Change the way how using declarators statements are generated to handle await in...
[mono.git] / mcs / mcs / flowanalysis.cs
1 //
2 // flowanalyis.cs: The control flow analysis code
3 //
4 // Author:
5 //   Martin Baulig (martin@ximian.com)
6 //   Raja R Harinath (rharinath@novell.com)
7 //
8 // Copyright 2001, 2002, 2003 Ximian, Inc.
9 // Copyright 2003-2008 Novell, Inc.
10 //
11
12 using System;
13 using System.Text;
14 using System.Collections.Generic;
15
16 namespace Mono.CSharp
17 {
18         // <summary>
19         //   A new instance of this class is created every time a new block is resolved
20         //   and if there's branching in the block's control flow.
21         // </summary>
22         public abstract class FlowBranching
23         {
24                 // <summary>
25                 //   The type of a FlowBranching.
26                 // </summary>
27                 public enum BranchingType : byte {
28                         // Normal (conditional or toplevel) block.
29                         Block,
30
31                         // Conditional.
32                         Conditional,
33
34                         // A loop block.
35                         Loop,
36
37                         // The statement embedded inside a loop
38                         Embedded,
39
40                         // part of a block headed by a jump target
41                         Labeled,
42
43                         // TryCatch block.
44                         TryCatch,
45
46                         // TryFinally, Using, Lock, CollectionForeach
47                         Exception,
48
49                         // Switch block.
50                         Switch,
51
52                         // The toplevel block of a function
53                         Toplevel,
54
55                         // An iterator block
56                         Iterator
57                 }
58
59                 // <summary>
60                 //   The type of one sibling of a branching.
61                 // </summary>
62                 public enum SiblingType : byte {
63                         Block,
64                         Conditional,
65                         SwitchSection,
66                         Try,
67                         Catch,
68                         Finally
69                 }
70
71                 public static FlowBranching CreateBranching (FlowBranching parent, BranchingType type, Block block, Location loc)
72                 {
73                         switch (type) {
74                         case BranchingType.Exception:
75                         case BranchingType.Labeled:
76                         case BranchingType.Toplevel:
77                         case BranchingType.TryCatch:
78                                 throw new InvalidOperationException ();
79
80                         case BranchingType.Switch:
81                                 return new FlowBranchingBreakable (parent, type, SiblingType.SwitchSection, block, loc);
82
83                         case BranchingType.Block:
84                                 return new FlowBranchingBlock (parent, type, SiblingType.Block, block, loc);
85
86                         case BranchingType.Loop:
87                                 return new FlowBranchingBreakable (parent, type, SiblingType.Conditional, block, loc);
88
89                         case BranchingType.Embedded:
90                                 return new FlowBranchingContinuable (parent, type, SiblingType.Conditional, block, loc);
91
92                         default:
93                                 return new FlowBranchingBlock (parent, type, SiblingType.Conditional, block, loc);
94                         }
95                 }
96
97                 // <summary>
98                 //   The type of this flow branching.
99                 // </summary>
100                 public readonly BranchingType Type;
101
102                 // <summary>
103                 //   The block this branching is contained in.  This may be null if it's not
104                 //   a top-level block and it doesn't declare any local variables.
105                 // </summary>
106                 public readonly Block Block;
107
108                 // <summary>
109                 //   The parent of this branching or null if this is the top-block.
110                 // </summary>
111                 public readonly FlowBranching Parent;
112
113                 // <summary>
114                 //   Start-Location of this flow branching.
115                 // </summary>
116                 public readonly Location Location;
117
118                 static int next_id = 0;
119                 int id;
120
121                 // <summary>
122                 //   The vector contains a BitArray with information about which local variables
123                 //   and parameters are already initialized at the current code position.
124                 // </summary>
125                 public class UsageVector {
126                         // <summary>
127                         //   The type of this branching.
128                         // </summary>
129                         public readonly SiblingType Type;
130
131                         // <summary>
132                         //   Start location of this branching.
133                         // </summary>
134                         public Location Location;
135
136                         // <summary>
137                         //   This is only valid for SwitchSection, Try, Catch and Finally.
138                         // </summary>
139                         public readonly Block Block;
140
141                         // <summary>
142                         //   The number of locals in this block.
143                         // </summary>
144                         public readonly int CountLocals;
145
146                         // <summary>
147                         //   If not null, then we inherit our state from this vector and do a
148                         //   copy-on-write.  If null, then we're the first sibling in a top-level
149                         //   block and inherit from the empty vector.
150                         // </summary>
151                         public readonly UsageVector InheritsFrom;
152
153                         // <summary>
154                         //   This is used to construct a list of UsageVector's.
155                         // </summary>
156                         public UsageVector Next;
157
158                         //
159                         // Private.
160                         //
161                         MyBitVector locals;
162                         bool is_unreachable;
163
164                         static int next_id = 0;
165                         int id;
166
167                         //
168                         // Normally, you should not use any of these constructors.
169                         //
170                         public UsageVector (SiblingType type, UsageVector parent, Block block, Location loc, int num_locals)
171                         {
172                                 this.Type = type;
173                                 this.Block = block;
174                                 this.Location = loc;
175                                 this.InheritsFrom = parent;
176                                 this.CountLocals = num_locals;
177
178                                 locals = num_locals == 0 
179                                         ? MyBitVector.Empty
180                                         : new MyBitVector (parent == null ? MyBitVector.Empty : parent.locals, num_locals);
181
182                                 if (parent != null)
183                                         is_unreachable = parent.is_unreachable;
184
185                                 id = ++next_id;
186
187                         }
188
189                         public UsageVector (SiblingType type, UsageVector parent, Block block, Location loc)
190                                 : this (type, parent, block, loc, parent.CountLocals)
191                         { }
192
193                         private UsageVector (MyBitVector locals, bool is_unreachable, Block block, Location loc)
194                         {
195                                 this.Type = SiblingType.Block;
196                                 this.Location = loc;
197                                 this.Block = block;
198
199                                 this.is_unreachable = is_unreachable;
200
201                                 this.locals = locals;
202
203                                 id = ++next_id;
204
205                         }
206
207                         // <summary>
208                         //   This does a deep copy of the usage vector.
209                         // </summary>
210                         public UsageVector Clone ()
211                         {
212                                 UsageVector retval = new UsageVector (Type, null, Block, Location, CountLocals);
213
214                                 retval.locals = locals.Clone ();
215                                 retval.is_unreachable = is_unreachable;
216
217                                 return retval;
218                         }
219
220                         public bool IsAssigned (VariableInfo var, bool ignoreReachability)
221                         {
222                                 if (!ignoreReachability && !var.IsParameter && IsUnreachable)
223                                         return true;
224
225                                 return var.IsAssigned (locals);
226                         }
227
228                         public void SetAssigned (VariableInfo var)
229                         {
230                                 if (!var.IsParameter && IsUnreachable)
231                                         return;
232
233                                 var.SetAssigned (locals);
234                         }
235
236                         public bool IsFieldAssigned (VariableInfo var, string name)
237                         {
238                                 if (!var.IsParameter && IsUnreachable)
239                                         return true;
240
241                                 return var.IsFieldAssigned (locals, name);
242                         }
243
244                         public void SetFieldAssigned (VariableInfo var, string name)
245                         {
246                                 if (!var.IsParameter && IsUnreachable)
247                                         return;
248
249                                 var.SetFieldAssigned (locals, name);
250                         }
251
252                         public bool IsUnreachable {
253                                 get { return is_unreachable; }
254                         }
255
256                         public void ResetBarrier ()
257                         {
258                                 is_unreachable = false;
259                         }
260
261                         public void Goto ()
262                         {
263                                 is_unreachable = true;
264                         }
265
266                         public static UsageVector MergeSiblings (UsageVector sibling_list, Location loc)
267                         {
268                                 if (sibling_list.Next == null)
269                                         return sibling_list;
270
271                                 MyBitVector locals = null;
272                                 bool is_unreachable = sibling_list.is_unreachable;
273
274                                 if (!sibling_list.IsUnreachable)
275                                         locals &= sibling_list.locals;
276
277                                 for (UsageVector child = sibling_list.Next; child != null; child = child.Next) {
278                                         is_unreachable &= child.is_unreachable;
279
280                                         if (!child.IsUnreachable)
281                                                 locals &= child.locals;
282                                 }
283
284                                 return new UsageVector (locals, is_unreachable, null, loc);
285                         }
286
287                         // <summary>
288                         //   Merges a child branching.
