#if NET_2_0 /* Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using SCG = System.Collections.Generic; namespace C5 { /// /// A generic collection, that can be enumerated backwards. /// public interface IDirectedEnumerable : SCG.IEnumerable { /// /// Create a collection containing the same items as this collection, but /// whose enumerator will enumerate the items backwards. The new collection /// will become invalid if the original is modified. Method typically used as in /// foreach (T x in coll.Backwards()) {...} /// /// The backwards collection. IDirectedEnumerable Backwards(); /// /// Forwards if same, else Backwards /// /// The enumeration direction relative to the original collection. EnumerationDirection Direction { get;} } /// /// A generic collection that may be enumerated and can answer /// efficiently how many items it contains. Like IEnumerable<T>, /// this interface does not prescribe any operations to initialize or update the /// collection. The main usage for this interface is to be the return type of /// query operations on generic collection. /// public interface ICollectionValue : SCG.IEnumerable, IShowable { /// /// A flag bitmap of the events subscribable to by this collection. /// /// EventTypeEnum ListenableEvents { get;} /// /// A flag bitmap of the events currently subscribed to by this collection. /// /// EventTypeEnum ActiveEvents { get;} /// /// The change event. Will be raised for every change operation on the collection. /// event CollectionChangedHandler CollectionChanged; /// /// The change event. Will be raised for every clear operation on the collection. /// event CollectionClearedHandler CollectionCleared; /// /// The item added event. Will be raised for every individual addition to the collection. /// event ItemsAddedHandler ItemsAdded; /// /// The item inserted event. Will be raised for every individual insertion to the collection. /// event ItemInsertedHandler ItemInserted; /// /// The item removed event. Will be raised for every individual removal from the collection. /// event ItemsRemovedHandler ItemsRemoved; /// /// The item removed at event. Will be raised for every individual removal at from the collection. /// event ItemRemovedAtHandler ItemRemovedAt; /// /// /// /// True if this collection is empty. bool IsEmpty { get;} /// /// /// /// The number of items in this collection int Count { get;} /// /// The value is symbolic indicating the type of asymptotic complexity /// in terms of the size of this collection (worst-case or amortized as /// relevant). /// /// A characterization of the speed of the /// Count property in this collection. Speed CountSpeed { get;} /// /// Copy the items of this collection to a contiguous part of an array. /// /// The array to copy to /// The index at which to copy the first item void CopyTo(T[] array, int index); /// /// Create an array with the items of this collection (in the same order as an /// enumerator would output them). /// /// The array T[] ToArray(); /// /// Apply a delegate to all items of this collection. /// /// The delegate to apply void Apply(Act action); /// /// Check if there exists an item that satisfies a /// specific predicate in this collection. /// /// A delegate /// ( with R == bool) defining the predicate /// True is such an item exists bool Exists(Fun predicate); /// /// Check if there exists an item that satisfies a /// specific predicate in this collection and return the first one in enumeration order. /// /// A delegate /// ( with R == bool) defining the predicate /// /// True is such an item exists bool Find(Fun predicate, out T item); /// /// Check if all items in this collection satisfies a specific predicate. /// /// A delegate /// ( with R == bool) defining the predicate /// True if all items satisfies the predicate bool All(Fun predicate); /// /// Choose some item of this collection. /// Implementations must assure that the item /// returned may be efficiently removed. /// Implementors may decide to implement this method in a way such that repeated /// calls do not necessarily give the same result, i.e. so that the result of the following /// test is undetermined: /// coll.Choose() == coll.Choose() /// /// if collection is empty. /// T Choose(); /// /// Create an enumerable, enumerating the items of this collection that satisfies /// a certain condition. /// /// The T->bool filter delegate defining the condition /// The filtered enumerable SCG.IEnumerable Filter(Fun filter); } /// /// A sized generic collection, that can be enumerated backwards. /// public interface IDirectedCollectionValue : ICollectionValue, IDirectedEnumerable { /// /// Create a collection containing the same items as this collection, but /// whose enumerator will enumerate the items backwards. The new collection /// will become invalid if the original is modified. Method typically used as in /// foreach (T x in coll.Backwards()) {...} /// /// The backwards collection. new IDirectedCollectionValue Backwards(); /// /// Check if there exists an item that satisfies a /// specific predicate in this collection and return the first one in enumeration order. /// /// A delegate /// ( with R == bool) defining the predicate /// /// True is such an item exists bool FindLast(Fun predicate, out T item); } /// /// A generic collection to which one may add items. This is just the intersection /// of the main stream generic collection interfaces and the priority queue interface, /// and . /// public interface IExtensible : ICollectionValue, ICloneable { /// /// If true any call of an updating operation will throw an /// ReadOnlyCollectionException /// /// True if this collection is read-only. bool IsReadOnly { get;} //TODO: wonder where the right position of this is /// /// /// /// False if this collection has set semantics, true if bag semantics. bool AllowsDuplicates { get;} //TODO: wonder where the right position of this is. And the semantics. /// /// (Here should be a discussion of the role of equalityComparers. Any ). /// /// The equalityComparer used by this collection to check equality of items. /// Or null (????) if collection does not check equality at all or uses a comparer. SCG.IEqualityComparer EqualityComparer { get;} //ItemEqualityTypeEnum ItemEqualityType {get ;} //TODO: find a good name /// /// By convention this is true for any collection with set semantics. /// /// True if only one