// ByteFX.Data data access components for .Net // Copyright (C) 2002-2004 ByteFX, Inc. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA using System; namespace ByteFX.Data.Common { /// /// Summary description for Version. /// internal struct DBVersion { private int major; private int minor; private int build; public DBVersion( int major, int minor, int build) { this.major = major; this.minor = minor; this.build = build; } public static DBVersion Parse( string versionString ) { int start = 0; int index = versionString.IndexOf('.', start); if (index == -1) throw new Exception("Version string not in acceptable format"); int major = Convert.ToInt32( versionString.Substring(start, index-start).Trim()); start = index+1; index = versionString.IndexOf('.', start); if (index == -1) throw new Exception("Version string not in acceptable format"); int minor = Convert.ToInt32( versionString.Substring(start, index-start).Trim()); start = index+1; int i = start; while (i < versionString.Length && Char.IsDigit( versionString, i )) i++; int build = Convert.ToInt32( versionString.Substring(start, i-start).Trim()); return new DBVersion( major, minor, build ); } public bool isAtLeast(int major, int minor, int build) { if (this.major > major) return true; if (this.major == major && this.minor > minor) return true; if (this.major == major && this.minor == minor && this.build >= build) return true; return false; } } }