// // UnixListener.cs // // Authors: // Joe Shaw (joeshaw@novell.com) // // Copyright (C) 2004-2005 Novell, Inc. // // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; namespace Mono.Unix { public class UnixClient : MarshalByRefObject, IDisposable { NetworkStream stream; Socket client; bool disposed; public UnixClient () { if (client != null) { client.Close (); client = null; } client = new Socket (AddressFamily.Unix, SocketType.Stream, 0); } public UnixClient (string path) : this () { if (path == null) throw new ArgumentNullException ("ep"); Connect (path); } public UnixClient (UnixEndPoint ep) : this () { if (ep == null) throw new ArgumentNullException ("ep"); Connect (ep); } // UnixListener uses this when accepting a connection. internal UnixClient (Socket sock) { Client = sock; } public Socket Client { get { return client; } set { client = value; stream = null; } } public PeerCred PeerCredential { get { CheckDisposed (); return new PeerCred (client); } } public LingerOption LingerState { get { CheckDisposed (); return (LingerOption) client.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger); } set { CheckDisposed (); client.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger, value); } } public int ReceiveBufferSize { get { CheckDisposed (); return (int) client.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer); } set { CheckDisposed (); client.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, value); } } public int ReceiveTimeout { get { CheckDisposed (); return (int) client.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout); } set { CheckDisposed (); client.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, value); } } public int SendBufferSize { get { CheckDisposed (); return (int) client.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer); } set { CheckDisposed (); client.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer, value); } } public int SendTimeout { get { CheckDisposed (); return (int) client.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendTimeout); } set { CheckDisposed (); client.SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendTimeout, value); } } public void Close () { CheckDisposed (); Dispose (); } public void Connect (UnixEndPoint remoteEndPoint) { CheckDisposed (); client.Connect (remoteEndPoint); stream = new NetworkStream (client, true); } public void Connect (string path) { CheckDisposed (); Connect (new UnixEndPoint (path)); } public void Dispose () { Dispose (true); GC.SuppressFinalize (this); } protected virtual void Dispose (bool disposing) { if (disposed) return; if (disposing) { // release managed resources NetworkStream s = stream; stream = null; if (s != null) { // This closes the socket as well, as the NetworkStream // owns the socket. s.Close(); s = null; } else if (client != null){ client.Close (); } client = null; } disposed = true; } public NetworkStream GetStream () { CheckDisposed (); if (stream == null) stream = new NetworkStream (client, true); return stream; } void CheckDisposed () { if (disposed) throw new ObjectDisposedException (GetType().FullName); } ~UnixClient () { Dispose (false); } } }