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* cpu-pentium.md basic-float.cs Fixed bug on fpu spills (see bug 54467),
[mono.git]
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mono
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tests
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shift.cs
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using System;
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class Test {
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public static int Main () {
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int [] n = new int [1];
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int b = 16;
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n [0] = 100 + (1 << (16 - b));
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Console.WriteLine (n [0]);
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if (n [0] != 101)
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return 1;
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return 0;
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}
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}
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