// // System.Diagnostics.Debugger.cs // // Author: // John R. Hicks (angryjohn69@nc.rr.com) // // (C) 2001 // using System; namespace System.Diagnostics { /// /// Enables communication with a debugger. /// [MonoTODO] public sealed class Debugger { private static bool isAttached; /// /// Represents the default category of a message with a constant. /// public static readonly string DefaultCategory = ""; /// /// Returns a Boolean indicating whether a debugger is attached to a process. /// /// /// true if debugger is attached; otherwise, false. /// public static bool IsAttached { get { return isAttached; } } /// /// Causes a breakpoint to be signaled to an attached debugger. /// [MonoTODO] public static void Break() { throw new NotImplementedException(); } /// /// Checks to see if logging is enabled by an attached debugger. /// [MonoTODO] public static bool IsLogging() { // Return false. DefaultTraceListener invokes this method, so throwing // a NotImplementedException wouldn't be appropriate. return false; } /// /// Launches and attaches a debugger to the process. /// [MonoTODO] public static bool Launch() { throw new NotImplementedException(); } /// /// Posts a message for the attached debugger. /// /// /// A description of the importance of this message /// /// /// A string describing the category of this message. /// /// /// A string representing the message to show. /// [MonoTODO] public static void Log(int level, string category, string message) { // Do nothing. DefaultTraceListener invokes this method, so throwing // a NotImplementedException wouldn't be appropriate. } public Debugger() { isAttached = false; } } }