2002-08-15 Tim Coleman <tim@timcoleman.com>
[mono.git] / mcs / mcs / codegen.cs
1 //
2 // codegen.cs: The code generator
3 //
4 // Author:
5 //   Miguel de Icaza (miguel@ximian.com)
6 //
7 // (C) 2001 Ximian, Inc.
8 //
9
10 using System;
11 using System.Collections;
12 using System.Reflection;
13 using System.Reflection.Emit;
14 using System.Diagnostics.SymbolStore;
15
16 namespace Mono.CSharp {
17
18         /// <summary>
19         ///    Code generator class.
20         /// </summary>
21         public class CodeGen {
22                 static AppDomain current_domain;
23                 public static AssemblyBuilder AssemblyBuilder;
24                 public static ModuleBuilder   ModuleBuilder;
25
26                 static public ISymbolWriter SymbolWriter;
27
28                 public static string Basename (string name)
29                 {
30                         int pos = name.LastIndexOf ("/");
31
32                         if (pos != -1)
33                                 return name.Substring (pos + 1);
34
35                         pos = name.LastIndexOf ("\\");
36                         if (pos != -1)
37                                 return name.Substring (pos + 1);
38
39                         return name;
40                 }
41
42                 public static string Dirname (string name)
43                 {
44                         int pos = name.LastIndexOf ("/");
45
46                         if (pos != -1)
47                                 return name.Substring (0, pos);
48
49                         pos = name.LastIndexOf ("\\");
50                         if (pos != -1)
51                                 return name.Substring (0, pos);
52
53                         return ".";
54                 }
55
56                 static string TrimExt (string name)
57                 {
58                         int pos = name.LastIndexOf (".");
59
60                         return name.Substring (0, pos);
61                 }
62
63                 static public string FileName;
64
65                 //
66                 // This routine initializes the Mono runtime SymbolWriter.
67                 //
68                 static void InitMonoSymbolWriter (string basename, string[] debug_args)
69                 {
70                         string symbol_output = basename + "-debug.s";
71
72                         Type itype = SymbolWriter.GetType ();
73                         if (itype == null)
74                                 return;
75
76                         Type[] arg_types = new Type [2];
77                         arg_types [0] = typeof (string);
78                         arg_types [1] = typeof (string[]);
79
80                         MethodInfo initialize = itype.GetMethod ("Initialize", arg_types);
81                         if (initialize == null)
82                                 return;
83
84                         object[] args = new object [2];
85                         args [0] = symbol_output;
86                         args [1] = debug_args;
87
88                         initialize.Invoke (SymbolWriter, args);
89                 }
90
91                 //
92                 // Initializes the symbol writer
93                 //
94                 static void InitializeSymbolWriter (string basename, string[] args)
95                 {
96                         SymbolWriter = ModuleBuilder.GetSymWriter ();
97
98                         //
99                         // If we got an ISymbolWriter instance, initialize it.
100                         //
101                         if (SymbolWriter == null)
102                                 return;
103                         
104                         //
105                         // Due to lacking documentation about the first argument of the
106                         // Initialize method, we cannot use Microsoft's default symbol
107                         // writer yet.
108                         //
109                         // If we're using the mono symbol writer, the SymbolWriter object
110                         // is of type MonoSymbolWriter - but that's defined in a dynamically
111                         // loaded DLL - that's why we're doing a comparision based on the type
112                         // name here instead of using `SymbolWriter is MonoSymbolWriter'.
113                         //
114                         Type sym_type = ((object) SymbolWriter).GetType ();
115                         
116                         switch (sym_type.Name){
117                         case "MonoSymbolWriter":
118                                 InitMonoSymbolWriter (basename, args);
119                                 break;
120
121                         default:
122                                 Report.Error (
123                                         -18, "Cannot generate debugging information on this platform");
124                                 break;
125                         }
126                 }
127
128                 //
129                 // Initializes the code generator variables
130                 //
131                 static public void Init (string name, string output, bool want_debugging_support,
132                                          string[] debug_args)
133                 {
134                         AssemblyName an;
135
136                         FileName = output;
137                         an = new AssemblyName ();
138                         an.Name = TrimExt (Basename (name));
139                         current_domain = AppDomain.CurrentDomain;
140                         AssemblyBuilder = current_domain.DefineDynamicAssembly (
141                                 an, AssemblyBuilderAccess.RunAndSave, Dirname (name));
142
143                         //
144                         // Pass a path-less name to DefineDynamicModule.  Wonder how
145                         // this copes with output in different directories then.
