// // Mono.Data.Tds.Protocol.TdsInternalError.cs // // Authors: // Tim Coleman (tim@timcoleman.com) // // Copyright (C) Tim Coleman, 2002 // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; namespace Mono.Data.Tds.Protocol { public sealed class TdsInternalError { #region Fields byte theClass; int lineNumber; string message; int number; string procedure; string server; string source; byte state; #endregion // Fields #region Constructors public TdsInternalError (byte theClass, int lineNumber, string message, int number, string procedure, string server, string source, byte state) { this.theClass = theClass; this.lineNumber = lineNumber; this.message = message; this.number = number; this.procedure = procedure; this.server = server; this.source = source; this.state = state; } #endregion // Constructors #region Properties public Byte Class { get { return theClass; } set { theClass = value; } } public int LineNumber { get { return lineNumber; } set { lineNumber = value; } } public string Message { get { return message; } set { message = value; } } public int Number { get { return number; } set { number = value; } } public string Procedure { get { return procedure; } set { procedure = value; } } public string Server { get { return server; } set { server = value;} } public string Source { get { return source; } set { source = value; } } public byte State { get { return state; } set { state = value; } } #endregion // Properties } }