289                         // </summary>
290                         public UsageVector MergeChild (UsageVector child, bool overwrite)
291                         {
292                                 Report.Debug (2, "    MERGING CHILD EFFECTS", this, child, Type);
293
294                                 bool new_isunr = child.is_unreachable;
295
296                                 //
297                                 // We've now either reached the point after the branching or we will
298                                 // never get there since we always return or always throw an exception.
299                                 //
300                                 // If we can reach the point after the branching, mark all locals and
301                                 // parameters as initialized which have been initialized in all branches
302                                 // we need to look at (see above).
303                                 //
304
305                                 if ((Type == SiblingType.SwitchSection) && !new_isunr) {
306                                         Report.Error (163, Location,
307                                                       "Control cannot fall through from one " +
308                                                       "case label to another");
309                                         return child;
310                                 }
311
312                                 locals |= child.locals;
313
314                                 // throw away un-necessary information about variables in child blocks
315                                 if (locals.Count != CountLocals)
316                                         locals = new MyBitVector (locals, CountLocals);
317
318                                 if (overwrite)
319                                         is_unreachable = new_isunr;
320                                 else
321                                         is_unreachable |= new_isunr;
322
323                                 return child;
324                         }
325
326                         public void MergeOrigins (UsageVector o_vectors)
327                         {
328                                 Report.Debug (1, "  MERGING BREAK ORIGINS", this);
329
330                                 if (o_vectors == null)
331                                         return;
332
333                                 if (IsUnreachable && locals != null)
334                                         locals.SetAll (true);
335
336                                 for (UsageVector vector = o_vectors; vector != null; vector = vector.Next) {
337                                         Report.Debug (1, "    MERGING BREAK ORIGIN", vector);
338                                         if (vector.IsUnreachable)
339                                                 continue;
340                                         locals &= vector.locals;
341                                         is_unreachable &= vector.is_unreachable;
342                                 }
343
344                                 Report.Debug (1, "  MERGING BREAK ORIGINS DONE", this);
345                         }
346
347                         //
348                         // Debugging stuff.
349                         //
350
351                         public override string ToString ()
352                         {
353                                 return String.Format ("Vector ({0},{1},{2}-{3})", Type, id, is_unreachable, locals);
354                         }
355                 }
356
357                 // <summary>
358                 //   Creates a new flow branching which is contained in `parent'.
359                 //   You should only pass non-null for the `block' argument if this block
360                 //   introduces any new variables - in this case, we need to create a new
361                 //   usage vector with a different size than our parent's one.
362                 // </summary>
363                 protected FlowBranching (FlowBranching parent, BranchingType type, SiblingType stype,
364                                          Block block, Location loc)
365                 {
366                         Parent = parent;
367                         Block = block;
368                         Location = loc;
369                         Type = type;
370                         id = ++next_id;
371
372                         UsageVector vector;
373                         if (Block != null) {
374                                 UsageVector parent_vector = parent != null ? parent.CurrentUsageVector : null;
375                                 vector = new UsageVector (stype, parent_vector, Block, loc, Block.AssignableSlots);
376                         } else {
377                                 vector = new UsageVector (stype, Parent.CurrentUsageVector, null, loc);
378                         }
379
380                         AddSibling (vector);
381                 }
382
383                 public abstract UsageVector CurrentUsageVector {
384                         get;
385                 }                               
386
387                 // <summary>
388                 //   Creates a sibling of the current usage vector.
389                 // </summary>
390                 public virtual void CreateSibling (Block block, SiblingType type)
391                 {
392                         UsageVector vector = new UsageVector (
393                                 type, Parent.CurrentUsageVector, block, Location);
394                         AddSibling (vector);
395
396                         Report.Debug (1, "  CREATED SIBLING", CurrentUsageVector);
397                 }
398
399                 public void CreateSibling ()
400                 {
401                         CreateSibling (null, SiblingType.Conditional);
402                 }
403
404                 protected abstract void AddSibling (UsageVector uv);
405
406                 protected abstract UsageVector Merge ();
407
408                 public UsageVector MergeChild (FlowBranching child)
409                 {
410                         return CurrentUsageVector.MergeChild (child.Merge (), true);
411                 }
412
413                 public virtual bool CheckRethrow (Location loc)
414                 {
415                         return Parent.CheckRethrow (loc);
416                 }
417
418                 public virtual bool AddResumePoint (ResumableStatement stmt, out int pc)
419                 {
420                         return Parent.AddResumePoint (stmt, out pc);
421                 }
422
423                 // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...)
424                 public virtual bool AddBreakOrigin (UsageVector vector, Location loc)
425                 {
426                         return Parent.AddBreakOrigin (vector, loc);
427                 }
428
429                 // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...)
430                 public virtual bool AddContinueOrigin (UsageVector vector, Location loc)
431                 {
432                         return Parent.AddContinueOrigin (vector, loc);
433                 }
434
435                 // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...)
436                 public virtual bool AddReturnOrigin (UsageVector vector, ExitStatement stmt)
437                 {
438                         return Parent.AddReturnOrigin (vector, stmt);
439                 }
440
441                 // returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...)