146                         // FIXME: figure out how this copes with --output /tmp/blah
147                         //
148                         // If the third argument is true, the ModuleBuilder will dynamically
149                         // load the default symbol writer.
150                         //
151                         ModuleBuilder = AssemblyBuilder.DefineDynamicModule (
152                                 Basename (name), Basename (output), want_debugging_support);
153
154                         if (want_debugging_support)
155                                 InitializeSymbolWriter (an.Name, debug_args);
156                 }
157
158                 static public void Save (string name)
159                 {
160                         try {
161                                 AssemblyBuilder.Save (Basename (name));
162                         } catch (System.IO.IOException io){
163                                 Report.Error (16, "Coult not write to file `"+name+"', cause: " + io.Message);
164                         }
165                 }
166
167                 static public void SaveSymbols ()
168                 {
169                         if (SymbolWriter != null) {
170                                 // If we have a symbol writer, call its Close() method to write
171                                 // the symbol file to disk.
172                                 //
173                                 // When using Mono's default symbol writer, the Close() method must
174                                 // be called after the assembly has already been written to disk since
175                                 // it opens the assembly and reads its metadata.
176                                 SymbolWriter.Close ();
177                         }
178                 }
179         }
180
181         /// <summary>
182         ///   An Emit Context is created for each body of code (from methods,
183         ///   properties bodies, indexer bodies or constructor bodies)
184         /// </summary>
185         public class EmitContext {
186                 public DeclSpace DeclSpace;
187                 public TypeContainer TypeContainer;
188                 public ILGenerator   ig;
189
190                 /// <summary>
191                 ///   This variable tracks the `checked' state of the compilation,
192                 ///   it controls whether we should generate code that does overflow
193                 ///   checking, or if we generate code that ignores overflows.
194                 ///
195                 ///   The default setting comes from the command line option to generate
196                 ///   checked or unchecked code plus any source code changes using the
197                 ///   checked/unchecked statements or expressions.   Contrast this with
198                 ///   the ConstantCheckState flag.
199                 /// </summary>
200                 
201                 public bool CheckState;
202
203                 /// <summary>
204                 ///   The constant check state is always set to `true' and cant be changed
205                 ///   from the command line.  The source code can change this setting with
206                 ///   the `checked' and `unchecked' statements and expressions. 
207                 /// </summary>
208                 public bool ConstantCheckState;
209
210                 /// <summary>
211                 ///   Whether we are emitting code inside a static or instance method
212                 /// </summary>
213                 public bool IsStatic;
214
215                 /// <summary>
216                 ///   Whether we are emitting a field initializer
217                 /// </summary>
218                 public bool IsFieldInitializer;
219
220                 /// <summary>
221                 ///   The value that is allowed to be returned or NULL if there is no
222                 ///   return type.
223                 /// </summary>
224                 public Type ReturnType;
225
226                 /// <summary>
227                 ///   Points to the Type (extracted from the TypeContainer) that
228                 ///   declares this body of code
229                 /// </summary>
230                 public Type ContainerType;
231                 
232                 /// <summary>
233                 ///   Whether this is generating code for a constructor
234                 /// </summary>
235                 public bool IsConstructor;
236
237                 /// <summary>
238                 ///   Whether we're control flow analysis enabled
239                 /// </summary>
240                 public bool DoFlowAnalysis;
241                 
242                 /// <summary>
243                 ///   Keeps track of the Type to LocalBuilder temporary storage created
244                 ///   to store structures (used to compute the address of the structure
245                 ///   value on structure method invocations)
246                 /// </summary>
247                 public Hashtable temporary_storage;
248
249                 public Block CurrentBlock;
250
251                 /// <summary>
252                 ///   The location where we store the return value.