representative of a group of equal items /// is kept in the collection together with the total count. bool DuplicatesByCounting { get;} /// /// Add an item to this collection if possible. If this collection has set /// semantics, the item will be added if not already in the collection. If /// bag semantics, the item will always be added. /// /// The item to add. /// True if item was added. bool Add(T item); /// /// Add the elements from another collection with a more specialized item type /// to this collection. If this /// collection has set semantics, only items not already in the collection /// will be added. /// /// The type of items to add /// The items to add void AddAll(SCG.IEnumerable items) where U : T; //void Clear(); // for priority queue //int Count why not? /// /// Check the integrity of the internal data structures of this collection. /// This is only relevant for developers of the library /// /// True if check was passed. bool Check(); } /// /// The simplest interface of a main stream generic collection /// with lookup, insertion and removal operations. /// public interface ICollection : IExtensible { //This is somewhat similar to the RandomAccess marker itf in java /// /// The value is symbolic indicating the type of asymptotic complexity /// in terms of the size of this collection (worst-case or amortized as /// relevant). /// See for the set of symbols. /// /// A characterization of the speed of lookup operations /// (Contains() etc.) of the implementation of this collection. Speed ContainsSpeed { get;} /// /// The unordered collection hashcode is defined as the sum of /// h(hashcode(item)) over the items /// of the collection, where the function h is a function from /// int to int of the form t -> (a0*t+b0)^(a1*t+b1)^(a2*t+b2), where /// the ax and bx are the same for all collection classes. /// The current implementation uses fixed values for the ax and bx, /// specified as constants in the code. /// /// The unordered hashcode of this collection. int GetUnsequencedHashCode(); /// /// Compare the contents of this collection to another one without regards to /// the sequence order. The comparison will use this collection's itemequalityComparer /// to compare individual items. /// /// The collection to compare to. /// True if this collection and that contains the same items. bool UnsequencedEquals(ICollection otherCollection); /// /// Check if this collection contains (an item equivalent to according to the /// itemequalityComparer) a particular value. /// /// The value to check for. /// True if the items is in this collection. bool Contains(T item); /// /// Count the number of items of the collection equal to a particular value. /// Returns 0 if and only if the value is not in the collection. /// /// The value to count. /// The number of copies found. int ContainsCount(T item); /// /// /// /// ICollectionValue UniqueItems(); /// /// /// /// ICollectionValue> ItemMultiplicities(); /// /// Check whether this collection contains all the values in another collection. /// If this collection has bag semantics (AllowsDuplicates==true) /// the check is made with respect to multiplicities, else multiplicities /// are not taken into account. /// /// The /// /// True if all values in itemsis in this collection. bool ContainsAll(SCG.IEnumerable items) where U : T; /// /// Check if this collection contains an item equivalent according to the /// itemequalityComparer to a particular value. If so, return in the ref argument (a /// binary copy of) the actual value found. /// /// The value to look for. /// True if the items is in this collection. bool Find(ref T item); //This should probably just be bool Add(ref T item); !!! /// /// Check if this collection contains an item equivalent according to the /// itemequalityComparer to a particular value. If so, return in the ref argument (a /// binary copy of) the actual value found. Else, add the item to the collection. /// /// The value to look for. /// True if the item was found (hence not added). bool FindOrAdd(ref T item); /// /// Check if this collection contains an item equivalent according to the /// itemequalityComparer to a particular value. If so, update the item in the collection /// with a (binary copy of) the supplied value. If the collection has bag semantics, /// it depends on the value of DuplicatesByCounting if this updates all equivalent copies in /// the collection or just one. /// /// Value to update. /// True if the item was found and hence updated. bool Update(T item); /// /// Check if this collection contains an item equivalent according to the /// itemequalityComparer to a particular value. If so, update the item in the collection /// with a (binary copy of) the supplied value. If the collection has bag semantics, /// it depends on the value of DuplicatesByCounting if this updates all equivalent copies in /// the collection or just one. /// /// Value to update. /// On output the olditem, if found. /// True if the item was found and hence updated. bool Update(T item, out T olditem); /// /// Check if this collection contains an item equivalent according to the /// itemequalityComparer to a particular value. If so, update the item in the collection /// to with a binary copy of the supplied value; else add the value to the collection. /// /// Value to add or update. /// True if the item was found and updated (hence not added). bool UpdateOrAdd(T item); /// /// Check if this collection contains an item equivalent according to the /// itemequalityComparer to a particular value. If so, update the item in the collection /// to with a binary copy of the supplied value; else add the value to the collection. /// /// Value to add or update. /// On output the olditem, if found. /// True if the item was found and updated (hence not added). bool UpdateOrAdd(T item, out T olditem); /// /// Remove a particular item from this collection. If the collection has bag /// semantics only one copy equivalent to the supplied item is removed. /// /// The value to remove. /// True if the item was found (and removed). bool Remove(T item); /// /// Remove a particular item from this collection if found. If the collection /// has bag semantics only one copy equivalent to the supplied item is removed, /// which one is implementation dependent. /// If an item was removed, report a binary copy of the actual item removed in /// the