/* Transport Security Layer (TLS) * Copyright (c) 2003-2004 Carlos Guzman Alvarez * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ using System; using System.Security.Cryptography; using Mono.Security.Cryptography; namespace Mono.Security.Protocol.Tls.Handshake.Client { internal class TlsClientFinished : HandshakeMessage { #region Constructors public TlsClientFinished(Context context) : base(context, HandshakeType.Finished) { } #endregion #region Methods public override void Update() { base.Update(); this.Reset(); } #endregion #region Protected Methods protected override void ProcessAsSsl3() { // Compute handshake messages hashes HashAlgorithm hash = new SslHandshakeHash(this.Context.MasterSecret); TlsStream data = new TlsStream(); data.Write(this.Context.HandshakeMessages.ToArray()); data.Write((int)0x434C4E54); hash.TransformFinalBlock(data.ToArray(), 0, (int)data.Length); this.Write(hash.Hash); data.Reset(); } protected override void ProcessAsTls1() { // Compute handshake messages hash HashAlgorithm hash = new MD5SHA1(); hash.ComputeHash( this.Context.HandshakeMessages.ToArray(), 0, (int)this.Context.HandshakeMessages.Length); // Write message Write(this.Context.Cipher.PRF(this.Context.MasterSecret, "client finished", hash.Hash, 12)); } #endregion } }