refactor vesa mode setting code and bootsplash code
[coreboot.git] / src / devices / oprom / include / vbe.h
1 /******************************************************************************
2  * Copyright (c) 2004, 2008 IBM Corporation
3  * Copyright (c) 2009 Pattrick Hueper <phueper@hueper.net>
4  * All rights reserved.
5  * This program and the accompanying materials
6  * are made available under the terms of the BSD License
7  * which accompanies this distribution, and is available at
8  * http://www.opensource.org/licenses/bsd-license.php
9  *
10  * Contributors:
11  *     IBM Corporation - initial implementation
12  *****************************************************************************/
13
14 // these structs are for input from and output to OF
15 typedef struct {
16         u8 display_type;        // 0=NONE, 1= analog, 2=digital
17         u16 screen_width;
18         u16 screen_height;
19         u16 screen_linebytes;   // bytes per line in framebuffer, may be more than screen_width
20         u8 color_depth; // color depth in bpp
21         u32 framebuffer_address;
22         u8 edid_block_zero[128];
23 } __attribute__ ((__packed__)) screen_info_t;
24
25 typedef struct {
26         u8 signature[4];
27         u16 size_reserved;
28         u8 monitor_number;
29         u16 max_screen_width;
30         u8 color_depth;
31 } __attribute__ ((__packed__)) screen_info_input_t;
32
33 // these structs only store a subset of the VBE defined fields
34 // only those needed.
35 typedef struct {
36         char signature[4];
37         u16 version;
38         u8 *oem_string_ptr;
39         u32 capabilities;
40         u16 video_mode_list[256];       // lets hope we never have more than 256 video modes...
41         u16 total_memory;
42 } vbe_info_t;
43
44 typedef struct {
45         u16 mode_attributes; // 00
46         u8 win_a_attributes; // 02
47         u8 win_b_attributes; // 03
48         u16 win_granularity; // 04
49         u16 win_size;        // 06
50         u16 win_a_segment;   // 08
51         u16 win_b_segment;   // 0a
52         u32 win_func_ptr;    // 0c
53         u16 bytes_per_scanline; // 10
54         u16 x_resolution;    // 12
55         u16 y_resolution;    // 14
56         u8 x_charsize;       // 16
57         u8 y_charsize;       // 17
58         u8 number_of_planes; // 18
59         u8 bits_per_pixel;   // 19
60         u8 number_of_banks;  // 20
61         u8 memory_model;     // 21
62         u8 bank_size;        // 22
63         u8 number_of_image_pages; // 23
64         u8 reserved_page;
65         u8 red_mask_size;
66         u8 red_mask_pos;
67         u8 green_mask_size;
68         u8 green_mask_pos;
69         u8 blue_mask_size;
70         u8 blue_mask_pos;
71         u8 reserved_mask_size;
72         u8 reserved_mask_pos;
73         u8 direct_color_mode_info;
74         u32 phys_base_ptr;
75         u32 offscreen_mem_offset;
76         u16 offscreen_mem_size;
77         u8 reserved[206];
78 } __attribute__ ((__packed__)) vesa_mode_info_t;
79
80 typedef struct {
81         u16 video_mode;
82         union {
83                 vesa_mode_info_t vesa;
84                 u8 mode_info_block[256];
85         };
86         // our crap
87         //u16 attributes;
88         //u16 linebytes;
89         //u16 x_resolution;
90         //u16 y_resolution;
91         //u8 x_charsize;
92         //u8 y_charsize;
93         //u8 bits_per_pixel;
94         //u8 memory_model;
95         //u32 framebuffer_address;
96 } vbe_mode_info_t;
97
98 typedef struct {
99         u8 port_number; // i.e. monitor number
100         u8 edid_transfer_time;
101         u8 ddc_level;
102         u8 edid_block_zero[128];
103 } vbe_ddc_info_t;
104
105 struct lb_framebuffer;
106
107 void vbe_set_graphics(void);
108 void vbe_textmode_console(void);
109 void fill_lb_framebuffer(struct lb_framebuffer *framebuffer);
110
111 #define VESA_GET_INFO           0x4f00
112 #define VESA_GET_MODE_INFO      0x4f01
113 #define VESA_SET_MODE           0x4f02
114