// // DefaultLayout.cs // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2006 Jonathan Pobst // // Authors: // Jonathan Pobst (monkey@jpobst.com) // #if NET_2_0 using System; using System.Drawing; namespace System.Windows.Forms.Layout { class DefaultLayout : LayoutEngine { public override bool Layout (object container, LayoutEventArgs args) { // Copied from 1.1's Control.PerformLayout Control parent = container as Control; Control child; AnchorStyles anchor; Rectangle space; space = parent.DisplayRectangle; // Deal with docking; go through in reverse, MS docs say that lowest Z-order is closest to edge Control[] controls = parent.child_controls.GetAllControls (); for (int i = controls.Length - 1; i >= 0; i--) { child = controls[i]; if (!child.Visible) { continue; } switch (child.Dock) { case DockStyle.None: { // Do nothing break; } case DockStyle.Left: { child.SetBounds (space.Left, space.Y, child.Width, space.Height); space.X += child.Width; space.Width -= child.Width; break; } case DockStyle.Top: { child.SetBounds (space.Left, space.Y, space.Width, child.Height); space.Y += child.Height; space.Height -= child.Height; break; } case DockStyle.Right: { child.SetBounds (space.Right - child.Width, space.Y, child.Width, space.Height); space.Width -= child.Width; break; } case DockStyle.Bottom: { child.SetBounds (space.Left, space.Bottom - child.Height, space.Width, child.Height); space.Height -= child.Height; break; } } } for (int i = controls.Length - 1; i >= 0; i--) { child = controls[i]; if (child.Visible && (child.Dock == DockStyle.Fill)) { child.SetBounds (space.Left, space.Top, space.Width, space.Height); } } space = parent.DisplayRectangle; for (int i = 0; i < controls.Length; i++) { int left; int top; int width; int height; child = controls[i]; // If the control is docked we don't need to do anything if (child.Dock != DockStyle.None) { continue; } anchor = child.Anchor; left = child.Left; top = child.Top; width = child.Width; height = child.Height; if ((anchor & AnchorStyles.Left) != 0) { if ((anchor & AnchorStyles.Right) != 0) { width = space.Width - child.dist_right - left; } else { ; // Left anchored only, nothing to be done } } else if ((anchor & AnchorStyles.Right) != 0) { left = space.Width - child.dist_right - width; } else { // left+=diff_width/2 will introduce rounding errors (diff_width removed from svn after r51780) // This calculates from scratch every time: left = child.dist_left + (space.Width - (child.dist_left + width + child.dist_right)) / 2; } if ((anchor & AnchorStyles.Top) != 0) { if ((anchor & AnchorStyles.Bottom) != 0) { height = space.Height - child.dist_bottom - top; } else { ; // Top anchored only, nothing to be done } } else if ((anchor & AnchorStyles.Bottom) != 0) { top = space.Height - child.dist_bottom - height; } else { // top += diff_height/2 will introduce rounding errors (diff_height removed from after r51780) // This calculates from scratch every time: top = child.dist_top + (space.Height - (child.dist_top + height + child.dist_bottom)) / 2; } // Sanity if (width < 0) { width = 0; } if (height < 0) { height = 0; } child.SetBounds (left, top, width, height); } return false; } } } #endif