// // location.cs: Keeps track of the location of source code entity // // Author: // Miguel de Icaza // // (C) 2001 Ximian, Inc. // using System; using System.IO; using System.Collections; using Mono.CompilerServices.SymbolWriter; namespace Mono.CSharp { /// /// This is one single source file. /// /// /// This is intentionally a class and not a struct since we need /// to pass this by reference. /// public sealed class SourceFile : ISourceFile { public readonly string Name; public readonly string Path; public readonly int Index; public SourceFileEntry SourceFileEntry; public bool HasLineDirective; public SourceFile (string name, string path, int index) { this.Index = index; this.Name = name; this.Path = path; } SourceFileEntry ISourceFile.Entry { get { return SourceFileEntry; } } public override string ToString () { return String.Format ("SourceFile ({0}:{1}:{2}:{3})", Name, Path, Index, SourceFileEntry); } } /// /// Keeps track of the location in the program /// /// /// /// This uses a compact representation and a couple of auxiliary /// structures to keep track of tokens to (file,line) mappings. /// /// We could probably also keep track of columns by storing those /// in 8 bits (and say, map anything after char 255 to be `255+'). /// public struct Location { public int token; static ArrayList source_list; static Hashtable source_files; static int source_bits; static int source_mask; static int source_count; static int current_source; public readonly static Location Null; static Location () { source_files = new Hashtable (); source_list = new ArrayList (); current_source = 0; Null.token = 0; } // // This must be called before parsing/tokenizing any files. // static public void AddFile (string name) { string path = Path.GetFullPath (name); if (source_files.Contains (path)){ Report.Warning (2002, name, "Source file '{0}' specified multiple times"); return; } source_files.Add (path, ++source_count); source_list.Add (new SourceFile (name, path, source_count)); } static public SourceFile[] SourceFiles { get { SourceFile[] retval = new SourceFile [source_list.Count]; source_list.CopyTo (retval, 0); return retval; } } static int log2 (int number) { int bits = 0; while (number > 0) { bits++; number /= 2; } return bits; } // // After adding all source files we want to compile with AddFile(), this method // must be called to `reserve' an appropriate number of bits in the token for the // source file. We reserve some extra space for files we encounter via #line // directives while parsing. // static public void Initialize () { source_bits = log2 (source_list.Count) + 2; source_mask = (1 << source_bits) - 1; } // // This is used when we encounter a #line preprocessing directive. // static public SourceFile LookupFile (string name) { string path = name == "" ? "" : Path.GetFullPath (name); if (!source_files.Contains (path)) { if (source_count >= (1 << source_bits)) return new SourceFile (name, path, 0); source_files.Add (path, ++source_count); SourceFile retval = new SourceFile (name, path, source_count); source_list.Add (retval); return retval; } int index = (int) source_files [path]; return (SourceFile) source_list [index - 1]; } /* static public void Push (SourceFile file) { current_source = file.Index; } */ // // If we're compiling with debugging support, this is called between parsing // and code generation to register all the source files with the // symbol writer. // static public void DefineSymbolDocuments (SymbolWriter symwriter) { foreach (SourceFile file in source_list) { file.SourceFileEntry = symwriter.DefineDocument (file.Path); } } public Location (int row) { if (row < 0) token = 0; else token = current_source + (row << source_bits); } public override string ToString () { return Name + ": (" + Row + ")"; } /// /// Whether the Location is Null /// static public bool IsNull (Location l) { return l.token == 0; } public string Name { get { int index = token & source_mask; if ((token == 0) || (index == 0)) return "Internal"; SourceFile file = (SourceFile) source_list [index - 1]; return file.Name; } } public int Row { get { if (token == 0) return 1; return token >> source_bits; } } public int File { get { return token & source_mask; } } // The ISymbolDocumentWriter interface is used by the symbol writer to // describe a single source file - for each source file there's exactly // one corresponding ISymbolDocumentWriter instance. // // This class has an internal hash table mapping source document names // to such ISymbolDocumentWriter instances - so there's exactly one // instance per document. // // This property returns the ISymbolDocumentWriter instance which belongs // to the location's source file. // // If we don't have a symbol writer, this property is always null. public SourceFile SourceFile { get { int index = token & source_mask; if (index == 0) return null; return (SourceFile) source_list [index - 1]; } } } }