253                 /// </summary>
254                 LocalBuilder return_value;
255
256                 /// <summary>
257                 ///   The location where return has to jump to return the
258                 ///   value
259                 /// </summary>
260                 public Label ReturnLabel;
261
262                 /// <summary>
263                 ///   If we already defined the ReturnLabel
264                 /// </summary>
265                 public bool HasReturnLabel;
266
267                 /// <summary>
268                 ///   Whether we are in a Finally block
269                 /// </summary>
270                 public bool InFinally;
271
272                 /// <summary>
273                 ///   Whether we are in a Try block
274                 /// </summary>
275                 public bool InTry;
276
277                 /// <summary>
278                 ///   Whether we are in a Catch block
279                 /// </summary>
280                 public bool InCatch;
281
282                 /// <summary>
283                 ///  Whether we are inside an unsafe block
284                 /// </summary>
285                 public bool InUnsafe;
286
287                 /// <summary>
288                 ///   Whether we break from a loop or not
289                 /// </summary>
290                 public bool Breaks;
291                 
292                 /// <summary>
293                 ///   Location for this EmitContext
294                 /// </summary>
295                 public Location loc;
296
297                 /// <summary>
298                 ///   Used to flag that it is ok to define types recursively, as the
299                 ///   expressions are being evaluated as part of the type lookup
300                 ///   during the type resolution process
301                 /// </summary>
302                 public bool ResolvingTypeTree;
303                 
304                 /// <summary>
305                 ///   Inside an enum definition, we do not resolve enumeration values
306                 ///   to their enumerations, but rather to the underlying type/value
307                 ///   This is so EnumVal + EnumValB can be evaluated.
308                 ///
309                 ///   There is no "E operator + (E x, E y)", so during an enum evaluation
310                 ///   we relax the rules
311                 /// </summary>
312                 public bool InEnumContext;
313
314                 protected Stack FlowStack;
315                 
316                 public EmitContext (TypeContainer parent, DeclSpace ds, Location l, ILGenerator ig,
317                                     Type return_type, int code_flags, bool is_constructor)
318                 {
319                         this.ig = ig;
320
321                         TypeContainer = parent;
322                         DeclSpace = ds;
323                         CheckState = RootContext.Checked;
324                         ConstantCheckState = true;
325                         
326                         IsStatic = (code_flags & Modifiers.STATIC) != 0;
327                         ReturnType = return_type;
328                         IsConstructor = is_constructor;
329                         CurrentBlock = null;
330                         
331                         if (parent != null){
332                                 // Can only be null for the ResolveType contexts.
333                                 ContainerType = parent.TypeBuilder;
334                                 if (parent.UnsafeContext)
335                                         InUnsafe = true;
336                                 else
337                                         InUnsafe = (code_flags & Modifiers.UNSAFE) != 0;
338                         }
339                         loc = l;
340
341                         FlowStack = new Stack ();
342                         
343                         if (ReturnType == TypeManager.void_type)
344                                 ReturnType = null;
345                 }
346
347                 public EmitContext (TypeContainer tc, Location l, ILGenerator ig,
348                                     Type return_type, int code_flags, bool is_constructor)
349                         : this (tc, tc, l, ig, return_type, code_flags, is_constructor)
350                 {
351                 }
352
353                 public EmitContext (TypeContainer tc, Location l, ILGenerator ig,
354                                     Type return_type, int code_flags)
355                         : this (tc, tc, l, ig, return_type, code_flags, false)
356                 {
357                 }
358
359                 public FlowBranching CurrentBranching {
360                         get {
361                                 return (FlowBranching) FlowStack.Peek ();
362                         }
363                 }
364
365                 // <summary>
366                 //   Starts a new code branching.  This inherits the state of all local
367                 //   variables and parameters from the current branching.
368                 // </summary>
369                 public FlowBranching StartFlowBranching (FlowBranchingType type, Location loc)
370                 {
371                         FlowBranching cfb = new FlowBranching (CurrentBranching, type, null, loc);
372
373                         FlowStack.Push (cfb);
374
375                         return cfb;
376                 }
377
378                 // <summary>
379                 //   Starts a new code branching for block `block'.
