// Transport Security Layer (TLS) // Copyright (c) 2003-2004 Carlos Guzman Alvarez // Copyright (C) 2006 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; namespace Mono.Security.Protocol.Tls.Handshake.Server { internal class TlsServerHello : HandshakeMessage { #region Private Fields private int unixTime; private byte[] random; #endregion #region Constructors public TlsServerHello(Context context) : base(context, HandshakeType.ServerHello) { } #endregion #region Methods public override void Update() { base.Update(); TlsStream random = new TlsStream(); // Compute Server Random random.Write(this.unixTime); random.Write(this.random); this.Context.ServerRandom = random.ToArray(); // Compute ClientRandom + ServerRandom random.Reset(); random.Write(this.Context.ClientRandom); random.Write(this.Context.ServerRandom); this.Context.RandomCS = random.ToArray(); // Server Random + Client Random random.Reset(); random.Write(this.Context.ServerRandom); random.Write(this.Context.ClientRandom); this.Context.RandomSC = random.ToArray(); random.Reset(); } #endregion #region Protected Methods protected override void ProcessAsSsl3() { this.ProcessAsTls1(); } protected override void ProcessAsTls1() { // Write protocol version this.Write(this.Context.Protocol); // Write Unix time this.unixTime = this.Context.GetUnixTime(); this.Write(this.unixTime); // Write Random bytes random = this.Context.GetSecureRandomBytes(28); this.Write(this.random); if (this.Context.SessionId == null) { this.WriteByte(0); } else { // Write Session ID length this.WriteByte((byte)this.Context.SessionId.Length); // Write Session ID this.Write(this.Context.SessionId); } // Write selected cipher suite this.Write(this.Context.Negotiating.Cipher.Code); // Write selected compression method this.WriteByte((byte)this.Context.CompressionMethod); } #endregion } }