// // System.ComponentModel.Container.cs // // Author: // Miguel de Icaza (miguel@ximian.com) // // (C) Ximian, Inc. http://www.ximian.com // namespace System.ComponentModel { // // Container class: encapsulates components. // // // // // public class Container : IContainer, IDisposable { ComponentCollection cc; // // Auxiliary class to support the default behaviour of CreateSite // // // // This is an internal class that is used to provide a // default implementation of an ISite class. Container // is just a default implementation of IContainer, and // provides this as a way of getting started // class DefaultSite : ISite { IComponent component; IContainer container; string name; public DefaultSite (string name, IComponent component, IContainer container) { this.component = component; this.container = container; this.name = name; } public IComponent Component { get { return component; } } public IContainer Container { get { return container; } } [MonoTODO] public bool DesignMode { get { // FIXME: should we provide a way to set // this value? return false; } } public string Name { get { return name; } set { name = value; } } [MonoTODO] public virtual object GetService (Type t) { // FIXME: do not know what this is supposed to do. return null; } } // // Container constructor // public Container () { } public virtual ComponentCollection Components { get { return cc; } } // // Adds an IComponent to the Container // [MonoTODO] public virtual void Add (IComponent component) { // FIXME: Add this component to the ComponentCollection.cc } // // Adds an IComponent to the Container. With a name binding. // [MonoTODO] public virtual void Add (IComponent component, string name) { // FIXME: Add this component to the ComponentCollection.cc } // // Returns an ISite for a component. // protected virtual ISite CreateSite (IComponent component, string name) { return new DefaultSite (name, component, this); } public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } bool disposed = false; protected virtual void Dispose (bool release_all) { if (disposed) return; disposed = true; if (release_all){ //?? } cc = null; } ~Container () { Dispose (false); } [MonoTODO] protected virtual object GetService (Type service) { // FIXME: Not clear what GetService does. return null; } [MonoTODO] public virtual void Remove (IComponent component) { // FIXME: Add this component to the ComponentCollection.cc } } }