Merge branch 'cecil-light'
[mono.git] / mcs / class / corlib / System.Threading.Tasks / Scheduler.cs
1 // Scheduler.cs
2 //
3 // Copyright (c) 2008 Jérémie "Garuma" Laval
4 //
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 //
12 // The above copyright notice and this permission notice shall be included in
13 // all copies or substantial portions of the Software.
14 //
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 // THE SOFTWARE.
22 //
23 //
24
25 #if NET_4_0 || BOOTSTRAP_NET_4_0
26 using System;
27 using System.Collections.Concurrent;
28
29 namespace System.Threading.Tasks
30 {
31         internal class Scheduler: TaskScheduler, IScheduler
32         {
33                 readonly IProducerConsumerCollection<Task> workQueue;
34                 readonly ThreadWorker[]        workers;
35                 readonly EventWaitHandle       pulseHandle = new AutoResetEvent (false);
36
37                 public Scheduler ()
38                         : this (Environment.ProcessorCount, ThreadPriority.Normal)
39                 {
40                         
41                 }
42                 
43                 public Scheduler (int maxWorker, ThreadPriority priority)
44                 {
45                         workQueue = new ConcurrentQueue<Task> ();
46                         workers = new ThreadWorker [maxWorker];
47                         
48                         for (int i = 0; i < maxWorker; i++) {
49                                 workers [i] = new ThreadWorker (this, workers, i, workQueue, priority, pulseHandle);
50                                 workers [i].Pulse ();
51                         }
52                 }
53                 
54                 public void AddWork (Task t)
55                 {
56                         // Add to the shared work pool
57                         workQueue.TryAdd (t);
58                         // Wake up some worker if they were asleep
59                         PulseAll ();
60                 }
61                 
62                 public void ParticipateUntil (Task task)
63                 {
64                         if (task.IsCompleted)
65                                 return;
66                         
67                         ParticipateUntil (() => task.IsCompleted);
68                 }
69                 
70                 public bool ParticipateUntil (Task task, Func<bool> predicate)
71                 {
72                         if (task.IsCompleted)
73                                 return false;
74                         
75                         bool isFromPredicate = false;
76                         
77                         ParticipateUntil (delegate {
78                                 if (predicate ()) {
79                                         isFromPredicate = true;
80                                         return true;
81                                 }
82                                 return task.IsCompleted;
83                         });
84                                 
85                         return isFromPredicate;
86                 }
87                 
88                 // Called with Task.WaitAll(someTasks) or Task.WaitAny(someTasks) so that we can remove ourselves
89                 // also when our wait condition is ok
90                 public void ParticipateUntil (Func<bool> predicate)
91                 {       
92                         ThreadWorker.WorkerMethod (predicate, workQueue, workers);
93                 }
94                 
95                 public void PulseAll ()
96                 {
97                         pulseHandle.Set ();
98                 }
99                 
100                 public void Dispose ()
101                 {
102                         foreach (ThreadWorker w in workers)
103                                 w.Dispose ();
104                 }
105                 #region Scheduler dummy stubs
106                 protected override System.Collections.Generic.IEnumerable<Task> GetScheduledTasks ()
107                 {
108                         throw new System.NotImplementedException();
109                 }
110
111                 protected internal override void QueueTask (Task task)
112                 {
113                         throw new System.NotImplementedException();
114                 }
115
116                 protected internal override bool TryDequeue (Task task)
117                 {
118                         throw new System.NotImplementedException();
119                 }
120
121                 protected override bool TryExecuteTaskInline (Task task, bool taskWasPreviouslyQueued)
122                 {
123                         throw new System.NotImplementedException();
124                 }
125                 
126                 public override int MaximumConcurrencyLevel {
127                         get {
128                                 return base.MaximumConcurrencyLevel;
129                         }
130                 }
131                 #endregion
132         }
133 }
134 #endif