442                 public virtual bool AddGotoOrigin (UsageVector vector, Goto goto_stmt)
443                 {
444                         return Parent.AddGotoOrigin (vector, goto_stmt);
445                 }
446
447                 public bool IsAssigned (VariableInfo vi)
448                 {
449                         return CurrentUsageVector.IsAssigned (vi, false);
450                 }
451
452                 public bool IsFieldAssigned (VariableInfo vi, string field_name)
453                 {
454                         return CurrentUsageVector.IsAssigned (vi, false) || CurrentUsageVector.IsFieldAssigned (vi, field_name);
455                 }
456
457                 protected static Report Report {
458                         get { return RootContext.ToplevelTypes.Compiler.Report; }
459                 }
460
461                 public void SetAssigned (VariableInfo vi)
462                 {
463                         CurrentUsageVector.SetAssigned (vi);
464                 }
465
466                 public void SetFieldAssigned (VariableInfo vi, string name)
467                 {
468                         CurrentUsageVector.SetFieldAssigned (vi, name);
469                 }
470
471 #if DEBUG
472                 public override string ToString ()
473                 {
474                         StringBuilder sb = new StringBuilder ();
475                         sb.Append (GetType ());
476                         sb.Append (" (");
477
478                         sb.Append (id);
479                         sb.Append (",");
480                         sb.Append (Type);
481                         if (Block != null) {
482                                 sb.Append (" - ");
483                                 sb.Append (Block.ID);
484                                 sb.Append (" - ");
485                                 sb.Append (Block.StartLocation);
486                         }
487                         sb.Append (" - ");
488                         // sb.Append (Siblings.Length);
489                         // sb.Append (" - ");
490                         sb.Append (CurrentUsageVector);
491                         sb.Append (")");
492                         return sb.ToString ();
493                 }
494 #endif
495
496                 public string Name {
497                         get { return String.Format ("{0} ({1}:{2}:{3})", GetType (), id, Type, Location); }
498                 }
499         }
500
501         public class FlowBranchingBlock : FlowBranching
502         {
503                 UsageVector sibling_list = null;
504
505                 public FlowBranchingBlock (FlowBranching parent, BranchingType type,
506                                            SiblingType stype, Block block, Location loc)
507                         : base (parent, type, stype, block, loc)
508                 { }
509
510                 public override UsageVector CurrentUsageVector {
511                         get { return sibling_list; }
512                 }
513
514                 protected override void AddSibling (UsageVector sibling)
515                 {
516                         if (sibling_list != null && sibling_list.Type == SiblingType.Block)
517                                 throw new InternalErrorException ("Blocks don't have sibling flow paths");
518                         sibling.Next = sibling_list;
519                         sibling_list = sibling;
520                 }
521
522                 public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt)
523                 {
524                         LabeledStatement stmt = Block == null ? null : Block.LookupLabel (goto_stmt.Target);
525                         if (stmt == null)
526                                 return Parent.AddGotoOrigin (vector, goto_stmt);
527
528                         // forward jump
529                         goto_stmt.SetResolvedTarget (stmt);
530                         stmt.AddUsageVector (vector);
531                         return false;
532                 }
533                 
534                 public static void Error_UnknownLabel (Location loc, string label, Report Report)
535                 {
536                         Report.Error(159, loc, "The label `{0}:' could not be found within the scope of the goto statement",
537                                 label);
538                 }
539
540                 protected override UsageVector Merge ()
541                 {
542                         Report.Debug (2, "  MERGING SIBLINGS", Name);
543                         UsageVector vector = UsageVector.MergeSiblings (sibling_list, Location);
544                         Report.Debug (2, "  MERGING SIBLINGS DONE", Name, vector);
545                         return vector;
546                 }
547         }
548
549         public class FlowBranchingBreakable : FlowBranchingBlock
550         {
551                 UsageVector break_origins;
552
553                 public FlowBranchingBreakable (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc)
554                         : base (parent, type, stype, block, loc)
555                 { }
556
557                 public override bool AddBreakOrigin (UsageVector vector, Location loc)
558                 {
559                         vector = vector.Clone ();
560                         vector.Next = break_origins;
561                         break_origins = vector;
562                         return false;
563                 }
564
565                 protected override UsageVector Merge ()
566                 {
567                         UsageVector vector = base.Merge ();
568                         vector.MergeOrigins (break_origins);
569                         return vector;
570                 }
571         }
572
573         public class FlowBranchingContinuable : FlowBranchingBlock
574         {
575                 UsageVector continue_origins;
576
577                 public FlowBranchingContinuable (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc)
578                         : base (parent, type, stype, block, loc)
579                 { }
580
581                 public override bool AddContinueOrigin (UsageVector vector, Location loc)
582                 {
583                         vector = vector.Clone ();
584                         vector.Next = continue_origins;
585                         continue_origins = vector;
586                         return false;
587                 }
588
589                 protected override UsageVector Merge ()
590                 {
591                         UsageVector vector = base.Merge ();
592                         vector.MergeOrigins (continue_origins);
593                         return vector;
594                 }
595         }
596
597         public class FlowBranchingLabeled : FlowBranchingBlock
598         {
599                 LabeledStatement stmt;
600                 UsageVector actual;
601
602                 public FlowBranchingLabeled (FlowBranching parent, LabeledStatement stmt)
603                         : base (parent, BranchingType.Labeled, SiblingType.Conditional, null, stmt.loc)
604                 {
605                         this.stmt = stmt;
606                         CurrentUsageVector.MergeOrigins (stmt.JumpOrigins);
607                         actual = CurrentUsageVector.Clone ();
608
609                         // stand-in for backward jumps
610                         CurrentUsageVector.ResetBarrier ();
611                 }
612
613                 public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt)
614                 {
615                         if (goto_stmt.Target != stmt.Name)
616                                 return Parent.AddGotoOrigin (vector, goto_stmt);
617
618                         // backward jump
619                         goto_stmt.SetResolvedTarget (stmt);
620                         actual.MergeOrigins (vector.Clone ());
621
622                         return false;
623                 }
624
625                 protected override UsageVector Merge ()
626                 {
627                         UsageVector vector = base.Merge ();
628
629                         if (actual.IsUnreachable)
630                                 Report.Warning (162, 2, stmt.loc, "Unreachable code detected");
631
632                         actual.MergeChild (vector, false);
633                         return actual;
634                 }
635         }
636
637         public class FlowBranchingIterator : FlowBranchingBlock
638         {
639                 readonly Iterator iterator;
640
641                 public FlowBranchingIterator (FlowBranching parent, Iterator iterator)
642                         : base (parent, BranchingType.Iterator, SiblingType.Block, iterator.Block, iterator.Location)
643                 {
644                         this.iterator = iterator;
645                 }
646
647                 public override bool AddResumePoint (ResumableStatement stmt, out int pc)
648                 {
649                         pc = iterator.AddResumePoint (stmt);
650                         return false;
651                 }
652         }
653
654         public class FlowBranchingToplevel : FlowBranchingBlock
655         {
656                 UsageVector return_origins;
657
658                 public FlowBranchingToplevel (FlowBranching parent, ParametersBlock stmt)
659                         : base (parent, BranchingType.Toplevel, SiblingType.Conditional, stmt, stmt.loc)
660                 {
661                 }
662
663                 public override bool CheckRethrow (Location loc)
664                 {
665                         Report.Error (156, loc, "A throw statement with no arguments is not allowed outside of a catch clause");
666                         return false;
667                 }
668
669                 public override bool AddResumePoint (ResumableStatement stmt, out int pc)
670                 {
671                         throw new InternalErrorException ("A yield in a non-iterator block");
672                 }
673
674                 public override bool AddBreakOrigin (UsageVector vector, Location loc)
675                 {
676                         Report.Error (139, loc, "No enclosing loop out of which to break or continue");
677                         return false;
678                 }
679
680                 public override bool AddContinueOrigin (UsageVector vector, Location loc)
681                 {
682                         Report.Error (139, loc, "No enclosing loop out of which to break or continue");
683                         return false;
684                 }
685
686                 public override bool AddReturnOrigin (UsageVector vector, ExitStatement stmt)
687                 {
688                         vector = vector.Clone ();
689                         vector.Location = stmt.loc;
690                         vector.Next = return_origins;
691                         return_origins = vector;
692                         return false;
693                 }
694
695                 public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt)
696                 {
697                         string name = goto_stmt.Target;
