// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2004 Novell, Inc. // // Authors: // Jackson Harper (jackson@ximian.com) // // using System; using System.Drawing; using System.Collections; namespace System.Windows.Forms { internal class HandleData : IDisposable { private Queue message_queue; private Rectangle invalid = Rectangle.Empty; private Object dc; private bool has_expose; private bool is_visible; #region Constructors and destructors public HandleData () { is_visible = true; } public void Dispose () { DeviceContext = null; } #endregion #region Paint area handling public Object DeviceContext { get { return dc; } set { if (value is Graphics) { if (dc != null) { ((Graphics)dc).Dispose (); } } dc = value; } } public bool HasExpose { get { return has_expose; } set { has_expose = value; } } public bool IsVisible { get { return is_visible; } set { is_visible = value; } } public Rectangle InvalidArea { get { return invalid; } } public void AddToInvalidArea (int x, int y, int width, int height) { if (invalid == Rectangle.Empty) { invalid = new Rectangle (x, y, width, height); return; } invalid = Rectangle.Union (invalid, new Rectangle (x, y, width, height)); } public void AddToInvalidArea (Rectangle r) { if (invalid == Rectangle.Empty) { invalid = r; return; } invalid = Rectangle.Union (invalid, r); } public void ClearInvalidArea () { invalid = Rectangle.Empty; has_expose = false; } #endregion // Paint area methods #region Message storage and retrieval public bool MessageWaiting { get { if ((message_queue == null) || (message_queue.Count == 0)) { return false; } return true; } } public bool GetMessage(ref MSG msg) { MSG message; if ((message_queue == null) || (message_queue.Count == 0)) { return false; } message = (MSG)message_queue.Dequeue(); msg = message; return true; } public bool StoreMessage(ref MSG msg) { MSG message = new MSG(); if (message_queue == null) { message_queue = new Queue(); } message = msg; message_queue.Enqueue(message); return true; } #endregion // Message storage and retrieval } }