2 using System.Collections;
3 using System.Threading;
4 using System.Collections.Generic;
9 static List<Foo> list = new List<Foo> ();
15 public static void EnterMonitor (object obj)
17 for (int i = 0; i < 257; i++)
21 public static void ExitMonitor (object obj)
23 for (int i = 0; i < 257; i++)
27 public static void CreateFoo (int level)
30 reference = new Foo ();
32 /* Allocate a MonoThreadsSync for the object */
33 EnterMonitor (reference);
34 ExitMonitor (reference);
37 CreateFoo (level - 1);
41 public static int Main() {
42 /* Allocate an object down the stack so it doesn't get pinned */
45 Console.WriteLine (".");
49 GC.WaitForPendingFinalizers ();
51 /* Allocate MonoThreadsSyncs for another thread that are locked */
52 Thread t = new Thread (new ThreadStart (resurrect.Func));
56 /* Make sure that none of the other structures overlap with the original one */
57 Monitor.Enter (resurrect);
62 for (int i = 0; i < 100; i++) {
64 /* Make sure these are not collected */