// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2004-2005 Novell, Inc. // // Authors: // Peter Bartok pbartok@novell.com // // // COMPLETE using System.Runtime.InteropServices; namespace System.Windows.Forms { [ComVisible(true)] public class DragEventArgs : EventArgs { private int x; private int y; private int keystate; private DragDropEffects allowed_effect; private DragDropEffects current_effect; private IDataObject data_object; #region Public Constructors public DragEventArgs(IDataObject data, int keyState, int x, int y, DragDropEffects allowedEffect, DragDropEffects effect) { this.x=x; this.y=y; this.keystate=keyState; this.allowed_effect=allowedEffect; this.current_effect=effect; this.data_object=data; } #endregion // Public Constructors #region Public Instance Properties public DragDropEffects AllowedEffect { get { return this.allowed_effect; } } public IDataObject Data { get { return this.data_object; } } public DragDropEffects Effect { get { return this.current_effect; } set { if ((value & this.allowed_effect)!=0) { this.current_effect=value; } } } public int KeyState { get { return this.keystate; } } public int X { get { return this.x; } } public int Y { get { return this.y; } } #endregion // Public Instance Properties } }