// // Mono.Security.Protocol.Ntlm.Type1Message - Negotiation // // Author: // Sebastien Pouliot // // (C) 2003 Motus Technologies Inc. (http://www.motus.com) // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // References // a. NTLM Authentication Scheme for HTTP, Ronald Tschalär // http://www.innovation.ch/java/ntlm.html // b. The NTLM Authentication Protocol, Copyright © 2003 Eric Glass // http://davenport.sourceforge.net/ntlm.html // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Globalization; using System.Text; namespace Mono.Security.Protocol.Ntlm { public class Type1Message : MessageBase { private string _host; private string _domain; public Type1Message () : base (1) { // default values _domain = Environment.UserDomainName; _host = Environment.MachineName; Flags = (NtlmFlags) 0xb203; } public Type1Message (byte[] message) : base (1) { Decode (message); } // properties public string Domain { get { return _domain; } set { _domain = value; } } public string Host { get { return _host; } set { _host = value; } } // methods protected override void Decode (byte[] message) { base.Decode (message); Flags = (NtlmFlags) BitConverterLE.ToUInt32 (message, 12); int dom_len = BitConverterLE.ToUInt16 (message, 16); int dom_off = BitConverterLE.ToUInt16 (message, 20); _domain = Encoding.ASCII.GetString (message, dom_off, dom_len); int host_len = BitConverterLE.ToUInt16 (message, 24); _host = Encoding.ASCII.GetString (message, 32, host_len); } public override byte[] GetBytes () { short dom_len = (short) _domain.Length; short host_len = (short) _host.Length; byte[] data = PrepareMessage (32 + dom_len + host_len); data [12] = (byte) Flags; data [13] = (byte)((uint)Flags >> 8); data [14] = (byte)((uint)Flags >> 16); data [15] = (byte)((uint)Flags >> 24); short dom_off = (short)(32 + host_len); data [16] = (byte) dom_len; data [17] = (byte)(dom_len >> 8); data [18] = data [16]; data [19] = data [17]; data [20] = (byte) dom_off; data [21] = (byte)(dom_off >> 8); data [24] = (byte) host_len; data [25] = (byte)(host_len >> 8); data [26] = data [24]; data [27] = data [25]; data [28] = 0x20; data [29] = 0x00; byte[] host = Encoding.ASCII.GetBytes (_host.ToUpper (CultureInfo.InvariantCulture)); Buffer.BlockCopy (host, 0, data, 32, host.Length); byte[] domain = Encoding.ASCII.GetBytes (_domain.ToUpper (CultureInfo.InvariantCulture)); Buffer.BlockCopy (domain, 0, data, dom_off, domain.Length); return data; } } }