380                 // </summary>
381                 public FlowBranching StartFlowBranching (Block block)
382                 {
383                         FlowBranching cfb;
384                         FlowBranchingType type;
385
386                         if (CurrentBranching.Type == FlowBranchingType.SWITCH)
387                                 type = FlowBranchingType.SWITCH_SECTION;
388                         else
389                                 type = FlowBranchingType.BLOCK;
390
391                         cfb = new FlowBranching (CurrentBranching, type, block, block.StartLocation);
392
393                         FlowStack.Push (cfb);
394
395                         return cfb;
396                 }
397
398                 // <summary>
399                 //   Ends a code branching.  Merges the state of locals and parameters
400                 //   from all the children of the ending branching.
401                 // </summary>
402                 public FlowReturns EndFlowBranching ()
403                 {
404                         FlowBranching cfb = (FlowBranching) FlowStack.Pop ();
405
406                         return CurrentBranching.MergeChild (cfb);
407                 }
408
409                 // <summary>
410                 //   Kills the current code branching.  This throws away any changed state
411                 //   information and should only be used in case of an error.
412                 // </summary>
413                 public void KillFlowBranching ()
414                 {
415                         FlowBranching cfb = (FlowBranching) FlowStack.Pop ();
416                 }
417
418                 // <summary>
419                 //   Checks whether the local variable `vi' is already initialized
420                 //   at the current point of the method's control flow.
421                 //   If this method returns false, the caller must report an
422                 //   error 165.
423                 // </summary>
424                 public bool IsVariableAssigned (VariableInfo vi)
425                 {
426                         if (DoFlowAnalysis)
427                                 return CurrentBranching.IsVariableAssigned (vi);
428                         else
429                                 return true;
430                 }
431
432                 // <summary>
433                 //   Marks the local variable `vi' as being initialized at the current
434                 //   current point of the method's control flow.
435                 // </summary>
436                 public void SetVariableAssigned (VariableInfo vi)
437                 {
438                         if (DoFlowAnalysis)
439                                 CurrentBranching.SetVariableAssigned (vi);
440                 }
441
442                 // <summary>
443                 //   Checks whether the parameter `number' is already initialized
444                 //   at the current point of the method's control flow.
445                 //   If this method returns false, the caller must report an
446                 //   error 165.  This is only necessary for `out' parameters and the
447                 //   call will always succeed for non-`out' parameters.
448                 // </summary>
449                 public bool IsParameterAssigned (int number)
450                 {
451                         if (DoFlowAnalysis)
452                                 return CurrentBranching.IsParameterAssigned (number);
453                         else
454                                 return true;
455                 }
456
457                 // <summary>
458                 //   Marks the parameter `number' as being initialized at the current
459                 //   current point of the method's control flow.  This is only necessary
460                 //   for `out' parameters.
461                 // </summary>
462                 public void SetParameterAssigned (int number)
463                 {
464                         if (DoFlowAnalysis)
465                                 CurrentBranching.SetParameterAssigned (number);
466                 }
467
468                 public void EmitTopBlock (Block block, InternalParameters ip, Location loc)
469                 {
470                         bool has_ret = false;
471
472 //                      Console.WriteLine ("Emitting: " + loc);
473
474                         if (CodeGen.SymbolWriter != null)
475                                 Mark (loc);
476
477                         if (block != null){
478                                 int errors = Report.Errors;
479
480                                 block.EmitMeta (this, block);
481
482                                 if (Report.Errors == errors){
483                                         bool old_do_flow_analysis = DoFlowAnalysis;
484                                         DoFlowAnalysis = true;
485
486                                         FlowBranching cfb = new FlowBranching (block, ip, loc);
487                                         FlowStack.Push (cfb);
488
489                                         if (!block.Resolve (this)) {
490                                                 FlowStack.Pop ();
491                                                 DoFlowAnalysis = old_do_flow_analysis;
492                                                 return;
493                                         }
494
495                                         cfb = (FlowBranching) FlowStack.Pop ();
496                                         cfb.MergeTopBlock ();
497
498                                         DoFlowAnalysis = old_do_flow_analysis;
499
500                                         has_ret = block.Emit (this);
501
502                                         if (Report.Errors == errors){
503                                                 if (RootContext.WarningLevel >= 3)
504                                                         block.UsageWarning ();
505                                         }
506                                 }
507                         }
508
509                         if (ReturnType != null && !has_ret){
510                                 //
511                                 // FIXME: we need full flow analysis to implement this
512                                 // correctly and emit an error instead of a warning.
