// // System.ComponentModel.Design.Serialization.ComponentSerializationService // // Authors: // Ivan N. Zlatev (contact@i-nZ.net) // // (C) 2007 Ivan N. Zlatev // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #if NET_2_0 using System; using System.ComponentModel; using System.Collections; using System.IO; namespace System.ComponentModel.Design.Serialization { public abstract class ComponentSerializationService { protected ComponentSerializationService () { } public abstract SerializationStore CreateStore (); public abstract ICollection Deserialize (SerializationStore store); public abstract ICollection Deserialize (SerializationStore store, IContainer container); public abstract SerializationStore LoadStore (Stream stream); public abstract void Serialize (SerializationStore store, object value); public abstract void SerializeAbsolute (SerializationStore store, object value); public abstract void SerializeMember (SerializationStore store, object owningObject, MemberDescriptor member); public abstract void SerializeMemberAbsolute (SerializationStore store, object owningObject, MemberDescriptor member); public void DeserializeTo (SerializationStore store, IContainer container) { DeserializeTo (store, container, true); } public void DeserializeTo (SerializationStore store, IContainer container, bool validateRecycledTypes) { DeserializeTo (store, container, validateRecycledTypes, true); } public abstract void DeserializeTo (SerializationStore store, IContainer container, bool validateRecycledTypes, bool applyDefaults); } } #endif