// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2007 Novell, Inc. (http://www.novell.com) // // Authors: // Jonathan Pobst monkey@jpobst.com // // using System; using System.Drawing; using System.Drawing.Text; using System.Text; using System.Collections; namespace System.Windows.Forms { internal class TextBoxTextRenderer { private static Size max_size; private static bool use_textrenderer; private static StringFormat sf_nonprinting; private static Hashtable measure_cache; static TextBoxTextRenderer () { // On Windows, we want to use TextRenderer (GDI) // On Linux, we want to use DrawString (GDI+) // TextRenderer provides translation from TextRenderer to // DrawString, but I doubt it's exact enough. // Another option would be to put Pango here for Linux. int platform = (int)Environment.OSVersion.Platform; if (platform == 4 || platform == 128) use_textrenderer = false; else use_textrenderer = true; // windows 2000 doesn't draw with gdi if bounds are In32.MaxValue max_size = new Size (Int16.MaxValue, Int16.MaxValue); sf_nonprinting = new StringFormat (StringFormat.GenericTypographic); sf_nonprinting.Trimming = StringTrimming.None; sf_nonprinting.FormatFlags = StringFormatFlags.DisplayFormatControl; measure_cache = new Hashtable (); } public static void DrawText (Graphics g, string text, Font font, Color color, float x, float y, bool showNonPrint) { if (!use_textrenderer) { if (showNonPrint) g.DrawString (text, font, ThemeEngine.Current.ResPool.GetSolidBrush (color), x, y, sf_nonprinting); else g.DrawString (text, font, ThemeEngine.Current.ResPool.GetSolidBrush (color), x, y, StringFormat.GenericTypographic); } else { if (showNonPrint) TextRenderer.DrawTextInternal (g, text, font, new Rectangle (new Point ((int)x, (int)y), max_size), color, TextFormatFlags.NoPadding, false); else TextRenderer.DrawTextInternal (g, text, font, new Rectangle (new Point ((int)x, (int)y), max_size), color, TextFormatFlags.NoPadding, false); } } public static SizeF MeasureText (Graphics g, string text, Font font) { // Due to the way the TextBox currently works, it measures each // character one at a time. And it does this alot. So here we // are implementing a cache for each font/character combination // measurement. Since the number of fonts and number of characters // used tends to be small, this is a good performance gain for // not too much memory. if (text.Length == 1) { string key = font.GetHashCode ().ToString () + "|" + text; if (measure_cache.ContainsKey (key)) { return (SizeF)measure_cache[key]; } else { SizeF size; if (!use_textrenderer) size = g.MeasureString (text, font, 10000, sf_nonprinting); else size = TextRenderer.MeasureTextInternal (g, text, font, Size.Empty, TextFormatFlags.NoPadding, false); measure_cache[key] = size; return size; } } if (!use_textrenderer) return g.MeasureString (text, font, 10000, sf_nonprinting); else return TextRenderer.MeasureTextInternal (g, text, font, Size.Empty, TextFormatFlags.NoPadding, false); } } }