// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2005 Novell, Inc. (http://www.novell.com) // // Authors: // Peter Bartok (pbartok@novell.com) // // using System; // COMPLETE namespace System.Windows.Forms.RTF { internal class Charset { #region Local Variables private CharsetType id; private CharsetFlags flags; private Charcode code; private string file; private bool loaded; #endregion // Local Variables #region Public Constructors public Charset() { flags = CharsetFlags.Read | CharsetFlags.Switch; id = CharsetType.General; file = string.Empty; loaded = false; this.ReadMap(); } #endregion // Public Constructors #region Public Instance Properties public Charcode Code { get { return code; } set { code = value; } } public CharsetFlags Flags { get { return flags; } set { flags = value; } } public CharsetType ID { get { return id; } set { switch(value) { case CharsetType.Symbol: { id = CharsetType.Symbol; return; } default: case CharsetType.General: { id = CharsetType.General; return; } } } } public string File { get { return file; } set { if (file != value) { file = value; loaded = false; } } } public StandardCharCode this[int c] { get { return code[c]; } } #endregion // Public Instance Properties #region Public Instance Methods public bool ReadMap() { switch (id) { case CharsetType.General: { if (file == string.Empty) { code = Charcode.AnsiGeneric; return true; } // FIXME - implement reading charmap from file... return true; } case CharsetType.Symbol: { if (file == string.Empty) { code = Charcode.AnsiSymbol; return true; } // FIXME - implement reading charmap from file... return true; } default: { return false; } } } public char StdCharCode(string name) { // FIXME - finish this return ' '; } public string StdCharName(char code) { // FIXME - finish this return String.Empty; } public StandardCharCode MapChar(char c) { return code[c]; } #endregion // Public Instance Methods } }