Normalize line endings.
[mono.git] / mcs / class / corlib / System.Threading.Tasks / SimpleConcurrentBag.cs
1 #if NET_4_0
2 // 
3 // SimpleConcurrentBag.cs
4 //  
5 // Author:
6 //       Jérémie "Garuma" Laval <jeremie.laval@gmail.com>
7 // 
8 // Copyright (c) 2009 Jérémie "Garuma" Laval
9 // 
10 // Permission is hereby granted, free of charge, to any person obtaining a copy
11 // of this software and associated documentation files (the "Software"), to deal
12 // in the Software without restriction, including without limitation the rights
13 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 // copies of the Software, and to permit persons to whom the Software is
15 // furnished to do so, subject to the following conditions:
16 // 
17 // The above copyright notice and this permission notice shall be included in
18 // all copies or substantial portions of the Software.
19 // 
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26 // THE SOFTWARE.
27
28 using System;
29 using System.Threading;
30
31 namespace System.Threading.Tasks
32 {
33
34         internal class SimpleConcurrentBag<T>
35         {
36                 readonly IDequeOperations<T>[] deques;
37                 readonly bool unique;
38                 int index = -1;
39                 
40                 [ThreadStatic]
41                 int stealIndex;
42                 
43                 public SimpleConcurrentBag (int num)
44                 {
45                         deques = new CyclicDeque<T>[num];
46                         for (int i = 0; i < deques.Length; i++) {
47                                 deques[i] = new CyclicDeque<T> ();
48                         }
49                         unique = num <= 1;
50                 }
51                 
52                 public int GetNextIndex ()
53                 {
54                         return Interlocked.Increment (ref index);
55                 }
56                 
57                 public bool TryTake (int index, out T value)
58                 {
59                         value = default (T);
60                         
61                         return deques[index].PopBottom (out value) == PopResult.Succeed;
62                 }
63                 
64                 public bool TrySteal (int index, out T value)
65                 {
66                         value = default (T);
67                         
68                         if (unique)
69                                 return false;
70                         
71                         const int roundThreshold = 3;
72                         
73                         for (int round = 0; round < roundThreshold; ++round) {
74                                 if (stealIndex == index)
75                                         stealIndex = (stealIndex + 1) % deques.Length;
76                         
77                                 if (deques[(stealIndex = (stealIndex + 1) % deques.Length)].PopTop (out value) == PopResult.Succeed)
78                                         return true;
79                         }
80                         
81                         return false;
82                 }
83                 
84                 public void Add (int index, T value)
85                 {
86                         deques[index].PushBottom (value);
87                 }
88         }
89 }
90 #endif