3 # This is a stub script that allows .apps to be relocatable on OSX but still
4 # find the managed assembly.
6 # You should never have to edit this file directly as its generated by the
12 COCOASHARP_MODE=%COCOASHARP_MODE%
15 # Fetch the path relative to the launch point where this shell script exists.
16 APP_PATH=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+3] != "") { if (patharr[idx] != "/") {printf("%s/", patharr[idx]); idx++ }} }'`
18 # Fetch the app name (its our own name)
19 if [ "$X11_MODE" -eq "1" ]; then
20 APP_NAME=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+1] != "") {idx++} printf("%s", patharr[idx]); }'`
22 APP_NAME=`echo $0 | awk '{split($0,patharr,"/"); idx=1; while(patharr[idx+1] != "") {idx++} printf("%s.exe", patharr[idx]); }'`
25 # Setup the environment for MWF if needed
26 if [ "$MWF_MODE" -eq "1" ]; then
27 export MONO_MWF_USE_QUARTZ_BACKEND=1
31 # Setup the environment for Cocoa# if needed
32 if [ "$COCOASHARP_MODE" -eq "1" ]; then
33 export MONO_GDIP_USE_COCOA_BACKEND=1
34 export DYLD_LIBRARY_PATH=$PWD/$APP_PATH/Contents/Resources:$DYLD_LIBRARY_PATH
37 cd "$APP_PATH/Contents/Resources"
39 if [ "$X11_MODE" -eq "1" ]; then