/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *******************************************************************************/ // // Novell.Directory.Ldap.Utilclass.ArrayEnumeration.cs // // Author: // Sunil Kumar (Sunilk@novell.com) // // (C) 2003 Novell, Inc (http://www.novell.com) // using System; namespace Novell.Directory.Ldap.Utilclass { public class ArrayEnumeration : System.Collections.IEnumerator { private System.Object tempAuxObj; public virtual bool MoveNext() { bool result = hasMoreElements(); if (result) { tempAuxObj = nextElement(); } return result; } public virtual void Reset() { tempAuxObj = null; } public virtual System.Object Current { get { return tempAuxObj; } } private System.Object[] eArray; private int index = 0; /// Constructor to create the Enumeration /// /// /// the array to use for the Enumeration /// public ArrayEnumeration(System.Object[] eArray) { this.eArray = eArray; } public bool hasMoreElements() { if (eArray == null) return false; return (index < eArray.Length); } public System.Object nextElement() { if ((eArray == null) || (index >= eArray.Length)) { throw new System.ArgumentOutOfRangeException(); } return eArray[index++]; } } }