513                                 //
514                                 //
515                                 Report.Error (161, loc, "Not all code paths return a value");
516                                 return;
517                         }
518
519                         if (HasReturnLabel)
520                                 ig.MarkLabel (ReturnLabel);
521                         if (return_value != null){
522                                 ig.Emit (OpCodes.Ldloc, return_value);
523                                 ig.Emit (OpCodes.Ret);
524                         } else {
525                                 if (!InTry){
526                                         if (!has_ret || HasReturnLabel)
527                                                 ig.Emit (OpCodes.Ret);
528                                 }
529                         }
530                 }
531
532                 /// <summary>
533                 ///   This is called immediately before emitting an IL opcode to tell the symbol
534                 ///   writer to which source line this opcode belongs.
535                 /// </summary>
536                 public void Mark (Location loc)
537                 {
538                         if (!Location.IsNull (loc)) {
539                                 ISymbolDocumentWriter doc = loc.SymbolDocument;
540
541                                 if (doc != null)
542                                         ig.MarkSequencePoint (doc, loc.Row, 0,  loc.Row, 0);
543                         }               }
544
545
546                 /// <summary>
547                 ///   Returns a temporary storage for a variable of type t as 
548                 ///   a local variable in the current body.
549                 /// </summary>
550                 public LocalBuilder GetTemporaryStorage (Type t)
551                 {
552                         LocalBuilder location;
553                         
554                         if (temporary_storage != null){
555                                 location = (LocalBuilder) temporary_storage [t];
556                                 if (location != null)
557                                         return location;
558                         }
559                         
560                         location = ig.DeclareLocal (t);
561                         
562                         return location;
563                 }
564
565                 public void FreeTemporaryStorage (LocalBuilder b)
566                 {
567                         // Empty for now.
568                 }
569
570                 /// <summary>
571                 ///   Current loop begin and end labels.
572                 /// </summary>
573                 public Label LoopBegin, LoopEnd;
574
575                 /// <summary>
576                 ///   Whether we are inside a loop and break/continue are possible.
577                 /// </summary>
578                 public bool  InLoop;
579
580                 /// <summary>
581                 ///   This is incremented each time we enter a try/catch block and
582                 ///   decremented if we leave it.
583                 /// </summary>
584                 public int   TryCatchLevel;
585
586                 /// <summary>
587                 ///   The TryCatchLevel at the begin of the current loop.
588                 /// </summary>
589                 public int   LoopBeginTryCatchLevel;
590
591                 /// <summary>
592                 ///   Default target in a switch statement.   Only valid if
593                 ///   InSwitch is true
594                 /// </summary>
595                 public Label DefaultTarget;
596
597                 /// <summary>
598                 ///   If this is non-null, points to the current switch statement
599                 /// </summary>
600                 public Switch Switch;
601
602                 /// <summary>
603                 ///   ReturnValue creates on demand the LocalBuilder for the
604                 ///   return value from the function.  By default this is not
605                 ///   used.  This is only required when returns are found inside
606                 ///   Try or Catch statements.
607                 /// </summary>
608                 public LocalBuilder TemporaryReturn ()
609                 {
610                         if (return_value == null){
611                                 return_value = ig.DeclareLocal (ReturnType);
612                                 ReturnLabel = ig.DefineLabel ();
613                                 HasReturnLabel = true;
614                         }
615
616                         return return_value;
617                 }
618
619                 /// <summary>
620                 ///   A dynamic This that is shared by all variables in a emitcontext.
621                 ///   Created on demand.
622                 /// </summary>
623                 public Expression my_this;
624                 public Expression This {
625                         get {
626                                 if (my_this == null) {
627                                         if (CurrentBlock != null)
628                                                 my_this = new This (CurrentBlock, loc);
629                                         else
630                                                 my_this = new This (loc);
631
632                                         my_this = my_this.Resolve (this);
633                                 }
634
635                                 return my_this;
636                         }
637                 }
638         }
639 }