArgs (null, false, this); OnLoadCompleted (e); if (LoadCompleted != null) LoadCompleted (this, e); if (use_win32_player) { if (win32_player == null) win32_player = new Win32SoundPlayer (mstream); else win32_player.Stream = mstream; } } void AsyncFinished (IAsyncResult ar) { ThreadStart async = ar.AsyncState as ThreadStart; async.EndInvoke (ar); } public void LoadAsync () { if (load_completed) return; ThreadStart async = new ThreadStart (Load); async.BeginInvoke (AsyncFinished, async); } protected virtual void OnLoadCompleted (AsyncCompletedEventArgs e) { } protected virtual void OnSoundLocationChanged (EventArgs e) { } protected virtual void OnStreamChanged (EventArgs e) { } void Start () { if (!use_win32_player) { stopped = false; if (adata != null) adata.IsStopped = false; } if (!load_completed) Load (); } public void Play () { if (!use_win32_player) { ThreadStart async = new ThreadStart (PlaySync); async.BeginInvoke (AsyncFinished, async); } else { Start (); if (mstream == null) { SystemSounds.Beep.Play (); return; } win32_player.Play (); } } private void PlayLoop () { Start (); if (mstream == null) { SystemSounds.Beep.Play (); return; } while (!stopped) PlaySync (); } public void PlayLooping () { if (!use_win32_player) { ThreadStart async = new ThreadStart (PlayLoop); async.BeginInvoke (AsyncFinished, async); } else { Start (); if (mstream == null) { SystemSounds.Beep.Play (); return; } win32_player.PlayLooping (); } } public void PlaySync () { Start (); if (mstream == null) { SystemSounds.Beep.Play (); return; } if (!use_win32_player) { try { if (adata == null) adata = new WavData (mstream); if (adev == null) adev = AudioDevice.CreateDevice (null); if (adata != null) { adata.Setup (adev); adata.Play (adev); } } catch { } } else { win32_player.PlaySync (); } } public void Stop () { if (!use_win32_player) { stopped = true; if (adata != null) adata.IsStopped = true; } else { win32_player.Stop (); } } void ISerializable.GetObjectData (SerializationInfo info, StreamingContext context) { } public bool IsLoadCompleted { get { return load_completed; } } public int LoadTimeout { get { return load_timeout; } set { if (value < 0) throw new ArgumentException ("timeout must be >= 0"); load_timeout = value; } } public string SoundLocation { get { return sound_location; } set { if (value == null) throw new ArgumentNullException ("value"); sound_location = value; load_completed = false; OnSoundLocationChanged (EventArgs.Empty); if (SoundLocationChanged != null) SoundLocationChanged (this, EventArgs.Empty); } } public Stream Stream { get { return audiostream; } set { if (audiostream != value) { audiostream = value; load_completed = false; OnStreamChanged (EventArgs.Empty); if (StreamChanged != null) StreamChanged (this, EventArgs.Empty); } } } public object Tag { get { return tag; } set { tag = value; } } public event AsyncCompletedEventHandler LoadCompleted; public event EventHandler SoundLocationChanged; public event EventHandler StreamChanged; } }