//
// System.Diagnostics.Switch.cs
//
// Author:
// John R. Hicks (angryjohn69@nc.rr.com)
//
// (C) 2001
//
namespace System.Diagnostics
{
///
/// Abstract base class to create new debugging and tracing switches
///
public abstract class Switch
{
private string desc = "";
private string display_name = "";
private int iSwitch;
// ================= Constructors ===================
///
/// Initialize a new instance
///
protected Switch(string displayName, string description)
{
display_name = displayName;
desc = description;
}
///
/// Allows an Object to attempt to free resources and
/// perform cleanup before the Object is reclaimed
/// by the Garbage Collector
///
~Switch()
{
}
// ================ Instance Methods ================
// ==================== Properties ==================
///
/// Returns a description of the switch
///
public string Description
{
get
{
return desc;
}
}
///
/// Returns a name used to identify the switch
///
public string DisplayName
{
get
{
return display_name;
}
}
///
/// Gets or sets the current setting for this switch
///
protected int SwitchSetting
{
get
{
return iSwitch;
}
set
{
if(iSwitch != value)
{
iSwitch = value;
OnSwitchSettingChanged();
}
}
}
///
/// Raises the SwitchSettingChanged event
///
[MonoTODO]
protected virtual void OnSwitchSettingChanged()
{
// TODO: implement me
}
}
}