// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2004-2005 Novell, Inc. // // Authors: // Dennis Hayes dennish@raytek.com // Peter Bartok pbartok@novell.com // using System; using System.ComponentModel; using System.Drawing; using System.Runtime.InteropServices; namespace System.Windows.Forms { [DefaultProperty("Checked")] [DefaultEvent("CheckedChanged")] [ComVisible (true)] [ClassInterface (ClassInterfaceType.AutoDispatch)] [DefaultBindingProperty ("CheckState")] [ToolboxItem ("System.Windows.Forms.Design.AutoSizeToolboxItem," + Consts.AssemblySystem_Design)] public class CheckBox : ButtonBase { #region Local Variables internal Appearance appearance; internal bool auto_check; internal ContentAlignment check_alignment; internal CheckState check_state; internal bool three_state; #endregion // Local Variables #region CheckBoxAccessibleObject Subclass [ComVisible(true)] public class CheckBoxAccessibleObject : ButtonBaseAccessibleObject { #region CheckBoxAccessibleObject Local Variables private new CheckBox owner; #endregion // CheckBoxAccessibleObject Local Variables #region CheckBoxAccessibleObject Constructors public CheckBoxAccessibleObject(Control owner) : base(owner) { this.owner = (CheckBox)owner; } #endregion // CheckBoxAccessibleObject Constructors #region CheckBoxAccessibleObject Properties public override string DefaultAction { get { return "Select"; } } public override AccessibleRole Role { get { return AccessibleRole.CheckButton; } } public override AccessibleStates State { get { AccessibleStates retval; retval = AccessibleStates.Default; if (owner.check_state == CheckState.Checked) { retval |= AccessibleStates.Checked; } if (owner.Focused) { retval |= AccessibleStates.Focused; } if (owner.CanFocus) { retval |= AccessibleStates.Focusable; } return retval; } } #endregion // CheckBoxAccessibleObject Properties #region CheckBoxAccessibleObject Methods public override void DoDefaultAction () { owner.Checked = !owner.Checked; } #endregion // CheckBoxAccessibleObject Methods } #endregion // CheckBoxAccessibleObject Sub-class #region Public Constructors public CheckBox() { appearance = Appearance.Normal; auto_check = true; check_alignment = ContentAlignment.MiddleLeft; TextAlign = ContentAlignment.MiddleLeft; SetStyle(ControlStyles.StandardDoubleClick, false); SetAutoSizeMode (AutoSizeMode.GrowAndShrink); } #endregion // Public Constructors #region Internal Methods internal override void Draw (PaintEventArgs pe) { // FIXME: This should be called every time something that can affect it // is changed, not every paint. Can only change so many things at a time. // Figure out where our text and image should go Rectangle glyph_rectangle; Rectangle text_rectangle; Rectangle image_rectangle; ThemeEngine.Current.CalculateCheckBoxTextAndImageLayout (this, Point.Empty, out glyph_rectangle, out text_rectangle, out image_rectangle); // Draw our button if (FlatStyle != FlatStyle.System) ThemeEngine.Current.DrawCheckBox (pe.Graphics, this, glyph_rectangle, text_rectangle, image_rectangle, pe.ClipRectangle); else ThemeEngine.Current.DrawCheckBox (pe.Graphics, this.ClientRectangle, this); } internal override Size GetPreferredSizeCore (Size proposedSize) { if (this.AutoSize) return ThemeEngine.Current.CalculateCheckBoxAutoSize (this); return base.GetPreferredSizeCore (proposedSize); } internal override void HaveDoubleClick() { if (DoubleClick != null) DoubleClick(this, EventArgs.Empty); } #endregion // Internal Methods #region Public Instance Properties [DefaultValue(Appearance.Normal)] [Localizable(true)] public Appearance Appearance { get { return appearance; } set { if (value != appearance) { appearance = value; OnAppearanceChanged (EventArgs.Empty); if (Parent != null) Parent.PerformLayout (this, "Appearance"); Invalidate(); } } } [DefaultValue(true)] public bool AutoCheck { get { return auto_check; } set { auto_check = value; } } [Bindable(true)] [Localizable(true)] [DefaultValue(ContentAlignment.MiddleLeft)] public ContentAlignment CheckAlign { get { return check_alignment; } set { if (value != check_alignment) { check_alignment = value; if (Parent != null) Parent.PerformLayout (this, "CheckAlign"); Invalidate(); } } } [Bindable(true)] [RefreshProperties(RefreshProperties.All)] [DefaultValue(false)] [SettingsBindable (true)] public bool Checked { get { if (check_state != CheckState.Unchecked) { return true; } return false; } set { if (value && (check_state != CheckState.Checked)) { check_state = CheckState.Checked; Invalidate(); OnCheckedChanged(EventArgs.Empty); } else if (!value && (check_state != CheckState.Unchecked)) { check_state = CheckState.Unchecked; Invalidate(); OnCheckedChanged(EventArgs.Empty); } } } [DefaultValue(CheckState.Unchecked)] [RefreshProperties(RefreshProperties.All)] [Bindable(true)] public CheckState CheckState { get { return check_state; } set { if (value != check_state) { bool was_checked = (check_state != CheckState.Unchecked); check_state = value; if (was_checked != (check_state != CheckState.Unchecked)) { OnCheckedChanged(EventArgs.Empty); } OnCheckStateChanged(EventArgs.Empty); Invalidate(); } } } [DefaultValue(ContentAlignment.MiddleLeft)] [Localizable(true)] public override ContentAlignment TextAlign { get { return base.TextAlign; } set { base.TextAlign = value; } } [DefaultValue(false)] public bool ThreeState { get { return three_state; } set { three_state = value; } } #endregion // Public Instance Properties #region Protected Instance Properties protected override CreateParams CreateParams { get { return base.CreateParams; } } protected override Size DefaultSize { get { return new Size(104, 24); } } #endregion // Protected Instance Properties #region Public Instance Methods public override string ToString() { return base.ToString() + ", CheckState: " + (int)check_state; } #endregion // Public Instance Methods #region Protected Instance Methods protected override AccessibleObject CreateAccessibilityInstance() { AccessibleObject ao; ao = base.CreateAccessibilityInstance (); ao.role = AccessibleRole.CheckButton; return ao; } protected virtual void OnAppearanceChanged(EventArgs e) { EventHandler eh = (EventHandler)(Events [AppearanceChangedEvent]); if (eh != null) eh (this, e); } protected virtual void OnCheckedChanged(EventArgs e) { EventHandler eh = (EventHandler)(Events [CheckedChangedEvent]); if (eh != null) eh (this, e); } protected virtual void OnCheckStateChanged(EventArgs e) { EventHandler eh = (EventHandler)(Events [CheckStateChangedEvent]); if (eh != null) eh (this, e); } protected override void OnClick(EventArgs e) { if (auto_check) { switch(check_state) { case CheckState.Unchecked: { if (three_state) { CheckState = CheckState.Indeterminate; } else { CheckState = CheckState.Checked; } break; } case CheckState.Indeterminate: { CheckState = CheckState.Checked; break; } case CheckState.Checked: { CheckState = CheckState.Unchecked; break; } } } base.OnClick (e); } protected override void OnHandleCreated(EventArgs e) { base.OnHandleCreated (e); } protected override void OnKeyDown (KeyEventArgs e) { base.OnKeyDown (e); } protected override void OnMouseUp(MouseEventArgs mevent) { base.OnMouseUp (mevent); } protected override bool ProcessMnemonic(char charCode) { if (IsMnemonic(charCode, Text) == true) { Select(); OnClick(EventArgs.Empty); return true; } return base.ProcessMnemonic(charCode); } #endregion // Protected Instance Methods #region Events static object AppearanceChangedEvent = new object (); static object CheckedChangedEvent = new object (); static object CheckStateChangedEvent = new object (); public event EventHandler AppearanceChanged { add { Events.AddHandler (AppearanceChangedEvent, value); } remove { Events.RemoveHandler (AppearanceChangedEvent, value); } } public event EventHandler CheckedChanged { add { Events.AddHandler (CheckedChangedEvent, value); } remove { Events.RemoveHandler (CheckedChangedEvent, value); } } public event EventHandler CheckStateChanged { add { Events.AddHandler (CheckStateChangedEvent, value); } remove { Events.RemoveHandler (CheckStateChangedEvent, value); } } [Browsable (false)] [EditorBrowsable (EditorBrowsableState.Never)] public new event MouseEventHandler MouseDoubleClick { add { base.MouseDoubleClick += value; } remove { base.MouseDoubleClick -= value; } } #endregion // Events #region Events // XXX have a look at this and determine if it // manipulates base.DoubleClick, and see if // HaveDoubleClick can just call OnDoubleClick. [Browsable(false)] [EditorBrowsable (EditorBrowsableState.Never)] public new event EventHandler DoubleClick; #endregion // Events } }