// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2004-2005 Novell, Inc. // // Authors: // Peter Bartok pbartok@novell.com // using System.ComponentModel; using System.Drawing; using System.Drawing.Text; using System.Runtime.InteropServices; namespace System.Windows.Forms { [DefaultProperty("Checked")] [DefaultEvent("CheckedChanged")] [ClassInterface (ClassInterfaceType.AutoDispatch)] [ComVisible (true)] [DefaultBindingProperty ("Checked")] [ToolboxItem ("System.Windows.Forms.Design.AutoSizeToolboxItem," + Consts.AssemblySystem_Design)] [Designer ("System.Windows.Forms.Design.RadioButtonDesigner, " + Consts.AssemblySystem_Design)] public class RadioButton : ButtonBase { #region Local Variables internal Appearance appearance; internal bool auto_check; internal ContentAlignment radiobutton_alignment; internal CheckState check_state; #endregion // Local Variables #region RadioButtonAccessibleObject Subclass [ComVisible(true)] public class RadioButtonAccessibleObject : ButtonBaseAccessibleObject { #region RadioButtonAccessibleObject Local Variables private new RadioButton owner; #endregion // RadioButtonAccessibleObject Local Variables #region RadioButtonAccessibleObject Constructors public RadioButtonAccessibleObject(RadioButton owner) : base(owner) { this.owner = owner; } #endregion // RadioButtonAccessibleObject Constructors #region RadioButtonAccessibleObject Properties public override string DefaultAction { get { return "Select"; } } public override AccessibleRole Role { get { return AccessibleRole.RadioButton; } } public override AccessibleStates State { get { AccessibleStates retval; retval = AccessibleStates.Default; if (owner.check_state == CheckState.Checked) { retval |= AccessibleStates.Checked; } if (owner.Focused) { retval |= AccessibleStates.Focused; } if (owner.CanFocus) { retval |= AccessibleStates.Focusable; } return retval; } } #endregion // RadioButtonAccessibleObject Properties #region RadioButtonAccessibleObject Methods public override void DoDefaultAction() { owner.PerformClick(); } #endregion // RadioButtonAccessibleObject Methods } #endregion // RadioButtonAccessibleObject Sub-class #region Public Constructors public RadioButton() { appearance = Appearance.Normal; auto_check = true; radiobutton_alignment = ContentAlignment.MiddleLeft; TextAlign = ContentAlignment.MiddleLeft; TabStop = false; } #endregion // Public Constructors #region Private Methods // When getting OnEnter we need to set Checked as true in case none of the sibling radio // buttons is checked. private void PerformDefaultCheck () { // if we are already checked, no need to check the other controls if (!auto_check || Checked) return; bool is_any_selected = false; Control c = Parent; if (c != null) { for (int i = 0; i < c.Controls.Count; i++) { RadioButton rb = c.Controls [i] as RadioButton; if (rb == null || !rb.auto_check) continue; if (rb.check_state == CheckState.Checked) { is_any_selected = true; break; } } } if (!is_any_selected) Checked = true; } private void UpdateSiblings() { Control c; if (auto_check == false) { return; } // Remove tabstop property from and uncheck our radio-button siblings c = this.Parent; if (c != null) { for (int i = 0; i < c.Controls.Count; i++) { if ((this != c.Controls[i]) && (c.Controls[i] is RadioButton)) { if (((RadioButton)(c.Controls[i])).auto_check) { c.Controls[i].TabStop = false; ((RadioButton)(c.Controls[i])).Checked = false; } } } } this.TabStop = true; } internal override void Draw (PaintEventArgs pe) { // FIXME: This should be called every time something that can affect it // is changed, not every paint. Can only change so many things at a time. // Figure out where our text and image should go Rectangle glyph_rectangle; Rectangle text_rectangle; Rectangle image_rectangle; ThemeEngine.Current.CalculateRadioButtonTextAndImageLayout (this, Point.Empty, out glyph_rectangle, out text_rectangle, out image_rectangle); // Draw our button if (FlatStyle != FlatStyle.System && Appearance != Appearance.Button) ThemeEngine.Current.DrawRadioButton (pe.Graphics, this, glyph_rectangle, text_rectangle, image_rectangle, pe.ClipRectangle); else ThemeEngine.Current.DrawRadioButton (pe.Graphics, this.ClientRectangle, this); } internal