/* Transport Security Layer (TLS) * Copyright (c) 2003-2004 Carlos Guzman Alvarez * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ using System; using System.Security.Cryptography; namespace Mono.Security.Protocol.Tls.Handshake.Client { internal class TlsClientHello : HandshakeMessage { #region Fields private byte[] random; #endregion #region Constructors public TlsClientHello(Context context) : base(context, HandshakeType.ClientHello) { } #endregion #region Methods public override void Update() { ClientContext context = (ClientContext)this.Context; base.Update(); context.ClientRandom = random; context.ClientHelloProtocol = this.Context.Protocol; random = null; } #endregion #region Protected Methods protected override void ProcessAsSsl3() { this.ProcessAsTls1(); } protected override void ProcessAsTls1() { // Client Version this.Write(this.Context.Protocol); // Random bytes - Unix time + Radom bytes [28] TlsStream clientRandom = new TlsStream(); clientRandom.Write(this.Context.GetUnixTime()); clientRandom.Write(this.Context.GetSecureRandomBytes(28)); this.random = clientRandom.ToArray(); clientRandom.Reset(); this.Write(this.random); // Session id // Send the session ID empty if (this.Context.SessionId != null) { this.Write((byte)this.Context.SessionId.Length); if (this.Context.SessionId.Length > 0) { this.Write(this.Context.SessionId); } } else { this.Write((byte)0); } // Write length of Cipher suites this.Write((short)(this.Context.SupportedCiphers.Count*2)); // Write Supported Cipher suites for (int i = 0; i < this.Context.SupportedCiphers.Count; i++) { this.Write((short)this.Context.SupportedCiphers[i].Code); } // Compression methods length this.Write((byte)1); // Compression methods ( 0 = none ) this.Write((byte)this.Context.CompressionMethod); } #endregion } }