argument. /// /// The value to remove. /// The value removed if any. /// True if the item was found (and removed). bool Remove(T item, out T removeditem); /// /// Remove all items equivalent to a given value. /// /// The value to remove. void RemoveAllCopies(T item); /// /// Remove all items in another collection from this one. If this collection /// has bag semantics, take multiplicities into account. /// /// /// The items to remove. void RemoveAll(SCG.IEnumerable items) where U : T; //void RemoveAll(Fun predicate); /// /// Remove all items from this collection. /// void Clear(); /// /// Remove all items not in some other collection from this one. If this collection /// has bag semantics, take multiplicities into account. /// /// /// The items to retain. void RetainAll(SCG.IEnumerable items) where U : T; //void RetainAll(Fun predicate); //IDictionary UniqueItems() } /// /// An editable collection maintaining a definite sequence order of the items. /// /// Implementations of this interface must compute the hash code and /// equality exactly as prescribed in the method definitions in order to /// be consistent with other collection classes implementing this interface. /// This interface is usually implemented by explicit interface implementation, /// not as ordinary virtual methods. /// public interface ISequenced : ICollection, IDirectedCollectionValue { /// /// The hashcode is defined as h(...h(h(h(x1),x2),x3),...,xn) for /// h(a,b)=CONSTANT*a+b and the x's the hash codes of the items of /// this collection. /// /// The sequence order hashcode of this collection. int GetSequencedHashCode(); /// /// Compare this sequenced collection to another one in sequence order. /// /// The sequenced collection to compare to. /// True if this collection and that contains equal (according to /// this collection's itemequalityComparer) in the same sequence order. bool SequencedEquals(ISequenced otherCollection); } /// /// A sequenced collection, where indices of items in the order are maintained /// public interface IIndexed : ISequenced { /// /// /// if index is negative or /// >= the size of the collection. /// The index'th item of this list. /// the index to lookup T this[int index] { get;} /// /// /// /// Speed IndexingSpeed { get;} /// /// /// /// The directed collection of items in a specific index interval. /// The low index of the interval (inclusive). /// The size of the range. IDirectedCollectionValue this[int start, int count] { get;} /// /// Searches for an item in the list going forwards from the start. /// /// Item to search for. /// Index of item from start. A negative number if item not found, /// namely the two-complement of the index at which the Add operation would put the item. int IndexOf(T item); /// /// Searches for an item in the list going backwards from the end. /// /// Item to search for. /// Index of of item from the end. A negative number if item not found, /// namely the two-complement of the index at which the Add operation would put the item. int LastIndexOf(T item); /// /// Check if there exists an item that satisfies a /// specific predicate in this collection and return the index of the first one. /// /// A delegate /// ( with R == bool) defining the predicate /// the index, if found, a negative value else int FindIndex(Fun predicate); /// /// Check if there exists an item that satisfies a /// specific predicate in this collection and return the index of the last one. /// /// A delegate /// ( with R == bool) defining the predicate /// the index, if found, a negative value else int FindLastIndex(Fun predicate); /// /// Remove the item at a specific position of the list. /// /// if index is negative or /// >= the size of the collection. /// The index of the item to remove. /// The removed item. T RemoveAt(int index); /// /// Remove all items in an index interval. /// /// if start or count /// is negative or start+count > the size of the collection. /// The index of the first item to remove. /// The number of items to remove. void RemoveInterval(int start, int count); } //TODO: decide if this should extend ICollection /// /// The interface describing the operations of a LIFO stack data structure. /// /// The item type public interface IStack : IDirectedCollectionValue { /// /// /// /// bool AllowsDuplicates { get;} /// /// Get the index'th element of the stack. The bottom of the stack has index 0. /// /// /// T this[int index] { get;} /// /// Push an item to the top of the stack. /// /// The item void Push(T item); /// /// Pop the item at the top of the stack from the stack. /// /// The popped item. T Pop(); } /// /// The interface describing the operations of a FIFO queue data structure. /// /// The item type public interface IQueue : IDirectedCollectionValue { /// /// /// /// bool AllowsDuplicates { get;} /// /// Get the index'th element of the queue. The front of the queue has index 0. /// /// /// T this[int index] { get;} /// /// Enqueue an item at the back of the queue. /// /// The item void Enqueue(T item); /// /// Dequeue an item from the front of the queue. /// /// The item T Dequeue(); } /// /// This is an indexed collection, where the item order is chosen by /// the user at insertion time. /// /// NBNBNB: we need a description of the view functionality here! /// public interface IList : IIndexed, IDisposable { /// /// /// if this list is empty. /// The first item in this list. T First { get;} /// /// /// if this list is empty. /// The last item in this list. T Last { get;} /// /// Since Add(T item) always add at the end of the list, /// this describes if list has FIFO or LIFO semantics. /// /// True if the Remove() operation removes from the /// start of the list, false if it removes from the end. bool FIFO { get; set;} /// /// /// bool IsFixedSize { get; } /// /// On this list, this indexer is read/write. /// /// if index is negative or /// >= the size of the collection. /// The index'th item of this list. /// The index of the item to fetch or store. new T this[int index] { get; set;} /// /// Insert an item at a specific index location in this list. /// /// if index is negative or /// > the size of the collection. /// if the list has /// AllowsDuplicates==false and the item is /// already in the list. /// The index at which to insert. /// The item to insert. void Insert(int index, T item); /// /// Insert an item at the end of a compatible