// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2004 Novell, Inc. // // Authors: // Dennis Hayes dennish@raytek.com // Peter Bartok pbartok@novell.com // // // $Log: CheckBox.cs,v $ // Revision 1.9 2004/10/15 13:25:50 ravindra // - Removed Redraw (), we get it from ButtonBase. // - Implemented Paint (), to do class specific painting. // // Revision 1.8 2004/10/13 02:46:22 pbartok // - Fix from John BouAntoun: Now properly sets the Appearance property // // Revision 1.7 2004/09/28 18:44:25 pbartok // - Streamlined Theme interfaces: // * Each DrawXXX method for a control now is passed the object for the // control to be drawn in order to allow accessing any state the theme // might require // // * ControlPaint methods for the theme now have a CP prefix to avoid // name clashes with the Draw methods for controls // // * Every control now retrieves it's DefaultSize from the current theme // // Revision 1.6 2004/09/01 20:01:24 pbartok // - Added missing default // - Added missing region mark // // Revision 1.5 2004/09/01 01:55:58 pbartok // - Fixed to match the removal of the needs_redraw concept // // Revision 1.4 2004/08/31 18:48:31 pbartok // - Finished (famous last words) // // Revision 1.3 2004/08/30 20:42:26 pbartok // - Implemented CheckBox drawing code // // Revision 1.2 2004/08/30 15:44:20 pbartok // - Updated to fix broken build. Not complete yet. // // Revision 1.1 2004/07/09 05:21:25 pbartok // - Initial check-in // // // COMPLETE using System; using System.Drawing; namespace System.Windows.Forms { public class CheckBox : ButtonBase { #region Local Variables internal Appearance appearance; internal bool auto_check; internal ContentAlignment check_alignment; internal ContentAlignment text_alignment; internal CheckState check_state; internal bool three_state; #endregion // Local Variables #region Public Constructors public CheckBox() { appearance = Appearance.Normal; auto_check = true; check_alignment = ContentAlignment.MiddleLeft; text_alignment = ContentAlignment.MiddleLeft; } #endregion // Public Constructors #region Public Instance Properties public Appearance Appearance { get { return appearance; } set { if (value != appearance) { appearance = value; if (AppearanceChanged != null) { AppearanceChanged(this, EventArgs.Empty); } Redraw(); } } } public bool AutoCheck { get { return auto_check; } set { auto_check = value; } } public ContentAlignment CheckAlign { get { return check_alignment; } set { if (value != check_alignment) { check_alignment = value; Redraw(); } } } public bool Checked { get { if (check_state != CheckState.Unchecked) { return true; } return false; } set { if (value && (check_state != CheckState.Checked)) { check_state = CheckState.Checked; Redraw(); OnCheckedChanged(EventArgs.Empty); } else if (!value && (check_state != CheckState.Unchecked)) { check_state = CheckState.Unchecked; Redraw(); OnCheckedChanged(EventArgs.Empty); } } } public CheckState CheckState { get { return check_state; } set { if (value != check_state) { bool was_checked = (check_state != CheckState.Unchecked); check_state = value; if (was_checked != (check_state != CheckState.Unchecked)) { OnCheckedChanged(EventArgs.Empty); } OnCheckStateChanged(EventArgs.Empty); Redraw(); } } } public override ContentAlignment TextAlign { get { return text_alignment; } set { if (value != text_alignment) { text_alignment = value; Redraw(); } } } public bool ThreeState { get { return three_state; } set { three_state = value; } } #endregion // Public Instance Properties #region Protected Instance Properties protected override CreateParams CreateParams { get { return base.CreateParams; } } protected override Size DefaultSize { get { return new Size(104, 24); } } #endregion // Protected Instance Properties #region Public Instance Methods public override string ToString() { return base.ToString() + ", CheckState: " + (int)check_state; } #endregion // Public Instance Methods #region Protected Instance Methods protected override AccessibleObject CreateAccessibilityInstance() { return base.CreateAccessibilityInstance (); } protected virtual void OnAppearanceChanged(EventArgs e) { if (AppearanceChanged != null) { AppearanceChanged(this, e); } } protected virtual void OnCheckedChanged(EventArgs e) { if (CheckedChanged != null) { CheckedChanged(this, e); } } protected virtual void OnCheckStateChanged(EventArgs e) { if (CheckStateChanged != null) { CheckStateChanged(this, e); } } protected override void OnClick(EventArgs e) { if (auto_check) { switch(check_state) { case CheckState.Unchecked: { if (three_state) { CheckState = CheckState.Indeterminate; } else { CheckState = CheckState.Checked; } break; } case CheckState.Indeterminate: { CheckState = CheckState.Checked; break; } case CheckState.Checked: { CheckState = CheckState.Unchecked; break; } } } } protected override void OnHandleCreated(EventArgs e) { base.OnHandleCreated (e); } protected override void OnMouseUp(MouseEventArgs e) { base.OnMouseUp (e); } protected override bool ProcessMnemonic(char charCode) { return base.ProcessMnemonic (charCode); } #endregion // Protected Instance Methods #region Events public event EventHandler AppearanceChanged; public event EventHandler CheckedChanged; public event EventHandler CheckStateChanged; #endregion // Events #region Internal drawing code internal override void Paint (PaintEventArgs pe) { if (redraw) { ThemeEngine.Current.DrawCheckBox (this.DeviceContext, this.ClientRectangle, this); redraw = false; } pe.Graphics.DrawImage (this.ImageBuffer, pe.ClipRectangle, pe.ClipRectangle, GraphicsUnit.Pixel); } #endregion // Internal drawing code } }