2007-02-08 Chris Toshok * X11Display.cs: port over some more changes from XplatUIX11.cs. 2007-01-31 Jackson Harper * X11Display.cs: Give teh keyboard to teh dnd. 2007-01-30 Chris Toshok * X11Display.cs: port over jackson's XplatUIX11.cs fix for DND ButtonRelease handling. 2007-01-30 Chris Toshok * X11Hwnd.cs: port over the XplatUIX11.cs patch for SetIcon. 2007-01-11 Chris Toshok * X11Display.cs: don't send duplicate WM_ACTIVATE messages to the initial form. 2007-01-06 Everaldo Canuto * X11Hwnd.cs, XplatUIX11-new.cs: - border_static field added, it will used to define when a control theres 3D border but it must be static (thin). - In GetWindowRectangle use Theme.BorderSize to calculate area instead of static value 1, by the way use BorderSize instead Border3DSize when border_static is true. - When WS_EX_STATICEDGE ExStyle is set define border_static as true. 2007-01-05 Chris Toshok * X11ThreadQueue.cs: #ifdef out some spew. * X11Display.cs: #ifdef out some spew, and comment out the calls to XGrabServer in QueryPointer(). it's not good to need to do this, but without it we seem to deadlock. 2007-01-03 Andreia Gaita XplatUIX11.cs (see main changelog) X11Display.cs: Check for valid window handle. 2006-12-28 Rolf Bjarne Kvinge * X11Display.cs: * XplatUIX11-new.cs: Implemented GetOffscreenGraphics and change CreateOffscreenDrawable and DestroyOffscreenDrawable to have the new correct signature. 2006-12-25 Chris Toshok * X11Display.cs: simplify GetMessage a lot. remove the paint/configure queue code from here, it's now in X11ThreadQueue. reindent it by breaking out of the loop immediately if got_xevent == false. * X11ThreadQueue.cs: fix some of the the threadqueue.Dequeue/display.GetMessage cross-linkages.. the only remaining issue now (right here, anyway), is the WM_ENTERIDLE code remaining in the GetMessage code. it needs to somehow be linked up with the OnIdle call... maybe we need a special return value which we return once before calling OnIdle and waiting on the Monitor? also, fix a bug in the PaintQueue code where the Dequeue method was removing the Hwnd from the queue. We only add an Hwnd once regardless of how many of (pending_expose, pending_nc_expose) are true, so we need to only remove it when both are false. Once all this is working we need to determine whether or not all this paint queue stuff actually helps performance. 2006-12-12 Chris Toshok * XplatUIX11.cs: add working implementation for DrawReversibleFrame, DrawReversibleLine, and FillReversibleRectangle. * XplatUIX11-new.cs: add DrawReversibleFrame, DrawReversibleLine, and FillReversibleRectangle which call into X11Display's methods. 2006-12-07 Chris Toshok * XplatUIX11-new.cs: add the 3 double buffering calls, calling into the X11Display. * Xlib.cs: add XCreatePixmap. * X11Display.cs: implement the double buffering calls the same as XplatUIX11.cs. 2006-12-06 Chris Toshok * X11Display.cs: make Control.child_controls private. switch all uses over to Control.Controls. 2006-12-05 Chris Toshok * X11Display.cs: fix some compiler warnings, and also re-include the autorepeat event filtering from XplatUIX11.cs. 2006-12-01 Chris Toshok * X11Hwnd.cs: need to mark queue as "new" to quiet mcs. 2006-11-29 Chris Toshok * X11Hwnd.cs: implement GetWindowTransparency, and also add caching for WINDOW_TYPE and _NET_WM_WINDOW_OPACITY. We invalidate the cache when we get a PropertyNotify on that atom. * X11Display.cs: return GetSet from SupportsTransparency if we have a compositor running. otherwise return None. * XplatUIX11-new.cs: pass SupportsTransparency off onto the X11Display, and pass GetWindowTransparency off onto the X11Hwnd. 2006-11-29 Chris Toshok * X11ThreadQueue.cs (EnqueueUnlocked): add the switch motionnotify compression/NeedDispatchIdle assignment found in X11Hwnd here. (RemovePaintUnlocked): nuke (AddPaintUnlocked): nuke (AddConfigureUnlocked): rename to AddConfigure. Add some debug stuff to HwndEventQueue so we can see the stack trace of where the hwnd was added to the queue, in case we somehow try to add it multiple times. * X11Hwnd.cs (AddExpose): there's no need for this to have locks around it - it should only ever be called from operations on the hwnd's thread (from ScrollWindow, from GetMessage, from Invalidate). (AddConfigureNotify): same goes here. (HandleConfigureNotify): remove configure_lock reference. (EnqueueEvent): nuke this. (PaintEventStart): remove locking. (ScrollWindow): remove locking. also, remove all references to AddPaintUnlocked/RemovePaintUnlocked/AddConfigureUnlocked. since we don't need to lock around them, there's not need. * X11Display.cs (XEventThread) switch from hwnd.EnqueueEvent to hwnd.Queue.Enqueue. 