view, used as a pointer. /// The pointer must be a view on the same list as /// this and the endpoitn of pointer must be /// a valid insertion point of this /// /// If pointer /// is not a view on the same list as this /// ?????? if the endpoint of /// pointer is not inside this /// if the list has /// AllowsDuplicates==false and the item is /// already in the list. /// /// void Insert(IList pointer, T item); /// /// Insert an item at the front of this list. /// if the list has /// AllowsDuplicates==false and the item is /// already in the list. /// /// The item to insert. void InsertFirst(T item); /// /// Insert an item at the back of this list. /// if the list has /// AllowsDuplicates==false and the item is /// already in the list. /// /// The item to insert. void InsertLast(T item); /// /// Insert into this list all items from an enumerable collection starting /// at a particular index. /// /// if index is negative or /// > the size of the collection. /// if the list has /// AllowsDuplicates==false and one of the items to insert is /// already in the list. /// Index to start inserting at /// Items to insert /// void InsertAll(int index, SCG.IEnumerable items) where U : T; /// /// Create a new list consisting of the items of this list satisfying a /// certain predicate. /// /// The filter delegate defining the predicate. /// The new list. IList FindAll(Fun filter); /// /// Create a new list consisting of the results of mapping all items of this /// list. The new list will use the default equalityComparer for the item type V. /// /// The type of items of the new list /// The delegate defining the map. /// The new list. IList Map(Fun mapper); /// /// Create a new list consisting of the results of mapping all items of this /// list. The new list will use a specified equalityComparer for the item type. /// /// The type of items of the new list /// The delegate defining the map. /// The equalityComparer to use for the new list /// The new list. IList Map(Fun mapper, SCG.IEqualityComparer equalityComparer); /// /// Remove one item from the list: from the front if FIFO /// is true, else from the back. /// if this list is empty. /// /// The removed item. T Remove(); /// /// Remove one item from the front of the list. /// if this list is empty. /// /// The removed item. T RemoveFirst(); /// /// Remove one item from the back of the list. /// if this list is empty. /// /// The removed item. T RemoveLast(); /// /// Create a list view on this list. /// if the view would not fit into /// this list. /// /// The index in this list of the start of the view. /// The size of the view. /// The new list view. IList View(int start, int count); /// /// Create a list view on this list containing the (first) occurrence of a particular item. /// if the item is not in this list. /// /// The item to find. /// The new list view. IList ViewOf(T item); /// /// Create a list view on this list containing the last occurrence of a particular item. /// if the item is not in this list. /// /// The item to find. /// The new list view. IList LastViewOf(T item); /// /// Null if this list is not a view. /// /// Underlying list for view. IList Underlying { get;} /// /// /// Offset for this list view or 0 for an underlying list. int Offset { get;} /// /// /// /// bool IsValid { get;} /// /// Slide this list view along the underlying list. /// /// if this list is not a view. /// if the operation /// would bring either end of the view outside the underlying list. /// The signed amount to slide: positive to slide /// towards the end. IList Slide(int offset); /// /// Slide this list view along the underlying list, changing its size. /// /// /// if this list is not a view. /// if the operation /// would bring either end of the view outside the underlying list. /// The signed amount to slide: positive to slide /// towards the end. /// The new size of the view. IList Slide(int offset, int size); /// /// /// /// /// bool TrySlide(int offset); /// /// /// /// /// /// bool TrySlide(int offset, int size); /// /// /// Returns null if otherView is strictly to the left of this view /// /// /// If otherView does not have the same underlying list as this /// If otherView is strictly to the left of this view /// IList Span(IList otherView); /// /// Reverse the list so the items are in the opposite sequence order. /// void Reverse(); /// /// Check if this list is sorted according to the default sorting order /// for the item type T, as defined by the class /// /// if T is not comparable /// True if the list is sorted, else false. bool IsSorted(); /// /// Check if this list is sorted according to a specific sorting order. /// /// The comparer defining the sorting order. /// True if the list is sorted, else false. bool IsSorted(SCG.IComparer comparer); /// /// Sort the items of the list according to the default sorting order /// for the item type T, as defined by the class /// /// if T is not comparable void Sort(); /// /// Sort the items of the list according to a specified sorting order. /// The sorting does not perform duplicate elimination or identify items /// according to the comparer or itemequalityComparer. I.e. the list as an /// unsequenced collection with binary equality, will not change. /// /// /// The comparer defining the sorting order. void Sort(SCG.IComparer comparer); /// /// Randomly shuffle the items of this list. /// void Shuffle(); /// /// Shuffle the items of this list according to a specific random source. /// /// The random source. void Shuffle(Random rnd); } /// /// The base type of a priority queue handle /// /// public interface IPriorityQueueHandle { //TODO: make abstract and prepare for double dispatch: //public virtual bool Delete(IPriorityQueue q) { throw new InvalidFooException();} //bool Replace(T item); } /// /// A generic collection of items prioritized by a comparison (order) relation. /// Supports adding items and reporting or removing extremal elements. /// /// /// /// When adding an item, the user may choose to have a handle allocated for this item in the queue. /// The resulting handle may be used for deleting the item even if not extremal, and for replacing the item. /// A priority queue typically only holds numeric priorities associated with some objects /// maintained separately in other collection objects. /// public interface IPriorityQueue : IExtensible { /// /// Find the current