2002-04-08 Jonathan Pryor * Debugger.cs: Added new file; used by DefaultTraceListener 2002-04-07 Jonathan Pryor * TraceListener.cs: Fix stack overflow bug * DefaultTraceListener.cs: Implement log file support 2002-04-04 Dick Porter * ThreadWaitReason.cs: * ThreadState.cs: * ThreadPriorityLevel.cs: * ProcessWindowStyle.cs: * ProcessThreadCollection.cs * ProcessThread.cs: * ProcessStartInfo.cs: * ProcessModuleCollection.cs: Stub out more classes needed for Process 2002-03-31 Dick Porter * Process.cs: * ProcessPriorityClass.cs: * ProcessModule.cs: * FileVersionInfo.cs: Stub out classes needed for Process 2002-03-08 Jonathan Pryor * Debug.cs: Clean up (lots of code can be shared with Trace.cs, which is why TraceImpl.cs is introduced), "DEBUG" conditional support * TraceListener.cs: Proper implementation of Dispose pattern; implementatino of non-abstract methods in terms of abstract methods * TraceListenerCollection.cs: check 'object' types before adding * TextWriterTraceListener.cs: properly implement Dispose pattern; handle NeedIndent and WriteIndent * Trace.cs: new file; provides Trace functionality, "TRACE" conditional support * DefaultTraceListener.cs: new file; the default trace listener 2002-01-17 Miguel de Icaza * TraceListenerCollection.cs: Remove Warnings. 2002-01-06 Ravi Pratap * Switch.cs, TraceListenerCollection.cs : Decorate incomplete bits with the MonoTODO attribute. 2002-01-04 John R. Hicks * Added Debug.cs to the build. 2002-01-04 John R. Hicks * Added preliminary TraceListenerCollection.cs to the build. 2002-01-04 John R. Hicks * Added TraceListener.cs, TextWriterTraceListener.cs, and DefaultTraceListener.cs to the build and moved them into the proper assembly. 2002-01-04 John R. Hicks * Added DiagnosticsConfigurationHandler.cs to the build. 2001-09-09 Nick Drochak * BooleanSwitch.cs: Make this class use it's parent class's features. Namely, use SwitchSetting so that we can get OnSwitchSettingChanged() to fire for free. 2001-09-09 Nick Drochak * ChangeLog: added this file * Switch.cs: call OnSwitchSettingChanged() when the switch setting is, yes you gessed it, changed.