override Size GetPreferredSizeCore (Size proposedSize) { if (this.AutoSize) return ThemeEngine.Current.CalculateRadioButtonAutoSize (this); return base.GetPreferredSizeCore (proposedSize); } #endregion // Private Methods #region Public Instance Properties [DefaultValue(Appearance.Normal)] [Localizable(true)] public Appearance Appearance { get { return appearance; } set { if (value != appearance) { appearance = value; EventHandler eh = (EventHandler)(Events [AppearanceChangedEvent]); if (eh != null) eh (this, EventArgs.Empty); if (Parent != null) Parent.PerformLayout (this, "Appearance"); Invalidate(); } } } [DefaultValue(true)] public bool AutoCheck { get { return auto_check; } set { auto_check = value; } } [Localizable(true)] [DefaultValue(ContentAlignment.MiddleLeft)] public ContentAlignment CheckAlign { get { return radiobutton_alignment; } set { if (value != radiobutton_alignment) { radiobutton_alignment = value; Invalidate(); } } } [DefaultValue(false)] [SettingsBindable (true)] [Bindable (true, BindingDirection.OneWay)] public bool Checked { get { if (check_state != CheckState.Unchecked) { return true; } return false; } set { if (value && (check_state != CheckState.Checked)) { check_state = CheckState.Checked; Invalidate(); UpdateSiblings(); OnCheckedChanged(EventArgs.Empty); } else if (!value && (check_state != CheckState.Unchecked)) { TabStop = false; check_state = CheckState.Unchecked; Invalidate(); OnCheckedChanged(EventArgs.Empty); } } } [DefaultValue(false)] public new bool TabStop { get { return base.TabStop; } set { base.TabStop = value; } } [DefaultValue(ContentAlignment.MiddleLeft)] [Localizable(true)] public override ContentAlignment TextAlign { get { return base.TextAlign; } set { base.TextAlign = value; } } #endregion // Public Instance Properties #region Protected Instance Properties protected override CreateParams CreateParams { get { SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.UserPaint, true); return base.CreateParams; } } protected override Size DefaultSize { get { return ThemeEngine.Current.RadioButtonDefaultSize; } } #endregion // Protected Instance Properties #region Public Instance Methods public void PerformClick() { OnClick(EventArgs.Empty); } public override string ToString() { return base.ToString() + ", Checked: " + this.Checked; } #endregion // Public Instance Methods #region Protected Instance Methods protected override AccessibleObject CreateAccessibilityInstance() { AccessibleObject ao; ao = base.CreateAccessibilityInstance (); ao.role = AccessibleRole.RadioButton; return ao; } protected virtual void OnCheckedChanged(EventArgs e) { EventHandler eh = (EventHandler)(Events [CheckedChangedEvent]); if (eh != null) eh (this, e); } protected override void OnClick(EventArgs e) { if (auto_check) { if (!Checked) { Checked = true; } } else { Checked = !Checked; } base.OnClick (e); } protected override void OnEnter(EventArgs e) { PerformDefaultCheck (); base.OnEnter(e); } protected override void OnHandleCreated(EventArgs e) { base.OnHandleCreated(e); } protected override void OnMouseUp(MouseEventArgs mevent) { base.OnMouseUp(mevent); } protected override bool ProcessMnemonic(char charCode) { if (IsMnemonic(charCode, Text) == true) { Select(); PerformClick(); return true; } return base.ProcessMnemonic(charCode); } #endregion // Protected Instance Methods #region Events static object AppearanceChangedEvent = new object (); static object CheckedChangedEvent = new object (); public event EventHandler AppearanceChanged { add { Events.AddHandler (AppearanceChangedEvent, value); } remove { Events.RemoveHandler (AppearanceChangedEvent, value); } } public event EventHandler CheckedChanged { add { Events.AddHandler (CheckedChangedEvent, value); } remove { Events.RemoveHandler (CheckedChangedEvent, value); } } [Browsable(false)] [EditorBrowsable (EditorBrowsableState.Never)] public new event EventHandler DoubleClick { add { base.DoubleClick += value; } remove { base.DoubleClick -= value; } } [Browsable (false)] [EditorBrowsable (EditorBrowsableState.Never)] public new event MouseEventHandler MouseDoubleClick { add { base.MouseDoubleClick += value; } remove { base.MouseDoubleClick -= value; } } #endregion // Events } }