698                         LabeledStatement s = Block.LookupLabel (name);
699                         if (s != null)
700                                 throw new InternalErrorException ("Shouldn't get here");
701
702                         if (Parent == null) {
703                                 Error_UnknownLabel (goto_stmt.loc, name, Report);
704                                 return false;
705                         }
706
707                         int errors = Report.Errors;
708                         Parent.AddGotoOrigin (vector, goto_stmt);
709                         if (errors == Report.Errors)
710                                 Report.Error (1632, goto_stmt.loc, "Control cannot leave the body of an anonymous method");
711                         return false;
712                 }
713
714                 protected override UsageVector Merge ()
715                 {
716                         for (UsageVector origin = return_origins; origin != null; origin = origin.Next)
717                                 Block.ParametersBlock.CheckOutParameters (origin, origin.Location);
718
719                         UsageVector vector = base.Merge ();
720                         Block.ParametersBlock.CheckOutParameters (vector, Block.loc);
721                         // Note: we _do_not_ merge in the return origins
722                         return vector;
723                 }
724
725                 public bool End ()
726                 {
727                         return Merge ().IsUnreachable;
728                 }
729         }
730
731         public class FlowBranchingTryCatch : FlowBranchingBlock
732         {
733                 readonly TryCatch tc;
734
735                 public FlowBranchingTryCatch (FlowBranching parent, TryCatch stmt)
736                         : base (parent, BranchingType.Block, SiblingType.Try, null, stmt.loc)
737                 {
738                         this.tc = stmt;
739                 }
740
741                 public override bool CheckRethrow (Location loc)
742                 {
743                         return CurrentUsageVector.Next != null || Parent.CheckRethrow (loc);
744                 }
745
746                 public override bool AddResumePoint (ResumableStatement stmt, out int pc)
747                 {
748                         int errors = Report.Errors;
749                         Parent.AddResumePoint (tc.IsTryCatchFinally ? stmt : tc, out pc);
750                         if (errors == Report.Errors) {
751                                 if (stmt is AwaitStatement) {
752                                         if (CurrentUsageVector.Next != null) {
753                                                 Report.Error (1985, stmt.loc, "The `await' operator cannot be used in the body of a catch clause");
754                                         } else {
755                                                 this.tc.AddResumePoint (stmt, pc);
756                                         }
757                                 } else {
758                                         if (CurrentUsageVector.Next == null)
759                                                 Report.Error (1626, stmt.loc, "Cannot yield a value in the body of a try block with a catch clause");
760                                         else
761                                                 Report.Error (1631, stmt.loc, "Cannot yield a value in the body of a catch clause");
762                                 }
763                         }
764
765                         return true;
766                 }
767
768                 public override bool AddBreakOrigin (UsageVector vector, Location loc)
769                 {
770                         Parent.AddBreakOrigin (vector, loc);
771                         tc.SomeCodeFollows ();
772                         return true;
773                 }
774
775                 public override bool AddContinueOrigin (UsageVector vector, Location loc)
776                 {
777                         Parent.AddContinueOrigin (vector, loc);
778                         tc.SomeCodeFollows ();
779                         return true;
780                 }
781
782                 public override bool AddReturnOrigin (UsageVector vector, ExitStatement exit_stmt)
783                 {
784                         Parent.AddReturnOrigin (vector, exit_stmt);
785                         tc.SomeCodeFollows ();
786                         return true;
787                 }
788
789                 public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt)
790                 {
791                         Parent.AddGotoOrigin (vector, goto_stmt);
792                         return true;
793                 }
794         }
795
796         public  class FlowBranchingAsync : FlowBranchingBlock
797         {
798                 readonly AsyncInitializer async_init;
799
800                 public FlowBranchingAsync (FlowBranching parent, AsyncInitializer async_init)
801                         : base (parent, BranchingType.Block, SiblingType.Try, null, async_init.Location)
802                 {
803                         this.async_init = async_init;
804                 }
805 /*
806                 public override bool CheckRethrow (Location loc)
807                 {
808                         return CurrentUsageVector.Next != null || Parent.CheckRethrow (loc);
809                 }
810 */
811                 public override bool AddResumePoint (ResumableStatement stmt, out int pc)
812                 {
813                         pc = async_init.AddResumePoint (stmt);
814                         return true;
815                 }
816
817                 public override bool AddBreakOrigin (UsageVector vector, Location loc)
818                 {
819                         Parent.AddBreakOrigin (vector, loc);
820                         return true;
821                 }
822
823                 public override bool AddContinueOrigin (UsageVector vector, Location loc)
824                 {
825                         Parent.AddContinueOrigin (vector, loc);
826                         return true;
827                 }
828
829                 public override bool AddReturnOrigin (UsageVector vector, ExitStatement exit_stmt)
830                 {
831                         Parent.AddReturnOrigin (vector, exit_stmt);
832                         return true;
833                 }
834
835                 public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt)
836                 {
837                         Parent.AddGotoOrigin (vector, goto_stmt);
838                         return true;
839                 }
840         }
841
842         public class FlowBranchingTryFinally : FlowBranching
843         {
844                 ExceptionStatement stmt;
845                 UsageVector current_vector;
846                 UsageVector try_vector;
847                 UsageVector finally_vector;
848
849                 abstract class SavedOrigin {
850                         public readonly SavedOrigin Next;
851                         public readonly UsageVector Vector;
852
853                         protected SavedOrigin (SavedOrigin next, UsageVector vector)
854                         {
855                                 Next = next;
856                                 Vector = vector.Clone ();
857                         }
858
859                         protected abstract void DoPropagateFinally (FlowBranching parent);
860                         public void PropagateFinally (UsageVector finally_vector, FlowBranching parent)
861                         {
862                                 if (finally_vector != null)
863                                         Vector.MergeChild (finally_vector, false);
864                                 DoPropagateFinally (parent);
865                         }
866                 }
867
868                 class BreakOrigin : SavedOrigin {
869                         Location Loc;
870                         public BreakOrigin (SavedOrigin next, UsageVector vector, Location loc)
871                                 : base (next, vector)
872                         {
873                                 Loc = loc;
874                         }
875
876                         protected override void DoPropagateFinally (FlowBranching parent)
877                         {
878                                 parent.AddBreakOrigin (Vector, Loc);
879                         }
880                 }
881
882                 class ContinueOrigin : SavedOrigin {
883                         Location Loc;
884                         public ContinueOrigin (SavedOrigin next, UsageVector vector, Location loc)
885                                 : base (next, vector)
886                         {
887                                 Loc = loc;
888                         }
889
890                         protected override void DoPropagateFinally (FlowBranching parent)
891                         {
892                                 parent.AddContinueOrigin (Vector, Loc);
893                         }
894                 }
895
896                 class ReturnOrigin : SavedOrigin {
897                         public ExitStatement Stmt;
898
899                         public ReturnOrigin (SavedOrigin next, UsageVector vector, ExitStatement stmt)
900                                 : base (next, vector)
901                         {
902                                 Stmt = stmt;
903                         }
904
905                         protected override void DoPropagateFinally (FlowBranching parent)
906                         {
907                                 parent.AddReturnOrigin (Vector, Stmt);
908                         }
909                 }
910
911                 class GotoOrigin : SavedOrigin {
912                         public Goto Stmt;
913
914                         public GotoOrigin (SavedOrigin next, UsageVector vector, Goto stmt)
915                                 : base (next, vector)
916                         {
917                                 Stmt = stmt;
918                         }
919
920                         protected override void DoPropagateFinally (FlowBranching parent)
921                         {
922                                 parent.AddGotoOrigin (Vector, Stmt);
923                         }
924                 }
925
926                 SavedOrigin saved_origins;
927
928                 public FlowBranchingTryFinally (FlowBranching parent,
929                                                ExceptionStatement stmt)
930                         : base (parent, BranchingType.Exception, SiblingType.Try,
931                                 null, stmt.loc)
932                 {
933                         this.stmt = stmt;
934                 }
935
936                 protected override void AddSibling (UsageVector sibling)
937                 {
938                         switch (sibling.Type) {
939                         case SiblingType.Try:
940                                 try_vector = sibling;
941                                 break;
942                         case SiblingType.Finally:
943                                 finally_vector = sibling;
944                                 break;
