// // System.ComponentModel.Component.cs // // Author: // Miguel de Icaza (miguel@ximian.com) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // (C) Ximian, Inc. http://www.ximian.com // (C) 2003 Andreas Nahr // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.ComponentModel; namespace System.ComponentModel { [DesignerCategory ("Component")] public class Component : MarshalByRefObject, IComponent, IDisposable { private EventHandlerList event_handlers; private ISite mySite; private object disposedEvent = new object (); public Component () { event_handlers = null; } [Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)] public IContainer Container { get { if (mySite == null) return null; return mySite.Container; } } [Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)] protected bool DesignMode { get { if (mySite == null) return false; return mySite.DesignMode; } } protected EventHandlerList Events { get { // Note: space vs. time tradeoff // We create the object here if it's never be accessed before. This potentially // saves space. However, we must check each time the propery is accessed to // determine whether we need to create the object, which increases overhead. // We could put the creation in the contructor, but that would waste space // if it were never used. However, accessing this property would be faster. if (null == event_handlers) event_handlers = new EventHandlerList(); return event_handlers; } } [Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)] public virtual ISite Site { get { return mySite; } set { mySite = value; } } ~Component() { Dispose (false); } public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } // // Controls disposal of resources used by this. // // // Controls which resources are released // // // if release_all is set to true, both managed and unmanaged // resources should be released. If release_all is set to false, // only unmanaged resources should be disposed // protected virtual void Dispose (bool release_all) { if (release_all) { EventHandler eh = (EventHandler) Events [disposedEvent]; if (eh != null) eh (this, EventArgs.Empty); } mySite = null; } protected virtual object GetService (Type service) { if (mySite != null) { return mySite.GetService(service); } return null; } public override string ToString () { if (mySite == null) return GetType ().ToString (); return String.Format ("{0} [{1}]", mySite.Name, GetType ().ToString ()); } [Browsable (false), EditorBrowsable (EditorBrowsableState.Advanced)] public event EventHandler Disposed { add { Events.AddHandler (disposedEvent, value); } remove { Events.RemoveHandler (disposedEvent, value); } } } }