2006-11-28 Chris Toshok * X11ThreadQueue.cs: factor out all the commonality from PaintQueue/ConfigureQueue. Add a comment about XEventQueue. stop using % from the XEventQueue. if we're going for performance, it's much quicker to use a multiple of 2 size for the array and use & for wrapping. Also, fix XEventQueue.Grow(). it was reordering the queue before. * X11Hwnd.cs, XplatUIX11-new.cs: remove spew, and ^M's. 2006-11-28 Rolf Bjarne Kvinge * XplatUIX11-new.cs: * X11Hwnd.cs: - Added RequestAdditionalWM_NCMessages for windows to opt in for WM_NCMOUSELEAVE and WM_NCMOUSEHOVER. 2006-11-28 Chris Toshok * X11Display.cs (XEventThread): move to a polling strategy again, since XNextEvent locks the display - without this, nothing can happen with any toplevel X call until there's an event. So we poll on the XConnectionNumber, then consume all available events before polling again. (DispatchMessage): move this here. (SetCursor): same. (OverrideCursor): same. (RedirectMsgToEnabledAncestor): make this code work for any XEvent by removing the XEvent from the arg list. (GetMessage): pretty major overhaul. we now have a 3 loops. We loop over all the X events in the queue until there aren't any, calling AddExpose and AddConfigureNotify for Expose and Configure events respectively. Those methods end up queueing up special "events" in the thread queue's Paint and Configure queues. Once the X event loop is finished, we check to see if there are pending configure/paint events, and handle any that are present. (DoEvents): move here. * X11ThreadQueue.cs: make DequeueUnlocked only dequeue X events. if there are no x events and there *are* paint or configure events, return early. add a "configure queue" which is almost identical to the "paint queue" except for the events it generates. this needs refactoring so the code can be shared. * XplatUIX11-new.cs: move the DefWndProc to X11Hwnd. Move SetCursor, OverrideCursor, DispatchMessage and DoEvents to X11Display. * X11Hwnd.cs (Update): do all this under the queue lock.. theorize about whether or not the SendMessage (WM_PAINT) should be called from under the lock. (DefWndProc): move this here. (PendingExpose,PendingNCExpose): new properties, which should eventually be pushed into Hwnd (and made abstract?) Move all the queue manipulation here. (PaintEventStart): restrict the queue lock code a bit more. (PerformNCCalc): remove the optimization - it keeps client windows from resizing along with their parent. (SetPosition): track change Rolf made to XplatUIX11.cs on 2006-11-22. 2006-11-21 Chris Toshok * X11Hwnd.cs: the IntPtr atom change broke the Array.Sort stuff I was doing. Just remove it. * XplatUIX11-new.cs: add a message if Xlib.XInitThreads fails. * X11ThreadQueue.cs: another Date.Now -> Date.UtcNow fix. * X11RootHwnd.cs: remove the setting of Display.ActiveWindow from here. move all the logic into X11Display.SetActiveWindow. * X11Display.cs: move the logic for setting ActiveWindow here, and make ModalWindows private. 2006-11-21 Chris Toshok * Xlib.cs: remove the static keyword from the class 2006-11-21 Chris Toshok * XplatUIX11-new.cs: implement the Idle event by adding/removing it from the applicable X11ThreadQueue and remove the OnIdle method. Also, implement the new InvalidateNC method. * X11Display.cs: remove the idle dispatch code, as it can't be generated by the XEventThread. It has to be generated by the threads running the various message pumps, as it has to be invoked on that same thread. Factor out the use of Hwnd.EnabledHwnd along with the accompanying call to XTranslateCoordinates to a separate function (RedirectMsgToEnabledAncestor). Fix some NRE's accessing FocusWindow, since it's not an IntPtr anymore but a X11Hwnd. * X11ThreadQueue.cs: move the Idle dispatch stuff here. Also, correct the first arg to Idle - it's not the XplatUI, it's the Thread. * X11Hwnd.cs: numerous formatting changes, change the logic of some if statements to make things cleaner. Factor out the USER_TIME manipulation from a few places. Change all atom manipulation to use IntPtr's instead of int's the way the old XplatUIX11 stuff worked. This might help fix things for 64-bit platforms.. more work needed there. Also, add the new InvalidateNC support (basically the same as the old InvalidateWholeWindow), and remove the InvalidateWholeWindow calls. 2006-11-17 Chris Toshok * X11Hwnd.cs: port the XplatUIX11.ScrollWindow fix from 68061. 2006-11-14 Chris Toshok * X11Hwnd.cs, X11RootHwnd.cs, X11Atoms.cs, X11Display.cs, X11Exception.cs, Xlib.cs: Initial pass at refactoring the X11 backend.