// // ProjectTest.cs: // // Author: // Marek Sieradzki (marek.sieradzki@gmail.com) // // (C) 2005 Marek Sieradzki // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. using System; using System.Collections; using System.Xml; using Microsoft.Build.BuildEngine; using NUnit.Framework; namespace MonoTests.Microsoft.Build.BuildEngine { [TestFixture] public class ProjectTest { [Test] [ExpectedException (typeof (InvalidProjectFileException), @"The default XML namespace of the project must be the MSBuild XML namespace." + " If the project is authored in the MSBuild 2003 format, please add " + "xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\" to the element. " + "If the project has been authored in the old 1.0 or 1.2 format, please convert it to MSBuild 2003 format. ")] public void TestAssignment () { Engine engine; Project project; string documentString = ""; engine = new Engine (Consts.BinPath); project = engine.CreateNewProject (); project.LoadXml (documentString); } [Test] [Ignore ("Known bug")] public void TestBuild1 () { Engine engine; Project project; IDictionary hashtable = new Hashtable (); string documentString = @" "; engine = new Engine (Consts.BinPath); project = engine.CreateNewProject (); project.LoadXml (documentString); Assert.AreEqual (true, project.Build (new string[] { "Main" }, hashtable)); Assert.AreEqual (1, hashtable.Count); } } }