// // System.ComponentModel.BindableAttribute.cs // // Author: // Tim Coleman (tim@timcoleman.com) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // Copyright (C) Tim Coleman, 2002 // (C) 2003 Andreas Nahr // // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // namespace System.ComponentModel { [AttributeUsage (AttributeTargets.All)] public sealed class BindableAttribute : Attribute { #region Fields //BindableSupport flags; private bool bindable; #endregion // Fields public static readonly BindableAttribute No = new BindableAttribute (BindableSupport.No); public static readonly BindableAttribute Yes = new BindableAttribute (BindableSupport.Yes); public static readonly BindableAttribute Default = new BindableAttribute (BindableSupport.Default); #region Constructors public BindableAttribute (BindableSupport flags) { //this.flags = flags; if (flags == BindableSupport.No) this.bindable = false; if (flags == BindableSupport.Yes || flags == BindableSupport.Default) this.bindable = true; } public BindableAttribute (bool bindable) { this.bindable = bindable; } #endregion // Constructors #region Properties public bool Bindable { get { return bindable; } } #endregion // Properties #region Methods public override bool Equals (object obj) { if (!(obj is BindableAttribute)) return false; if (obj == this) return true; return ((BindableAttribute) obj).Bindable == bindable; } public override int GetHashCode () { return bindable.GetHashCode (); } public override bool IsDefaultAttribute () { return bindable == BindableAttribute.Default.Bindable; } #endregion // Methods } }