945                         default:
946                                 throw new InvalidOperationException ();
947                         }
948                         current_vector = sibling;
949                 }
950
951                 public override UsageVector CurrentUsageVector {
952                         get { return current_vector; }
953                 }
954
955                 public override bool CheckRethrow (Location loc)
956                 {
957                         if (!Parent.CheckRethrow (loc))
958                                 return false;
959                         if (finally_vector == null)
960                                 return true;
961                         Report.Error (724, loc, "A throw statement with no arguments is not allowed inside of a finally clause nested inside of the innermost catch clause");
962                         return false;
963                 }
964
965                 public override bool AddResumePoint (ResumableStatement stmt, out int pc)
966                 {
967                         int errors = Report.Errors;
968                         Parent.AddResumePoint (this.stmt, out pc);
969                         if (errors == Report.Errors) {
970                                 if (finally_vector == null)
971                                         this.stmt.AddResumePoint (stmt, pc);
972                                 else {
973                                         if (stmt is AwaitStatement) {
974                                                 Report.Error (1984, stmt.loc, "The `await' operator cannot be used in the body of a finally clause");
975                                         } else {
976                                                 Report.Error (1625, stmt.loc, "Cannot yield in the body of a finally clause");
977                                         }
978                                 }
979                         }
980                         return true;
981                 }
982
983                 public override bool AddBreakOrigin (UsageVector vector, Location loc)
984                 {
985                         if (finally_vector != null) {
986                                 int errors = Report.Errors;
987                                 Parent.AddBreakOrigin (vector, loc);
988                                 if (errors == Report.Errors)
989                                         Report.Error (157, loc, "Control cannot leave the body of a finally clause");
990                         } else {
991                                 saved_origins = new BreakOrigin (saved_origins, vector, loc);
992                         }
993
994                         // either the loop test or a back jump will follow code
995                         stmt.SomeCodeFollows ();
996                         return true;
997                 }
998
999                 public override bool AddContinueOrigin (UsageVector vector, Location loc)
1000                 {
1001                         if (finally_vector != null) {
1002                                 int errors = Report.Errors;
1003                                 Parent.AddContinueOrigin (vector, loc);
1004                                 if (errors == Report.Errors)
1005                                         Report.Error (157, loc, "Control cannot leave the body of a finally clause");
1006                         } else {
1007                                 saved_origins = new ContinueOrigin (saved_origins, vector, loc);
1008                         }
1009
1010                         // either the loop test or a back jump will follow code
1011                         stmt.SomeCodeFollows ();
1012                         return true;
1013                 }
1014
1015                 public override bool AddReturnOrigin (UsageVector vector, ExitStatement exit_stmt)
1016                 {
1017                         if (finally_vector != null) {
1018                                 int errors = Report.Errors;
1019                                 Parent.AddReturnOrigin (vector, exit_stmt);
1020                                 if (errors == Report.Errors)
1021                                         exit_stmt.Error_FinallyClause (Report);
1022                         } else {
1023                                 saved_origins = new ReturnOrigin (saved_origins, vector, exit_stmt);
1024                         }
1025
1026                         // sets ec.NeedReturnLabel()
1027                         stmt.SomeCodeFollows ();
1028                         return true;
1029                 }
1030
1031                 public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt)
1032                 {
1033                         LabeledStatement s = current_vector.Block == null ? null : current_vector.Block.LookupLabel (goto_stmt.Target);
1034                         if (s != null)
1035                                 throw new InternalErrorException ("Shouldn't get here");
1036
1037                         if (finally_vector != null) {
1038                                 int errors = Report.Errors;
1039                                 Parent.AddGotoOrigin (vector, goto_stmt);
1040                                 if (errors == Report.Errors)
1041                                         Report.Error (157, goto_stmt.loc, "Control cannot leave the body of a finally clause");
1042                         } else {
1043                                 saved_origins = new GotoOrigin (saved_origins, vector, goto_stmt);
1044                         }
1045                         return true;
1046                 }
1047
1048                 protected override UsageVector Merge ()
1049                 {
1050                         UsageVector vector = try_vector.Clone ();
1051
1052                         if (finally_vector != null)
1053                                 vector.MergeChild (finally_vector, false);
1054
1055                         for (SavedOrigin origin = saved_origins; origin != null; origin = origin.Next)
1056                                 origin.PropagateFinally (finally_vector, Parent);
1057
1058                         return vector;
1059                 }
1060         }
1061
1062         // <summary>
1063         //   This is used by the flow analysis code to keep track of the type of local variables
1064         //   and variables.
1065         //
1066         //   The flow code uses a BitVector to keep track of whether a variable has been assigned
1067         //   or not.  This is easy for fundamental types (int, char etc.) or reference types since
1068         //   you can only assign the whole variable as such.
1069         //
1070         //   For structs, we also need to keep track of all its fields.  To do this, we allocate one
1071         //   bit for the struct itself (it's used if you assign/access the whole struct) followed by
1072         //   one bit for each of its fields.
1073         //
1074         //   This class computes this `layout' for each type.
1075         // </summary>
1076         public class TypeInfo
1077         {
1078                 public readonly TypeSpec Type;
1079
1080                 // <summary>
1081                 //   Total number of bits a variable of this type consumes in the flow vector.
1082                 // </summary>
1083                 public readonly int TotalLength;
1084
1085                 // <summary>
1086                 //   Number of bits the simple fields of a variable of this type consume
1087                 //   in the flow vector.
1088                 // </summary>
1089                 public readonly int Length;
1090
1091                 // <summary>
1092                 //   This is only used by sub-structs.
1093                 // </summary>
1094                 public readonly int Offset;
1095
1096                 // <summary>
1097                 //   If this is a struct.
1098                 // </summary>
1099                 public readonly bool IsStruct;       
1100
1101                 // <summary>
1102                 //   If this is a struct, all fields which are structs theirselves.
1103                 // </summary>
1104                 public TypeInfo[] SubStructInfo;
1105
1106                 readonly StructInfo struct_info;
1107                 private static Dictionary<TypeSpec, TypeInfo> type_hash;
1108                 
1109                 static TypeInfo ()
1110                 {
1111                         Reset ();
1112                 }
1113                 
1114                 public static void Reset ()
1115                 {
1116                         type_hash = new Dictionary<TypeSpec, TypeInfo> ();
1117                         StructInfo.field_type_hash = new Dictionary<TypeSpec, StructInfo> ();
1118                 }
1119
1120                 public static TypeInfo GetTypeInfo (TypeSpec type)
1121                 {
1122                         TypeInfo info;
1123                         if (type_hash.TryGetValue (type, out info))
1124                                 return info;
1125
1126                         info = new TypeInfo (type);
1127                         type_hash.Add (type, info);
1128                         return info;
1129                 }
1130
1131                 private TypeInfo (TypeSpec type)
1132                 {
1133                         this.Type = type;
1134
1135                         struct_info = StructInfo.GetStructInfo (type);
1136                         if (struct_info != null) {
1137                                 Length = struct_info.Length;
1138                                 TotalLength = struct_info.TotalLength;
1139                                 SubStructInfo = struct_info.StructFields;
1140                                 IsStruct = true;
1141                         } else {
1142                                 Length = 0;
1143                                 TotalLength = 1;
1144                                 IsStruct = false;
1145                         }
1146                 }
1147
1148                 TypeInfo (StructInfo struct_info, int offset)
1149                 {
1150                         this.struct_info = struct_info;
1151                         this.Offset = offset;
1152                         this.Length = struct_info.Length;
1153                         this.TotalLength = struct_info.TotalLength;
1154                         this.SubStructInfo = struct_info.StructFields;
1155                         this.Type = struct_info.Type;
1156                         this.IsStruct = true;
1157                 }
1158
1159                 public int GetFieldIndex (string name)
1160                 {
1161                         if (struct_info == null)
1162                                 return 0;
1163
1164                         return struct_info [name];
1165                 }
1166
1167                 public TypeInfo GetSubStruct (string name)
1168                 {
1169                         if (struct_info == null)
1170                                 return null;
1171
1172                         return struct_info.GetStructField (name);
1173                 }
1174
1175                 // <summary>
1176                 //   A struct's constructor must always assign all fields.
