// Vector4ui.cs // // Author: // Rodrigo Kumpera (rkumpera@novell.com) // // (C) 2008 Novell, Inc. (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Runtime.InteropServices; namespace Mono.Simd { [StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)] [CLSCompliant(false)] public struct Vector4ui { [ FieldOffset(0) ] internal uint x; [ FieldOffset(4) ] internal uint y; [ FieldOffset(8) ] internal uint z; [ FieldOffset(12) ] internal uint w; public uint X { get { return x; } set { x = value; } } public uint Y { get { return y; } set { y = value; } } public uint Z { get { return z; } set { z = value; } } public uint W { get { return w; } set { w = value; } } public static Vector4ui Identity { get { return new Vector4ui (1); } } public static Vector4ui Zero { get { return new Vector4ui (0); } } [System.Runtime.CompilerServices.IndexerName ("Component")] public unsafe uint this [int index] { get { if ((index | 0x3) != 0x3) //index < 0 || index > 3 throw new ArgumentOutOfRangeException ("index"); fixed (uint *v = &x) { return * (v + index); } } set { if ( (index | 0x3) != 0x3) //index < 0 || index > 3 throw new ArgumentOutOfRangeException ("index"); fixed (uint *v = &x) { * (v + index) = value; } } } public Vector4ui (uint x, uint y, uint z, uint w) { this.x = x; this.y = y; this.z = z; this.w = w; } public Vector4ui (uint ui) { this.x = ui; this.y = ui; this.z = ui; this.w = ui; } [Acceleration (AccelMode.SSE2)] public static Vector4ui operator + (Vector4ui v1, Vector4ui v2) { return new Vector4ui (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w); } [Acceleration (AccelMode.SSE2)] public static Vector4ui operator - (Vector4ui v1, Vector4ui v2) { return new Vector4ui (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w); } [Acceleration (AccelMode.SSE41)] public static Vector4ui operator * (Vector4ui v1, Vector4ui v2) { return new Vector4ui (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w); } [Acceleration (AccelMode.SSE2)] public static unsafe Vector4ui operator << (Vector4ui v1, int amount) { return new Vector4ui (v1.x << amount, v1.y << amount, v1.z << amount, v1.w << amount); } [Acceleration (AccelMode.SSE2)] public static unsafe Vector4ui operator >> (Vector4ui v1, int amount) { return new Vector4ui (v1.x >> amount, v1.y >> amount, v1.z >> amount, v1.w >> amount); } [Acceleration (AccelMode.SSE2)] public static Vector4ui operator & (Vector4ui v1, Vector4ui v2) { return new Vector4ui (v1.x & v2.x, v1.y & v2.y, v1.z & v2.z, v1.w & v2.w); } [Acceleration (AccelMode.SSE2)] public static Vector4ui operator | (Vector4ui v1, Vector4ui v2) { return new Vector4ui (v1.x | v2.x, v1.y | v2.y, v1.z | v2.z, v1.w | v2.w); } [Acceleration (AccelMode.SSE2)] public static Vector4ui operator ^ (Vector4ui v1, Vector4ui v2) { return new Vector4ui (v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z, v1.w ^ v2.w); } [Acceleration (AccelMode.SSE2)] public static bool operator ==(Vector4ui v1, Vector4ui v2) { return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w; } [Acceleration (AccelMode.SSE2)] public static bool operator !=(Vector4ui v1, Vector4ui v2) { return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z || v1.w != v2.w; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector2d (Vector4ui v) { Vector2d* p = (Vector2d*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector4f (Vector4ui v) { Vector4f* p = (Vector4f*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector2l (Vector4ui v) { Vector2l* p = (Vector2l*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector2ul (Vector4ui v) { Vector2ul* p = (Vector2ul*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector4i (Vector4ui v) { Vector4i* p = (Vector4i*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector8s (Vector4ui v) { Vector8s* p = (Vector8s*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector8us (Vector4ui v) { Vector8us* p = (Vector8us*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector16sb (Vector4ui v) { Vector16sb* p = (Vector16sb*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static unsafe explicit operator Vector16b (Vector4ui v) { Vector16b* p = (Vector16b*)&v; return *p; } [Acceleration (AccelMode.SSE1)] public static Vector4ui LoadAligned (ref Vector4ui v) { return v; } [Acceleration (AccelMode.SSE1)] public static void StoreAligned (ref Vector4ui res, Vector4ui val) { res = val; } [Acceleration (AccelMode.SSE1)] public static unsafe Vector4ui LoadAligned (Vector4ui *v) { return *v; } [Acceleration (AccelMode.SSE1)] public static unsafe void StoreAligned (Vector4ui *res, Vector4ui val) { *res = val; } [Acceleration (AccelMode.SSE1)] [CLSCompliant(false)] public static void PrefetchTemporalAllCacheLevels (ref Vector4ui res) { } [Acceleration (AccelMode.SSE1)] [CLSCompliant(false)] public static void PrefetchTemporal1stLevelCache (ref Vector4ui res) { } [Acceleration (AccelMode.SSE1)] [CLSCompliant(false)] public static void PrefetchTemporal2ndLevelCache (ref Vector4ui res) { } [Acceleration (AccelMode.SSE1)] [CLSCompliant(false)] public static void PrefetchNonTemporal (ref Vector4ui res) { } [Acceleration (AccelMode.SSE1)] [CLSCompliant(false)] public static unsafe void PrefetchTemporalAllCacheLevels (Vector4ui *res) { } [Acceleration (AccelMode.SSE1)] [CLSCompliant(false)] public static unsafe void PrefetchTemporal1stLevelCache (Vector4ui *res) { } [Acceleration (AccelMode.SSE1)] [CLSCompliant(false)] public static unsafe void PrefetchTemporal2ndLevelCache (Vector4ui *res) { } [Acceleration (AccelMode.SSE1)] [CLSCompliant(false)] public static unsafe void PrefetchNonTemporal (Vector4ui *res) { } public override string ToString() { return "<" + x + ", " + y + ", " + z + ", " + w + ">"; } } }