// // FlowLayoutPanel.cs // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2006 Jonathan Pobst // // Authors: // Jonathan Pobst (monkey@jpobst.com) // using System.Windows.Forms.Layout; using System.ComponentModel; using System.Runtime.InteropServices; using System.Drawing; namespace System.Windows.Forms { [ComVisibleAttribute (true)] [ClassInterfaceAttribute (ClassInterfaceType.AutoDispatch)] [ProvideProperty ("FlowBreak", typeof (Control))] [DefaultProperty ("FlowDirection")] [Docking (DockingBehavior.Ask)] [Designer ("System.Windows.Forms.Design.FlowLayoutPanelDesigner, " + Consts.AssemblySystem_Design, "System.ComponentModel.Design.IDesigner")] public class FlowLayoutPanel : Panel, IExtenderProvider { private FlowLayoutSettings settings; public FlowLayoutPanel () : base () { CreateDockPadding (); } #region Properties [Localizable (true)] [DefaultValue (FlowDirection.LeftToRight)] public FlowDirection FlowDirection { get { return LayoutSettings.FlowDirection; } set { LayoutSettings.FlowDirection = value; } } [LocalizableAttribute (true)] [DefaultValue (true)] public bool WrapContents { get { return LayoutSettings.WrapContents; } set { LayoutSettings.WrapContents = value; } } public override LayoutEngine LayoutEngine { get { return this.LayoutSettings.LayoutEngine; } } internal FlowLayoutSettings LayoutSettings { get { if (this.settings == null) this.settings = new FlowLayoutSettings (this); return this.settings; } } #endregion #region Public Methods [DefaultValue (false)] [DisplayName ("FlowBreak")] public bool GetFlowBreak (Control control) { return LayoutSettings.GetFlowBreak (control); } [DisplayName ("FlowBreak")] public void SetFlowBreak (Control control, bool value) { LayoutSettings.SetFlowBreak (control, value); } #endregion #region IExtenderProvider Members bool IExtenderProvider.CanExtend (object obj) { if (obj is Control) if ((obj as Control).Parent == this) return true; return false; } #endregion #region Internal Methods internal override void CalculateCanvasSize (bool canOverride) { if (canOverride) canvas_size = ClientSize; else base.CalculateCanvasSize (canOverride); } protected override void OnLayout (LayoutEventArgs levent) { base.OnLayout (levent); // base.OnLayout() calls CalculateCanvasSize(true) in which we just set the canvas to // clientsize so we could re-layout everything according to the flow. // This time we want to actually calculate the canvas. CalculateCanvasSize (false); if (AutoSize && (canvas_size.Width > ClientSize.Width || canvas_size.Height > ClientSize.Height)) { ClientSize = canvas_size; } AdjustFormScrollbars (AutoScroll); } internal override Size GetPreferredSizeCore (Size proposedSize) { int width = 0; int height = 0; bool horizontal = FlowDirection == FlowDirection.LeftToRight || FlowDirection == FlowDirection.RightToLeft; if (!WrapContents || (horizontal && proposedSize.Width == 0) || (!horizontal && proposedSize.Height == 0)) { foreach (Control control in Controls) { Size control_preferred_size; if (control.AutoSize) control_preferred_size = control.PreferredSize; else control_preferred_size = control.Size; Padding control_margin = control.Margin; if (horizontal) { width += control_preferred_size.Width + control_margin.Horizontal; height = Math.Max (height, control_preferred_size.Height + control_margin.Vertical); } else { height += control_preferred_size.Height + control_margin.Vertical; width = Math.Max (width, control_preferred_size.Width + control_margin.Horizontal); } } } else { int size_in_flow_direction = 0; int size_in_other_direction = 0; int increase; foreach (Control control in Controls) { Size control_preferred_size; if (control.AutoSize) control_preferred_size = control.PreferredSize; else control_preferred_size = control.ExplicitBounds.Size; Padding control_margin = control.Margin; if (horizontal) { increase = control_preferred_size.Width + control_margin.Horizontal; if (size_in_flow_direction != 0 && size_in_flow_direction + increase >= proposedSize.Width) { width = Math.Max (width, size_in_flow_direction); size_in_flow_direction = 0; height += size_in_other_direction; size_in_other_direction = 0; } size_in_flow_direction += increase; size_in_other_direction = Math.Max (size_in_other_direction, control_preferred_size.Height + control_margin.Vertical); } else { increase = control_preferred_size.Height + control_margin.Vertical; if (size_in_flow_direction != 0 && size_in_flow_direction + increase >= proposedSize.Height) { height = Math.Max (height, size_in_flow_direction); size_in_flow_direction = 0; width += size_in_other_direction; size_in_other_direction = 0; } size_in_flow_direction += increase; size_in_other_direction = Math.Max (size_in_other_direction, control_preferred_size.Width + control_margin.Horizontal); } } if (horizontal) { width = Math.Max (width, size_in_flow_direction); height += size_in_other_direction; } else { height = Math.Max (height, size_in_flow_direction); width += size_in_other_direction; } } return new Size (width, height); } #endregion } }