1177                 //   This method checks whether it actually does so.
1178                 // </summary>
1179                 public bool IsFullyInitialized (BlockContext ec, VariableInfo vi, Location loc)
1180                 {
1181                         if (struct_info == null)
1182                                 return true;
1183
1184                         bool ok = true;
1185                         FlowBranching branching = ec.CurrentBranching;
1186                         for (int i = 0; i < struct_info.Count; i++) {
1187                                 var field = struct_info.Fields [i];
1188
1189                                 // Fixed size buffers are not subject to definite assignment checking
1190                                 if (field is FixedFieldSpec)
1191                                         continue;
1192
1193                                 if (!branching.IsFieldAssigned (vi, field.Name)) {
1194                                         if (field.MemberDefinition is Property.BackingField) {
1195                                                 ec.Report.Error (843, loc,
1196                                                         "An automatically implemented property `{0}' must be fully assigned before control leaves the constructor. Consider calling the default struct contructor from a constructor initializer",
1197                                                         field.GetSignatureForError ());
1198                                         } else {
1199                                                 ec.Report.Error (171, loc,
1200                                                         "Field `{0}' must be fully assigned before control leaves the constructor",
1201                                                         field.GetSignatureForError ());
1202                                         }
1203                                         ok = false;
1204                                 }
1205                         }
1206
1207                         return ok;
1208                 }
1209
1210                 public override string ToString ()
1211                 {
1212                         return String.Format ("TypeInfo ({0}:{1}:{2}:{3})",
1213                                               Type, Offset, Length, TotalLength);
1214                 }
1215
1216                 class StructInfo {
1217                         public readonly TypeSpec Type;
1218                         public readonly FieldSpec[] Fields;
1219                         public readonly TypeInfo[] StructFields;
1220                         public readonly int Count;
1221                         public readonly int CountPublic;
1222                         public readonly int CountNonPublic;
1223                         public readonly int Length;
1224                         public readonly int TotalLength;
1225                         public readonly bool HasStructFields;
1226
1227                         public static Dictionary<TypeSpec, StructInfo> field_type_hash;
1228                         private Dictionary<string, TypeInfo> struct_field_hash;
1229                         private Dictionary<string, int> field_hash;
1230
1231                         protected bool InTransit = false;
1232
1233                         // Private constructor.  To save memory usage, we only need to create one instance
1234                         // of this class per struct type.
1235                         private StructInfo (TypeSpec type)
1236                         {
1237                                 this.Type = type;
1238
1239                                 field_type_hash.Add (type, this);
1240
1241                                 TypeContainer tc = type.MemberDefinition as TypeContainer;
1242
1243                                 var public_fields = new List<FieldSpec> ();
1244                                 var non_public_fields = new List<FieldSpec> ();
1245
1246                                 if (tc != null) {
1247                                         var fields = tc.Fields;
1248
1249                                         if (fields != null) {
1250                                                 foreach (FieldBase field in fields) {
1251                                                         if ((field.ModFlags & Modifiers.STATIC) != 0)
1252                                                                 continue;
1253                                                         if ((field.ModFlags & Modifiers.PUBLIC) != 0)
1254                                                                 public_fields.Add (field.Spec);
1255                                                         else
1256                                                                 non_public_fields.Add (field.Spec);
1257                                                 }
1258                                         }
1259                                 }
1260
1261                                 CountPublic = public_fields.Count;
1262                                 CountNonPublic = non_public_fields.Count;
1263                                 Count = CountPublic + CountNonPublic;
1264
1265                                 Fields = new FieldSpec[Count];
1266                                 public_fields.CopyTo (Fields, 0);
1267                                 non_public_fields.CopyTo (Fields, CountPublic);
1268
1269                                 struct_field_hash = new Dictionary<string, TypeInfo> ();
1270                                 field_hash = new Dictionary<string, int> ();
1271
1272                                 Length = 0;
1273                                 StructFields = new TypeInfo [Count];
1274                                 StructInfo[] sinfo = new StructInfo [Count];
1275
1276                                 InTransit = true;
1277
1278                                 for (int i = 0; i < Count; i++) {
1279                                         var field = Fields [i];
1280
1281                                         sinfo [i] = GetStructInfo (field.MemberType);
1282                                         if (sinfo [i] == null)
1283                                                 field_hash.Add (field.Name, ++Length);
1284                                         else if (sinfo [i].InTransit) {
1285                                                 sinfo [i] = null;
1286                                                 return;
1287                                         }
1288                                 }
1289
1290                                 InTransit = false;
1291
1292                                 TotalLength = Length + 1;
1293                                 for (int i = 0; i < Count; i++) {
1294                                         var field = Fields [i];
1295
1296                                         if (sinfo [i] == null)
1297                                                 continue;
1298
1299                                         field_hash.Add (field.Name, TotalLength);
1300
1301                                         HasStructFields = true;
1302                                         StructFields [i] = new TypeInfo (sinfo [i], TotalLength);
1303                                         struct_field_hash.Add (field.Name, StructFields [i]);
1304                                         TotalLength += sinfo [i].TotalLength;
1305                                 }
1306                         }
1307
1308                         public int this [string name] {
1309                                 get {
1310                                         int val;
1311                                         if (!field_hash.TryGetValue (name, out val))
1312                                                 return 0;
1313
1314                                         return val;
1315                                 }
1316                         }
1317
1318                         public TypeInfo GetStructField (string name)
1319                         {
1320                                 TypeInfo ti;
1321                                 if (struct_field_hash.TryGetValue (name, out ti))
1322                                         return ti;
1323
1324                                 return null;
1325                         }
1326
1327                         public static StructInfo GetStructInfo (TypeSpec type)
1328                         {
1329                                 if (!type.IsStruct || type.BuiltinType > 0)
1330                                         return null;
1331
1332                                 StructInfo info;
1333                                 if (field_type_hash.TryGetValue (type, out info))
1334                                         return info;
1335
1336                                 return new StructInfo (type);
1337                         }
1338                 }
1339         }
1340
1341         // <summary>
1342         //   This is used by the flow analysis code to store information about a single local variable
1343         //   or parameter.  Depending on the variable's type, we need to allocate one or more elements
1344         //   in the BitVector - if it's a fundamental or reference type, we just need to know whether
1345         //   it has been assigned or not, but for structs, we need this information for each of its fields.
1346         // </summary>
1347         public class VariableInfo {
1348                 public readonly string Name;
1349                 public readonly TypeInfo TypeInfo;
1350
1351                 // <summary>
1352                 //   The bit offset of this variable in the flow vector.
1353                 // </summary>
1354                 public readonly int Offset;
1355
1356                 // <summary>
1357                 //   The number of bits this variable needs in the flow vector.
1358                 //   The first bit always specifies whether the variable as such has been assigned while
1359                 //   the remaining bits contain this information for each of a struct's fields.
1360                 // </summary>
1361                 public readonly int Length;
1362
1363                 // <summary>
1364                 //   If this is a parameter of local variable.
