using System; using Cairo; class Knockout { void OvalPath (Context ctx, double xc, double yc, double xr, double yr) { Matrix m = ctx.Matrix; ctx.Translate (xc, yc); ctx.Scale (1.0, yr / xr); ctx.MoveTo (xr, 0.0); ctx.Arc (0, 0, xr, 0, 2 * Math.PI); ctx.ClosePath (); ctx.Matrix = m; } void FillChecks (Context ctx, int x, int y, int width, int height) { int CHECK_SIZE = 32; ctx.Save (); Surface check = ctx.Target.CreateSimilar (Content.Color, 2 * CHECK_SIZE, 2 * CHECK_SIZE); // draw the check Context cr2 = new Context (check); cr2.Operator = Operator.Source; cr2.Color = new Color (0.4, 0.4, 0.4); cr2.Rectangle (0, 0, 2 * CHECK_SIZE, 2 * CHECK_SIZE); cr2.Fill (); cr2.Color = new Color (0.7, 0.7, 0.7); cr2.Rectangle (x, y, CHECK_SIZE, CHECK_SIZE); cr2.Fill (); cr2.Rectangle (x + CHECK_SIZE, y + CHECK_SIZE, CHECK_SIZE, CHECK_SIZE); cr2.Fill (); //cr2.Destroy (); // Fill the whole surface with the check SurfacePattern check_pattern = new SurfacePattern (check); check_pattern.Extend = Extend.Repeat; ctx.Source = check_pattern; ctx.Rectangle (0, 0, width, height); ctx.Fill (); check_pattern.Destroy (); check.Destroy (); ctx.Restore (); } void Draw3Circles (Context ctx, int xc, int yc, double radius, double alpha) { double subradius = radius * (2 / 3.0 - 0.1); ctx.Color = new Color (1.0, 0.0, 0.0, alpha); OvalPath (ctx, xc + radius / 3.0 * Math.Cos (Math.PI * 0.5), yc - radius / 3.0 * Math.Sin (Math.PI * 0.5), subradius, subradius); ctx.Fill (); ctx.Color = new Color (0.0, 1.0, 0.0, alpha); OvalPath (ctx, xc + radius / 3.0 * Math.Cos (Math.PI * (0.5 + 2 / 0.3)), yc - radius / 3.0 * Math.Sin (Math.PI * (0.5 + 2 / 0.3)), subradius, subradius); ctx.Fill (); ctx.Color = new Color (0.0, 0.0, 1.0, alpha); OvalPath (ctx, xc + radius / 3.0 * Math.Cos (Math.PI * (0.5 + 4 / 0.3)), yc - radius / 3.0 * Math.Sin (Math.PI * (0.5 + 4 / 0.3)), subradius, subradius); ctx.Fill (); } void Draw (Context ctx, int width, int height) { double radius = 0.5 * Math.Min (width, height) - 10; int xc = width / 2; int yc = height / 2; Surface overlay = ctx.Target.CreateSimilar (Content.ColorAlpha, width, height); Surface punch = ctx.Target.CreateSimilar (Content.Alpha, width, height); Surface circles = ctx.Target.CreateSimilar (Content.ColorAlpha, width, height); FillChecks (ctx, 0, 0, width, height); ctx.Save (); // Draw a black circle on the overlay Context cr_overlay = new Context (overlay); cr_overlay.Color = new Color (0.0, 0.0, 0.0); OvalPath (cr_overlay, xc, yc, radius, radius); cr_overlay.Fill (); // Draw 3 circles to the punch surface, then cut // that out of the main circle in the overlay Context cr_tmp = new Context (punch); Draw3Circles (cr_tmp, xc, yc, radius, 1.0); //cr_tmp.Destroy (); cr_overlay.Operator = Operator.DestOut; cr_overlay.SetSourceSurface (punch, 0, 0); cr_overlay.Paint (); // Now draw the 3 circles in a subgroup again // at half intensity, and use OperatorAdd to join up // without seams. Context cr_circles = new Context (circles); cr_circles.Operator = Operator.Over; Draw3Circles (cr_circles, xc, yc, radius, 0.5); // cr_circles.Destroy (); cr_overlay.Operator = Operator.Add; cr_overlay.SetSourceSurface (circles, 0, 0); cr_overlay.Paint (); // cr_overlay.Destroy (); ctx.SetSourceSurface (overlay, 0, 0); ctx.Paint (); overlay.Destroy (); punch.Destroy (); circles.Destroy (); } static void Main () { new Knockout (); } Knockout () { Surface s = new ImageSurface (Format.ARGB32, 400, 400); Context ctx = new Context (s); Draw (ctx, 400, 400); s.WriteToPng ("knockout.png"); } }