least item of this priority queue. /// /// The least item. T FindMin(); /// /// Remove the least item from this priority queue. /// /// The removed item. T DeleteMin(); /// /// Find the current largest item of this priority queue. /// /// The largest item. T FindMax(); /// /// Remove the largest item from this priority queue. /// /// The removed item. T DeleteMax(); /// /// The comparer object supplied at creation time for this collection /// /// The comparer SCG.IComparer Comparer { get;} /// /// Get or set the item corresponding to a handle. Throws exceptions on /// invalid handles. /// /// /// T this[IPriorityQueueHandle handle] { get; set;} /// /// Check if the entry corresponding to a handle is in the priority queue. /// /// /// /// bool Find(IPriorityQueueHandle handle, out T item); /// /// Add an item to the priority queue, receiving a /// handle for the item in the queue, /// or reusing an existing unused handle. /// /// On output: a handle for the added item. /// On input: null for allocating a new handle, or a currently unused handle for reuse. /// A handle for reuse must be compatible with this priority queue, /// by being created by a priority queue of the same runtime type, but not /// necessarily the same priority queue object. /// /// bool Add(ref IPriorityQueueHandle handle, T item); /// /// Delete an item with a handle from a priority queue /// /// The handle for the item. The handle will be invalidated, but reusable. /// The deleted item T Delete(IPriorityQueueHandle handle); /// /// Replace an item with a handle in a priority queue with a new item. /// Typically used for changing the priority of some queued object. /// /// The handle for the old item /// The new item /// The old item T Replace(IPriorityQueueHandle handle, T item); /// /// Find the current least item of this priority queue. /// /// On return: the handle of the item. /// The least item. T FindMin(out IPriorityQueueHandle handle); /// /// Find the current largest item of this priority queue. /// /// On return: the handle of the item. /// The largest item. T FindMax(out IPriorityQueueHandle handle); /// /// Remove the least item from this priority queue. /// /// On return: the handle of the removed item. /// The removed item. T DeleteMin(out IPriorityQueueHandle handle); /// /// Remove the largest item from this priority queue. /// /// On return: the handle of the removed item. /// The removed item. T DeleteMax(out IPriorityQueueHandle handle); } /// /// A sorted collection, i.e. a collection where items are maintained and can be searched for in sorted order. /// Thus the sequence order is given as a sorting order. /// /// The sorting order is defined by a comparer, an object of type IComparer<T> /// (). Implementors of this interface will normally let the user /// define the comparer as an argument to a constructor. /// Usually there will also be constructors without a comparer argument, in which case the /// comparer should be the defalt comparer for the item type, . /// /// The comparer of the sorted collection is available as the Comparer property /// (). /// /// The methods are grouped according to /// /// Extrema: report or report and delete an extremal item. This is reminiscent of simplified priority queues. /// Nearest neighbor: report predecessor or successor in the collection of an item. Cut belongs to this group. /// Range: report a view of a range of elements or remove all elements in a range. /// AddSorted: add a collection of items known to be sorted in the same order (should be faster) (to be removed?) /// /// /// /// Since this interface extends ISequenced<T>, sorted collections will also have an /// item equalityComparer (). This equalityComparer will not be used in connection with /// the inner workings of the sorted collection, but will be used if the sorted collection is used as /// an item in a collection of unsequenced or sequenced collections, /// ( and ) /// /// Note that code may check if two sorted collections has the same sorting order /// by checking if the Comparer properties are equal. This is done a few places in this library /// for optimization purposes. /// public interface ISorted : ISequenced { /// /// Find the current least item of this sorted collection. /// /// if the collection is empty. /// The least item. T FindMin(); /// /// Remove the least item from this sorted collection. /// /// if the collection is empty. /// The removed item. T DeleteMin(); /// /// Find the current largest item of this sorted collection. /// /// if the collection is empty. /// The largest item. T FindMax(); /// /// Remove the largest item from this sorted collection. /// /// if the collection is empty. /// The removed item. T DeleteMax(); /// /// The comparer object supplied at creation time for this sorted collection. /// /// The comparer SCG.IComparer Comparer { get;} /// /// Find the strict predecessor in the sorted collection of a particular value, /// that is, the largest item in the collection less than the supplied value. /// /// if no such element exists (the /// supplied value is less than or equal to the minimum of this collection.) /// The item to find the predecessor for. /// The predecessor. T Predecessor(T item); /// /// Find the strict successor in the sorted collection of a particular value, /// that is, the least item in the collection greater than the supplied value. /// /// if no such element exists (the /// supplied value is greater than or equal to the maximum of this collection.) /// The item to find the successor for. /// The successor. T Successor(T item); /// /// Find the weak predecessor in the sorted collection of a particular value, /// that is, the largest item in the collection less than or equal to the supplied value. /// /// if no such element exists (the /// supplied value is less than the minimum of this collection.) /// The item to find the weak predecessor for. /// The weak predecessor. T WeakPredecessor(T item); /// /// Find the weak successor in the sorted collection of a particular value, /// that is, the least item in the collection greater than or equal to the supplied value. /// /// if no such element exists (the /// supplied value is greater than the maximum of this collection.) ///The item to find the weak successor for. /// The weak successor. T WeakSuccessor(T item); /// /// Given a "cut" function from the items of the sorted