1365                 // </summary>
1366                 public readonly bool IsParameter;
1367
1368                 public readonly LocalVariable LocalInfo;
1369
1370                 readonly VariableInfo Parent;
1371                 VariableInfo[] sub_info;
1372
1373                 bool is_ever_assigned;
1374                 public bool IsEverAssigned {
1375                         get { return is_ever_assigned; }
1376                 }
1377
1378                 protected VariableInfo (string name, TypeSpec type, int offset)
1379                 {
1380                         this.Name = name;
1381                         this.Offset = offset;
1382                         this.TypeInfo = TypeInfo.GetTypeInfo (type);
1383
1384                         Length = TypeInfo.TotalLength;
1385
1386                         Initialize ();
1387                 }
1388
1389                 protected VariableInfo (VariableInfo parent, TypeInfo type)
1390                 {
1391                         this.Name = parent.Name;
1392                         this.TypeInfo = type;
1393                         this.Offset = parent.Offset + type.Offset;
1394                         this.Parent = parent;
1395                         this.Length = type.TotalLength;
1396
1397                         this.IsParameter = parent.IsParameter;
1398                         this.LocalInfo = parent.LocalInfo;
1399
1400                         Initialize ();
1401                 }
1402
1403                 protected void Initialize ()
1404                 {
1405                         TypeInfo[] sub_fields = TypeInfo.SubStructInfo;
1406                         if (sub_fields != null) {
1407                                 sub_info = new VariableInfo [sub_fields.Length];
1408                                 for (int i = 0; i < sub_fields.Length; i++) {
1409                                         if (sub_fields [i] != null)
1410                                                 sub_info [i] = new VariableInfo (this, sub_fields [i]);
1411                                 }
1412                         } else
1413                                 sub_info = new VariableInfo [0];
1414                 }
1415
1416                 public VariableInfo (LocalVariable local_info, int offset)
1417                         : this (local_info.Name, local_info.Type, offset)
1418                 {
1419                         this.LocalInfo = local_info;
1420                         this.IsParameter = false;
1421                 }
1422
1423                 public VariableInfo (ParametersCompiled ip, int i, int offset)
1424                         : this (ip.FixedParameters [i].Name, ip.Types [i], offset)
1425                 {
1426                         this.IsParameter = true;
1427                 }
1428
1429                 public bool IsAssigned (ResolveContext ec)
1430                 {
1431                         return !ec.DoFlowAnalysis ||
1432                                 (ec.OmitStructFlowAnalysis && TypeInfo.Type.IsStruct) ||
1433                                 ec.CurrentBranching.IsAssigned (this);
1434                 }
1435
1436                 public bool IsAssigned (ResolveContext ec, Location loc)
1437                 {
1438                         if (IsAssigned (ec))
1439                                 return true;
1440
1441                         ec.Report.Error (165, loc,
1442                                       "Use of unassigned local variable `" + Name + "'");
1443                         ec.CurrentBranching.SetAssigned (this);
1444                         return false;
1445                 }
1446
1447                 public bool IsAssigned (MyBitVector vector)
1448                 {
1449                         if (vector == null)
1450                                 return true;
1451
1452                         if (vector [Offset])
1453                                 return true;
1454
1455                         // FIXME: Fix SetFieldAssigned to set the whole range like SetAssigned below. Then, get rid of this stanza
1456                         for (VariableInfo parent = Parent; parent != null; parent = parent.Parent) {
1457                                 if (vector [parent.Offset]) {
1458                                         // 'parent' is assigned, but someone forgot to note that all its components are assigned too
1459                                         parent.SetAssigned (vector);
1460                                         return true;
1461                                 }
1462                         }
1463
1464                         // Return unless this is a struct.
1465                         if (!TypeInfo.IsStruct)
1466                                 return false;
1467
1468                         // Ok, so each field must be assigned.
1469                         for (int i = 0; i < TypeInfo.Length; i++) {
1470                                 if (!vector [Offset + i + 1])
1471                                         return false;
1472                         }
1473
1474                         // Ok, now check all fields which are structs.
1475                         for (int i = 0; i < sub_info.Length; i++) {
1476                                 VariableInfo sinfo = sub_info [i];
1477                                 if (sinfo == null)
1478                                         continue;
1479
1480                                 if (!sinfo.IsAssigned (vector))
1481                                         return false;
1482                         }
1483
1484                         vector [Offset] = true;
1485                         is_ever_assigned = true;
1486                         return true;
1487                 }
1488
1489                 public void SetAssigned (ResolveContext ec)
1490                 {
1491                         if (ec.DoFlowAnalysis)
1492                                 ec.CurrentBranching.SetAssigned (this);
1493                 }
1494
1495                 public void SetAssigned (MyBitVector vector)
1496                 {
1497                         if (Length == 1)
1498                                 vector [Offset] = true;
1499                         else
1500                                 vector.SetRange (Offset, Length);
1501                         is_ever_assigned = true;
1502                 }
1503
1504                 public bool IsFieldAssigned (ResolveContext ec, string name, Location loc)
1505                 {
1506                         if (!ec.DoFlowAnalysis ||
1507                                 ec.OmitStructFlowAnalysis && TypeInfo.IsStruct ||
1508                                 ec.CurrentBranching.IsFieldAssigned (this, name))
1509                                 return true;
1510
1511                         ec.Report.Error (170, loc,
1512                                       "Use of possibly unassigned field `" + name + "'");
1513                         ec.CurrentBranching.SetFieldAssigned (this, name);
1514                         return false;
1515                 }
1516
1517                 public bool IsFieldAssigned (MyBitVector vector, string field_name)
1518                 {
1519                         int field_idx = TypeInfo.GetFieldIndex (field_name);
1520
1521                         if (field_idx == 0)
1522                                 return true;
1523
1524                         return vector [Offset + field_idx];
1525                 }
1526
1527                 public void SetFieldAssigned (ResolveContext ec, string name)
1528                 {
1529                         if (ec.DoFlowAnalysis)
1530                                 ec.CurrentBranching.SetFieldAssigned (this, name);
1531                 }
1532
1533                 public void SetFieldAssigned (MyBitVector vector, string field_name)
1534                 {
1535                         int field_idx = TypeInfo.GetFieldIndex (field_name);
1536
1537                         if (field_idx == 0)
1538                                 return;
1539
1540                         vector [Offset + field_idx] = true;
1541                         is_ever_assigned = true;
1542                 }
1543
1544                 public VariableInfo GetSubStruct (string name)
1545                 {
1546                         TypeInfo type = TypeInfo.GetSubStruct (name);
1547
1548                         if (type == null)
1549                                 return null;
1550
1551                         return new VariableInfo (this, type);
1552                 }
1553
1554                 public override string ToString ()
1555                 {
1556                         return String.Format ("VariableInfo ({0}:{1}:{2}:{3}:{4})",
1557                                               Name, TypeInfo, Offset, Length, IsParameter);
1558                 }
1559         }
1560
1561         // <summary>
1562         //   This is a special bit vector which can inherit from another bit vector doing a
1563         //   copy-on-write strategy.  The inherited vector may have a smaller size than the
1564         //   current one.
