// // System.ComponentModel.AmbientValueAttribute // // Authors: // Martin Willemoes Hansen (mwh@sysrq.dk) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // (C) 2003 Martin Willemoes Hansen // (C) 2003 Andreas Nahr // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // namespace System.ComponentModel { [AttributeUsage(AttributeTargets.All)] public sealed class AmbientValueAttribute : Attribute { private object AmbientValue; public AmbientValueAttribute (bool value) { AmbientValue = value; } public AmbientValueAttribute (byte value) { AmbientValue = value; } public AmbientValueAttribute (char value) { AmbientValue = value; } public AmbientValueAttribute (double value) { AmbientValue = value; } public AmbientValueAttribute (short value) { AmbientValue = value; } public AmbientValueAttribute (int value) { AmbientValue = value; } public AmbientValueAttribute (long value) { AmbientValue = value; } public AmbientValueAttribute (object value) { AmbientValue = value; } public AmbientValueAttribute (float value) { AmbientValue = value; } public AmbientValueAttribute (string value) { AmbientValue = value; } public AmbientValueAttribute (Type type, string value) { try { AmbientValue = Convert.ChangeType (value, type); } catch { AmbientValue = null; } } public object Value { get { return AmbientValue; } } public override bool Equals (object obj) { if (!(obj is AmbientValueAttribute)) return false; if (obj == this) return true; return ((AmbientValueAttribute) obj).Value == AmbientValue; } public override int GetHashCode() { return AmbientValue.GetHashCode (); } } }