collection to int /// whose only sign changes when going through items in increasing order /// can be /// /// from positive to zero /// from positive to negative /// from zero to negative /// /// The "cut" function is supplied as the CompareTo method /// of an object c implementing /// IComparable<T>. /// A typical example is the case where T is comparable and /// cutFunction is itself of type T. /// This method performs a search in the sorted collection for the ranges in which the /// "cut" function is negative, zero respectively positive. If T is comparable /// and c is of type T, this is a safe way (no exceptions thrown) /// to find predecessor and successor of c. /// /// If the supplied cut function does not satisfy the sign-change condition, /// the result of this call is undefined. /// /// /// /// The cut function T to int, given /// by the CompareTo method of an object implementing /// IComparable<T>. /// Returns the largest item in the collection, where the /// cut function is positive (if any). /// Returns true if the cut function is positive somewhere /// on this collection. /// Returns the least item in the collection, where the /// cut function is negative (if any). /// Returns true if the cut function is negative somewhere /// on this collection. /// True if the cut function is zero somewhere /// on this collection. bool Cut(IComparable cutFunction, out T low, out bool lowIsValid, out T high, out bool highIsValid); /// /// Query this sorted collection for items greater than or equal to a supplied value. /// The returned collection is not a copy but a view into the collection. /// The view is fragile in the sense that changes to the underlying collection will /// invalidate the view so that further operations on the view throws InvalidView exceptions. /// /// The lower bound (inclusive). /// The result directed collection. IDirectedEnumerable RangeFrom(T bot); /// /// Query this sorted collection for items between two supplied values. /// The returned collection is not a copy but a view into the collection. /// The view is fragile in the sense that changes to the underlying collection will /// invalidate the view so that further operations on the view throws InvalidView exceptions. /// /// The lower bound (inclusive). /// The upper bound (exclusive). /// The result directed collection. IDirectedEnumerable RangeFromTo(T bot, T top); /// /// Query this sorted collection for items less than a supplied value. /// The returned collection is not a copy but a view into the collection. /// The view is fragile in the sense that changes to the underlying collection will /// invalidate the view so that further operations on the view throws InvalidView exceptions. /// /// The upper bound (exclusive). /// The result directed collection. IDirectedEnumerable RangeTo(T top); /// /// Create a directed collection with the same items as this collection. /// The returned collection is not a copy but a view into the collection. /// The view is fragile in the sense that changes to the underlying collection will /// invalidate the view so that further operations on the view throws InvalidView exceptions. /// /// The result directed collection. IDirectedCollectionValue RangeAll(); //TODO: remove now that we assume that we can check the sorting order? /// /// Add all the items from another collection with an enumeration order that /// is increasing in the items. /// /// if the enumerated items turns out /// not to be in increasing order. /// The collection to add. /// void AddSorted(SCG.IEnumerable items) where U : T; /// /// Remove all items of this collection above or at a supplied threshold. /// /// The lower threshold (inclusive). void RemoveRangeFrom(T low); /// /// Remove all items of this collection between two supplied thresholds. /// /// The lower threshold (inclusive). /// The upper threshold (exclusive). void RemoveRangeFromTo(T low, T hi); /// /// Remove all items of this collection below a supplied threshold. /// /// The upper threshold (exclusive). void RemoveRangeTo(T hi); } /// /// A collection where items are maintained in sorted order together /// with their indexes in that order. /// public interface IIndexedSorted : ISorted, IIndexed { /// /// Determine the number of items at or above a supplied threshold. /// /// The lower bound (inclusive) /// The number of matcing items. int CountFrom(T bot); /// /// Determine the number of items between two supplied thresholds. /// /// The lower bound (inclusive) /// The upper bound (exclusive) /// The number of matcing items. int CountFromTo(T bot, T top); /// /// Determine the number of items below a supplied threshold. /// /// The upper bound (exclusive) /// The number of matcing items. int CountTo(T top); /// /// Query this sorted collection for items greater than or equal to a supplied value. /// /// The lower bound (inclusive). /// The result directed collection. new IDirectedCollectionValue RangeFrom(T bot); /// /// Query this sorted collection for items between two supplied values. /// /// The lower bound (inclusive). /// The upper bound (exclusive). /// The result directed collection. new IDirectedCollectionValue RangeFromTo(T bot, T top); /// /// Query this sorted collection for items less than a supplied value. /// /// The upper bound (exclusive). /// The result directed collection. new IDirectedCollectionValue RangeTo(T top); /// /// Create a new indexed sorted collection consisting of the items of this /// indexed sorted collection satisfying a certain predicate. /// /// The filter delegate defining the predicate. /// The new indexed sorted collection. IIndexedSorted FindAll(Fun predicate); /// /// Create a new indexed sorted collection consisting of the results of /// mapping all items of this list. /// if the map is not increasing over /// the items of this collection (with respect to the two given comparison /// relations). /// /// The delegate definging the map. /// The comparion relation to use for the result. /// The new sorted collection. IIndexedSorted Map(Fun mapper, SCG.IComparer comparer); } /// /// The type of a sorted collection with persistence /// public interface IPersistentSorted : ISorted, IDisposable { /// /// Make a (read-only) snap shot of this collection. /// /// The snap shot. ISorted Snapshot(); } /*************************************************************************/ /// /// A