1565         // </summary>
1566         public class MyBitVector {
1567                 public readonly int Count;
1568                 public static readonly MyBitVector Empty = new MyBitVector ();
1569
1570                 // Invariant: vector != null => vector.Count == Count
1571                 // Invariant: vector == null || shared == null
1572                 //            i.e., at most one of 'vector' and 'shared' can be non-null.  They can both be null -- that means all-ones
1573                 // The object in 'shared' cannot be modified, while 'vector' can be freely modified
1574                 System.Collections.BitArray vector, shared;
1575
1576                 MyBitVector ()
1577                 {
1578                         shared = new System.Collections.BitArray (0, false);
1579                 }
1580
1581                 public MyBitVector (MyBitVector InheritsFrom, int Count)
1582                 {
1583                         if (InheritsFrom != null)
1584                                 shared = InheritsFrom.MakeShared (Count);
1585
1586                         this.Count = Count;
1587                 }
1588
1589                 System.Collections.BitArray MakeShared (int new_count)
1590                 {
1591                         // Post-condition: vector == null
1592
1593                         // ensure we don't leak out dirty bits from the BitVector we inherited from
1594                         if (new_count > Count &&
1595                             ((shared != null && shared.Count > Count) ||
1596                              (shared == null && vector == null)))
1597                                 initialize_vector ();
1598
1599                         if (vector != null) {
1600                                 shared = vector;
1601                                 vector = null;
1602                         }
1603
1604                         return shared;
1605                 }
1606
1607                 // <summary>
1608                 //   Get/set bit `index' in the bit vector.
1609                 // </summary>
1610                 public bool this [int index] {
1611                         get {
1612                                 if (index >= Count)
1613                                         // FIXME: Disabled due to missing anonymous method flow analysis
1614                                         // throw new ArgumentOutOfRangeException ();
1615                                         return true; 
1616
1617                                 if (vector != null)
1618                                         return vector [index];
1619                                 if (shared == null)
1620                                         return true;
1621                                 if (index < shared.Count)
1622                                         return shared [index];
1623                                 return false;
1624                         }
1625
1626                         set {
1627                                 // Only copy the vector if we're actually modifying it.
1628                                 if (this [index] != value) {
1629                                         if (vector == null)
1630                                                 initialize_vector ();
1631                                         vector [index] = value;
1632                                 }
1633                         }
1634                 }
1635
1636                 // <summary>
1637                 //   Performs an `or' operation on the bit vector.  The `new_vector' may have a
1638                 //   different size than the current one.
1639                 // </summary>
1640                 private MyBitVector Or (MyBitVector new_vector)
1641                 {
1642                         if (Count == 0 || new_vector.Count == 0)
1643                                 return this;
1644
1645                         var o = new_vector.vector != null ? new_vector.vector : new_vector.shared;
1646
1647                         if (o == null) {
1648                                 int n = new_vector.Count;
1649                                 if (n < Count) {
1650                                         for (int i = 0; i < n; ++i)
1651                                                 this [i] = true;
1652                                 } else {
1653                                         SetAll (true);
1654                                 }
1655                                 return this;
1656                         }
1657
1658                         if (Count == o.Count) {
1659                                 if (vector == null) {
1660                                         if (shared == null)
1661                                                 return this;
1662                                         initialize_vector ();
1663                                 }
1664                                 vector.Or (o);
1665                                 return this;
1666                         }
1667
1668                         int min = o.Count;
1669                         if (Count < min)
1670                                 min = Count;
1671
1672                         for (int i = 0; i < min; i++) {
1673                                 if (o [i])
1674                                         this [i] = true;
1675                         }
1676
1677                         return this;
1678                 }
1679
1680                 // <summary>
1681                 //   Performs an `and' operation on the bit vector.  The `new_vector' may have
1682                 //   a different size than the current one.
1683                 // </summary>
1684                 private MyBitVector And (MyBitVector new_vector)
1685                 {
1686                         if (Count == 0)
1687                                 return this;
1688
1689                         var o = new_vector.vector != null ? new_vector.vector : new_vector.shared;
1690
1691                         if (o == null) {
1692                                 for (int i = new_vector.Count; i < Count; ++i)
1693                                         this [i] = false;
1694                                 return this;
1695                         }
1696
1697                         if (o.Count == 0) {
1698                                 SetAll (false);
1699                                 return this;
1700                         }
1701
1702                         if (Count == o.Count) {
1703                                 if (vector == null) {
1704                                         if (shared == null) {
1705                                                 shared = new_vector.MakeShared (Count);
1706                                                 return this;
1707                                         }
1708                                         initialize_vector ();
1709                                 }
1710                                 vector.And (o);
1711                                 return this;
1712                         }
1713
1714                         int min = o.Count;
1715                         if (Count < min)
1716                                 min = Count;
1717
1718                         for (int i = 0; i < min; i++) {
1719                                 if (! o [i])
1720                                         this [i] = false;
1721                         }
1722
1723                         for (int i = min; i < Count; i++)
1724                                 this [i] = false;
1725
1726                         return this;
1727                 }
1728
1729                 public static MyBitVector operator & (MyBitVector a, MyBitVector b)
1730                 {
1731                         if (a == b)
1732                                 return a;
1733                         if (a == null)
1734                                 return b.Clone ();
1735                         if (b == null)
1736                                 return a.Clone ();
1737                         if (a.Count > b.Count)
1738                                 return a.Clone ().And (b);
1739                         else
1740                                 return b.Clone ().And (a);                                      
1741                 }
1742
1743                 public static MyBitVector operator | (MyBitVector a, MyBitVector b)
1744                 {
1745                         if (a == b)
1746                                 return a;
1747                         if (a == null)
1748                                 return new MyBitVector (null, b.Count);
1749                         if (b == null)
1750                                 return new MyBitVector (null, a.Count);
1751                         if (a.Count > b.Count)
1752                                 return a.Clone ().Or (b);
1753                         else
1754                                 return b.Clone ().Or (a);
1755                 }
1756
1757                 public MyBitVector Clone ()
1758                 {
1759                         return Count == 0 ? Empty : new MyBitVector (this, Count);
1760                 }
1761
1762                 public void SetRange (int offset, int length)
1763                 {
1764                         if (offset > Count || offset + length > Count)
1765                                 throw new ArgumentOutOfRangeException ("flow-analysis");
1766
1767                         if (shared == null && vector == null)
1768                                 return;
1769
1770                         int i = 0;
1771                         if (shared != null) {
1772                                 if (offset + length <= shared.Count) {
1773                                         for (; i < length; ++i)
1774                                                 if (!shared [i+offset])
1775                                                     break;
1776                                         if (i == length)
1777                                                 return;
1778                                 }
1779                                 initialize_vector ();
1780                         }
1781                         for (; i < length; ++i)
1782                                 vector [i+offset] = true;
1783
1784                 }
1785
1786                 public void SetAll (bool value)
1787                 {
1788                         // Don't clobber Empty
1789                         if (Count == 0)
1790                                 return;
1791                         shared = value ? null : Empty.MakeShared (Count);
1792                         vector = null;
1793                 }
1794
1795                 void initialize_vector ()
1796                 {
1797                         // Post-condition: vector != null
1798                         if (shared == null) {
1799                                 vector = new System.Collections.BitArray (Count, true);
1800                                 return;
1801                         }
1802
1803                         vector = new System.Collections.BitArray (shared);
1804                         if (Count != vector.Count)
1805                                 vector.Length = Count;
1806                         shared = null;
1807                 }
1808
1809                 StringBuilder Dump (StringBuilder sb)
1810                 {
1811                         var dump = vector == null ? shared : vector;
1812                         if (dump == null)
1813                                 return sb.Append ("/");
1814                         if (dump == shared)
1815                                 sb.Append ("=");
1816                         for (int i = 0; i < dump.Count; i++)
1817                                 sb.Append (dump [i] ? "1" : "0");
1818                         return sb;
1819                 }
1820
1821                 public override string ToString ()
1822                 {
1823                         return Dump (new StringBuilder ("{")).Append ("}").ToString ();
1824                 }
1825         }
1826 }