// // System.ComponentModel.DefaultValueAttribute.cs // // Authors: // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // (C) 2003 Andreas Nahr // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System.Globalization; namespace System.ComponentModel { [AttributeUsage(AttributeTargets.All)] public class DefaultValueAttribute : Attribute { private object DefaultValue; public DefaultValueAttribute (bool value) { DefaultValue = value; } public DefaultValueAttribute (byte value) { DefaultValue = value; } public DefaultValueAttribute (char value) { DefaultValue = value; } public DefaultValueAttribute (double value) { DefaultValue = value; } public DefaultValueAttribute (short value) { DefaultValue = value; } public DefaultValueAttribute (int value) { DefaultValue = value; } public DefaultValueAttribute (long value) { DefaultValue = value; } public DefaultValueAttribute (object value) { DefaultValue = value; } public DefaultValueAttribute (float value) { DefaultValue = value; } public DefaultValueAttribute (string value) { DefaultValue = value; } public DefaultValueAttribute (Type type, string value) { try { #if NET_2_1 if (type.IsEnum) DefaultValue = Enum.Parse (type, value); else if (type == typeof (TimeSpan)) DefaultValue = TimeSpan.Parse (value); else DefaultValue = Convert.ChangeType (value, type, null); #else TypeConverter converter = TypeDescriptor.GetConverter (type); DefaultValue = converter.ConvertFromString (null, CultureInfo.InvariantCulture, value); #endif } catch { } } public virtual object Value { get { return DefaultValue; } } protected void SetValue (object value) { DefaultValue = value; } public override bool Equals (object obj) { DefaultValueAttribute dva = (obj as DefaultValueAttribute); if (dva == null) return false; if (DefaultValue == null) return (dva.Value == null); return DefaultValue.Equals (dva.Value); } public override int GetHashCode() { if (DefaultValue == null) return 0; return DefaultValue.GetHashCode(); } } }