dictionary with keys of type K and values of type V. Equivalent to a /// finite partial map from K to V. /// public interface IDictionary : ICollectionValue>, ICloneable { /// /// The key equalityComparer. /// /// SCG.IEqualityComparer EqualityComparer { get;} /// /// Indexer for dictionary. /// /// if no entry is found. /// The value corresponding to the key V this[K key] { get; set;} /// /// /// /// True if dictionary is read-only bool IsReadOnly { get;} /// /// /// /// A collection containg the all the keys of the dictionary ICollectionValue Keys { get;} /// /// /// /// A collection containing all the values of the dictionary ICollectionValue Values { get;} /// /// /// /// A delegate of type defining the partial function from K to V give by the dictionary. Fun Fun { get; } //TODO: resolve inconsistency: Add thows exception if key already there, AddAll ignores keys already There? /// /// Add a new (key, value) pair (a mapping) to the dictionary. /// /// if there already is an entry with the same key. > /// Key to add /// Value to add void Add(K key, V val); /// /// Add the entries from a collection of pairs to this dictionary. /// /// /// If the input contains duplicate keys or a key already present in this dictionary. /// void AddAll(SCG.IEnumerable> entries) where U : K where W : V ; /// /// The value is symbolic indicating the type of asymptotic complexity /// in terms of the size of this collection (worst-case or amortized as /// relevant). /// See for the set of symbols. /// /// A characterization of the speed of lookup operations /// (Contains() etc.) of the implementation of this dictionary. Speed ContainsSpeed { get;} /// /// Check whether this collection contains all the values in another collection. /// If this collection has bag semantics (AllowsDuplicates==true) /// the check is made with respect to multiplicities, else multiplicities /// are not taken into account. /// /// The /// True if all values in itemsis in this collection. bool ContainsAll(SCG.IEnumerable items) where H : K; /// /// Remove an entry with a given key from the dictionary /// /// The key of the entry to remove /// True if an entry was found (and removed) bool Remove(K key); /// /// Remove an entry with a given key from the dictionary and report its value. /// /// The key of the entry to remove /// On exit, the value of the removed entry /// True if an entry was found (and removed) bool Remove(K key, out V val); /// /// Remove all entries from the dictionary /// void Clear(); /// /// Check if there is an entry with a specified key /// /// The key to look for /// True if key was found bool Contains(K key); /// /// Check if there is an entry with a specified key and report the corresponding /// value if found. This can be seen as a safe form of "val = this[key]". /// /// The key to look for /// On exit, the value of the entry /// True if key was found bool Find(K key, out V val); /// /// Check if there is an entry with a specified key and report the corresponding /// value if found. This can be seen as a safe form of "val = this[key]". /// /// The key to look for /// On exit, the value of the entry /// True if key was found bool Find(ref K key, out V val); /// /// Look for a specific key in the dictionary and if found replace the value with a new one. /// This can be seen as a non-adding version of "this[key] = val". /// /// The key to look for /// The new value /// True if key was found bool Update(K key, V val); //no-adding /// /// Look for a specific key in the dictionary and if found replace the value with a new one. /// This can be seen as a non-adding version of "this[key] = val" reporting the old value. /// /// The key to look for /// The new value /// The old value if any /// True if key was found bool Update(K key, V val, out V oldval); //no-adding /// /// Look for a specific key in the dictionary. If found, report the corresponding value, /// else add an entry with the key and the supplied value. /// /// The key to look for /// On entry the value to add if the key is not found. /// On exit the value found if any. /// True if key was found bool FindOrAdd(K key, ref V val); //mixture /// /// Update value in dictionary corresponding to key if found, else add new entry. /// More general than "this[key] = val;" by reporting if key was found. /// /// The key to look for /// The value to add or replace with. /// True if key was found and value updated. bool UpdateOrAdd(K key, V val); /// /// Update value in dictionary corresponding to key if found, else add new entry. /// More general than "this[key] = val;" by reporting if key was found. /// /// The key to look for /// The value to add or replace with. /// The old value if any /// True if key was found and value updated. bool UpdateOrAdd(K key, V val, out V oldval); /// /// Check the integrity of the internal data structures of this dictionary. /// Only avaliable in DEBUG builds??? /// /// True if check does not fail. bool Check(); } /// /// A dictionary with sorted keys. /// public interface ISortedDictionary : IDictionary { /// /// /// /// new ISorted Keys { get;} /// /// Find the current least item of this sorted collection. /// /// if the collection is empty. /// The least item. KeyValuePair FindMin(); /// /// Remove the least item from this sorted collection. /// /// if the collection is empty. /// The removed item. KeyValuePair DeleteMin(); /// /// Find the current largest item of this sorted collection. /// /// if the collection is empty. /// The largest item. KeyValuePair FindMax(); /// /// Remove the largest item from this sorted collection. /// /// if the collection is empty. /// The removed item. KeyValuePair DeleteMax(); /// /// The key comparer used by this dictionary. /// /// SCG.IComparer Comparer { get;} /// /// Find the entry with the largest key less than a given key. /// /// if there is no such entry. /// The key to compare to /// The entry KeyValuePair Predecessor(K key); /// /// Find the entry with the least key greater than a given key. /// /// if there is no such entry. /// The key to compare to /// The entry KeyValuePair Successor(K key); /// /// Find the entry with the largest key less than or equal to a given key. /// /// if there is no such entry. /// The key to compare to /// The entry KeyValuePair WeakPredecessor(K key); /// /// Find the entry with the least key greater than or equal to a given key. /// /// if