// // DefaultLayout.cs // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2006 Jonathan Pobst // // Authors: // Jonathan Pobst (monkey@jpobst.com) // Stefan Noack (noackstefan@googlemail.com) // using System; using System.Drawing; namespace System.Windows.Forms.Layout { class DefaultLayout : LayoutEngine { void LayoutDockedChildren (Control parent, Control[] controls) { Rectangle space = parent.DisplayRectangle; MdiClient mdi = null; #if NET_2_0 space.X += parent.Padding.Left; space.Y += parent.Padding.Top; space.Width -= parent.Padding.Horizontal; space.Height -= parent.Padding.Vertical; #endif // Deal with docking; go through in reverse, MS docs say that lowest Z-order is closest to edge for (int i = controls.Length - 1; i >= 0; i--) { Control child = controls[i]; if (!child.VisibleInternal || child.ControlLayoutType == Control.LayoutType.Anchor) continue; // MdiClient never fills the whole area like other controls, have to do it later if (child is MdiClient) { mdi = (MdiClient)child; continue; } switch (child.Dock) { case DockStyle.None: // Do nothing break; case DockStyle.Left: child.SetBounds (space.Left, space.Y, child.Width, space.Height, BoundsSpecified.None); space.X += child.Width; space.Width -= child.Width; break; case DockStyle.Top: child.SetBounds (space.Left, space.Y, space.Width, child.Height, BoundsSpecified.None); space.Y += child.Height; space.Height -= child.Height; break; case DockStyle.Right: child.SetBounds (space.Right - child.Width, space.Y, child.Width, space.Height, BoundsSpecified.None); space.Width -= child.Width; break; case DockStyle.Bottom: child.SetBounds (space.Left, space.Bottom - child.Height, space.Width, child.Height, BoundsSpecified.None); space.Height -= child.Height; break; case DockStyle.Fill: child.SetBounds (space.Left, space.Top, space.Width, space.Height, BoundsSpecified.None); break; } } // MdiClient gets whatever space is left if (mdi != null) mdi.SetBounds (space.Left, space.Top, space.Width, space.Height, BoundsSpecified.None); } void LayoutAnchoredChildren (Control parent, Control[] controls) { Rectangle space = parent.ClientRectangle; for (int i = 0; i < controls.Length; i++) { int left; int top; int width; int height; Control child = controls[i]; if (!child.VisibleInternal || child.ControlLayoutType == Control.LayoutType.Dock) continue; AnchorStyles anchor = child.Anchor; left = child.Left; top = child.Top; width = child.Width; height = child.Height; if ((anchor & AnchorStyles.Right) != 0) { if ((anchor & AnchorStyles.Left) != 0) width = space.Width - child.dist_right - left; else left = space.Width - child.dist_right - width; } else if ((anchor & AnchorStyles.Left) == 0) { // left+=diff_width/2 will introduce rounding errors (diff_width removed from svn after r51780) // This calculates from scratch every time: left = left + (space.Width - (left + width + child.dist_right)) / 2; child.dist_right = space.Width - (left + height); } if ((anchor & AnchorStyles.Bottom) != 0) { if ((anchor & AnchorStyles.Top) != 0) height = space.Height - child.dist_bottom - top; else top = space.Height - child.dist_bottom - height; } else if ((anchor & AnchorStyles.Top) == 0) { // top += diff_height/2 will introduce rounding errors (diff_height removed from after r51780) // This calculates from scratch every time: top = top + (space.Height - (top + height + child.dist_bottom)) / 2; child.dist_bottom = space.Height - (top + height); } // Sanity if (width < 0) width = 0; if (height < 0) height = 0; child.SetBounds (left, top, width, height, BoundsSpecified.None); } } #if NET_2_0 void LayoutAutoSizedChildren (Control parent, Control[] controls) { for (int i = 0; i < controls.Length; i++) { int left; int top; int width; int height; Control child = controls[i]; if (!child.VisibleInternal || child.ControlLayoutType == Control.LayoutType.Dock || !child.AutoSize) continue; left = child.Left; top = child.Top; Size preferredsize = child.PreferredSize; if (child.GetAutoSizeMode () == AutoSizeMode.GrowAndShrink) { width = preferredsize.Width; height = preferredsize.Height; } else { width = child.ExplicitBounds.Width; height = child.ExplicitBounds.Height; if (preferredsize.Width > width) width = preferredsize.Width; if (preferredsize.Height > height) height = preferredsize.Height; } // Sanity if (width < child.MinimumSize.Width) width = child.MinimumSize.Width; if (height < child.MinimumSize.Height) height = child.MinimumSize.Height; if (child.MaximumSize.Width != 0 && width > child.MaximumSize.Width) width = child.MaximumSize.Width; if (child.MaximumSize.Height != 0 && height > child.MaximumSize.Height) height = child.MaximumSize.Height; child.SetBounds (left, top, width, height, BoundsSpecified.None); } } void LayoutAutoSizeContainer (Control container) { int left; int top; int width; int height; if (!container.VisibleInternal || container.ControlLayoutType == Control.LayoutType.Dock || !container.AutoSize) return; left = container.Left; top = container.Top; Size preferredsize = container.PreferredSize; if (container.GetAutoSizeMode () == AutoSizeMode.GrowAndShrink) { width = preferredsize.Width; height = preferredsize.Height; } else { width = container.ExplicitBounds.Width; height = container.ExplicitBounds.Height; if (preferredsize.Width > width) width = preferredsize.Width; if (preferredsize.Height > height) height = preferredsize.Height; } // Sanity if (width < container.MinimumSize.Width) width = container.MinimumSize.Width; if (height < container.MinimumSize.Height) height = container.MinimumSize.Height; if (container.MaximumSize.Width != 0 && width > container.MaximumSize.Width) width = container.MaximumSize.Width; if (container.MaximumSize.Height != 0 && height > container.MaximumSize.Height) height = container.MaximumSize.Height; container.SetBounds (left, top, width, height, BoundsSpecified.None); } #endif public override bool Layout (object container, LayoutEventArgs args) { Control parent = container as Control; Control[] controls = parent.Controls.GetAllControls (); LayoutDockedChildren (parent, controls); LayoutAnchoredChildren (parent, controls); #if NET_2_0 LayoutAutoSizedChildren (parent, controls); if (parent is Form) LayoutAutoSizeContainer (parent); #endif return false; } } }