// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2004 Novell, Inc. // // Authors: // Jackson Harper (jackson@ximian.com) using System; using System.Collections; namespace System.Windows.Forms { internal class OpenTreeNodeEnumerator : IEnumerator { private TreeNode start; private TreeNode current; private bool started; public OpenTreeNodeEnumerator (TreeNode start) { this.start = start; } public object Current { get { return current; } } public TreeNode CurrentNode { get { return current; } } public bool MoveNext () { if (!started) { started = true; current = start; return (current != null); } if (current.is_expanded && current.Nodes.Count > 0) { current = current.Nodes [0]; return true; } TreeNode prev = current; TreeNode next = current.NextNode; while (next == null) { // The next node is null so we need to move back up the tree until we hit the top if (prev.parent == null) return false; prev = prev.parent; if (prev.parent != null) next = prev.NextNode; } current = next; return true; } public bool MovePrevious () { if (!started) { started = true; current = start; return (current != null); } if (current.PrevNode != null) { // Drill down as far as possible TreeNode prev = current.PrevNode; TreeNode walk = prev; while (walk != null) { prev = walk; if (!walk.is_expanded) break; walk = walk.LastNode; } current = prev; return true; } if (current.Parent == null) return false; current = current.Parent; return true; } public void Reset () { started = false; } } }