// Transport Security Layer (TLS) // Copyright (c) 2003-2004 Carlos Guzman Alvarez // Copyright (C) 2006 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; namespace Mono.Security.Protocol.Tls.Handshake { internal abstract class HandshakeMessage : TlsStream { #region Fields private Context context; private HandshakeType handshakeType; private ContentType contentType; private byte[] cache; #endregion #region Properties public Context Context { get { return this.context; } } public HandshakeType HandshakeType { get { return this.handshakeType; } } public ContentType ContentType { get { return this.contentType; } } #endregion #region Constructors public HandshakeMessage( Context context, HandshakeType handshakeType) : this(context, handshakeType, ContentType.Handshake) { } public HandshakeMessage( Context context, HandshakeType handshakeType, ContentType contentType) : base() { this.context = context; this.handshakeType = handshakeType; this.contentType = contentType; } public HandshakeMessage( Context context, HandshakeType handshakeType, byte[] data) : base(data) { this.context = context; this.handshakeType = handshakeType; } #endregion #region Abstract Methods protected abstract void ProcessAsTls1(); protected abstract void ProcessAsSsl3(); #endregion #region Methods public void Process() { switch (this.Context.SecurityProtocol) { case SecurityProtocolType.Tls: case SecurityProtocolType.Default: this.ProcessAsTls1(); break; case SecurityProtocolType.Ssl3: this.ProcessAsSsl3(); break; case SecurityProtocolType.Ssl2: default: throw new NotSupportedException("Unsupported security protocol type"); } } public virtual void Update() { if (this.CanWrite) { // result may (should) be available from a previous call to EncodeMessage if (cache == null) cache = this.EncodeMessage (); this.context.HandshakeMessages.Write (cache); this.Reset(); cache = null; } } public virtual byte[] EncodeMessage() { cache = null; if (CanWrite) { byte[] hs = this.ToArray (); int len = hs.Length; cache = new byte[4 + len]; cache[0] = (byte) HandshakeType; // Length as an Int24 in Network Order cache[1] = (byte) (len >> 16); cache[2] = (byte) (len >> 8); cache[3] = (byte) len; Buffer.BlockCopy (hs, 0, cache, 4, len); } return cache; } static public bool Compare (byte[] buffer1, byte[] buffer2) { // in our case both null can't exist (or be valid) if ((buffer1 == null) || (buffer2 == null)) return false; if (buffer1.Length != buffer2.Length) return false; for (int i = 0; i < buffer1.Length; i++) { if (buffer1[i] != buffer2[i]) return false; } return true; } #endregion } }