there is no such entry. /// The key to compare to /// The entry KeyValuePair WeakSuccessor(K key); /// /// Given a "cut" function from the items of the sorted collection to int /// whose only sign changes when going through items in increasing order /// can be /// /// from positive to zero /// from positive to negative /// from zero to negative /// /// The "cut" function is supplied as the CompareTo method /// of an object c implementing /// IComparable<K>. /// A typical example is the case where K is comparable and /// c is itself of type K. /// This method performs a search in the sorted collection for the ranges in which the /// "cut" function is negative, zero respectively positive. If K is comparable /// and c is of type K, this is a safe way (no exceptions thrown) /// to find predecessor and successor of c. /// /// If the supplied cut function does not satisfy the sign-change condition, /// the result of this call is undefined. /// /// /// /// The cut function K to int, given /// by the CompareTo method of an object implementing /// IComparable<K>. /// Returns the largest item in the collection, where the /// cut function is positive (if any). /// Returns true if the cut function is positive somewhere /// on this collection. /// Returns the least item in the collection, where the /// cut function is negative (if any). /// Returns true if the cut function is negative somewhere /// on this collection. /// True if the cut function is zero somewhere /// on this collection. bool Cut(IComparable cutFunction, out KeyValuePair lowEntry, out bool lowIsValid, out KeyValuePair highEntry, out bool highIsValid); /// /// Query this sorted collection for items greater than or equal to a supplied value. /// The returned collection is not a copy but a view into the collection. /// The view is fragile in the sense that changes to the underlying collection will /// invalidate the view so that further operations on the view throws InvalidView exceptions. /// /// The lower bound (inclusive). /// The result directed collection. IDirectedEnumerable> RangeFrom(K bot); /// /// Query this sorted collection for items between two supplied values. /// The returned collection is not a copy but a view into the collection. /// The view is fragile in the sense that changes to the underlying collection will /// invalidate the view so that further operations on the view throws InvalidView exceptions. /// /// The lower bound (inclusive). /// The upper bound (exclusive). /// The result directed collection. IDirectedEnumerable> RangeFromTo(K lowerBound, K upperBound); /// /// Query this sorted collection for items less than a supplied value. /// The returned collection is not a copy but a view into the collection. /// The view is fragile in the sense that changes to the underlying collection will /// invalidate the view so that further operations on the view throws InvalidView exceptions. /// /// The upper bound (exclusive). /// The result directed collection. IDirectedEnumerable> RangeTo(K top); /// /// Create a directed collection with the same items as this collection. /// The returned collection is not a copy but a view into the collection. /// The view is fragile in the sense that changes to the underlying collection will /// invalidate the view so that further operations on the view throws InvalidView exceptions. /// /// The result directed collection. IDirectedCollectionValue> RangeAll(); //TODO: remove now that we assume that we can check the sorting order? /// /// Add all the items from another collection with an enumeration order that /// is increasing in the items. /// /// if the enumerated items turns out /// not to be in increasing order. /// The collection to add. void AddSorted(SCG.IEnumerable> items); /// /// Remove all items of this collection above or at a supplied threshold. /// /// The lower threshold (inclusive). void RemoveRangeFrom(K low); /// /// Remove all items of this collection between two supplied thresholds. /// /// The lower threshold (inclusive). /// The upper threshold (exclusive). void RemoveRangeFromTo(K low, K hi); /// /// Remove all items of this collection below a supplied threshold. /// /// The upper threshold (exclusive). void RemoveRangeTo(K hi); } /*******************************************************************/ /*/// /// The type of an item comparer /// Implementations of this interface must asure that the method is self-consistent /// and defines a sorting order on items, or state precise conditions under which this is true. /// Implementations must assure that repeated calls of /// the method to the same (in reference or binary identity sense) arguments /// will return values with the same sign (-1, 0 or +1), or state precise conditions /// under which the user /// can be assured repeated calls will return the same sign. /// Implementations of this interface must always return values from the method /// and never throw exceptions. /// This interface is identical to System.Collections.Generic.IComparer<T> /// public interface IComparer { /// /// Compare two items with respect to this item comparer /// /// First item /// Second item /// Positive if item1 is greater than item2, 0 if they are equal, negative if item1 is less than item2 int Compare(T item1, T item2); } /// /// The type of an item equalityComparer. /// Implementations of this interface must assure that the methods are /// consistent, that is, that whenever two items i1 and i2 satisfies that Equals(i1,i2) /// returns true, then GetHashCode returns the same value for i1 and i2. /// Implementations of this interface must assure that repeated calls of /// the methods to the same (in reference or binary identity sense) arguments /// will return the same values, or state precise conditions under which the user /// can be assured repeated calls will return the same values. /// Implementations of this interface must always return values from the methods /// and never throw exceptions. /// This interface is similar in function to System.IKeyComparer<T> /// public interface SCG.IEqualityComparer { /// /// Get the hash code with respect to this item equalityComparer /// /// The item /// The hash code int GetHashCode(T item); /// /// Check if two items are equal with respect to this item equalityComparer /// /// first item /// second item /// True if equal bool Equals(T item1, T item2); }*/ } #endif