importing messaging-2008 branch to trunk [continued]
[mono.git] / mcs / class / corlib / System.Threading / SynchronizationContext.cs
1 // 
2 // System.Threading.SynchronizationContext.cs
3 //
4 // Author:
5 //   Lluis Sanchez (lluis@novell.com)
6 //
7 // Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com)
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining
10 // a copy of this software and associated documentation files (the
11 // "Software"), to deal in the Software without restriction, including
12 // without limitation the rights to use, copy, modify, merge, publish,
13 // distribute, sublicense, and/or sell copies of the Software, and to
14 // permit persons to whom the Software is furnished to do so, subject to
15 // the following conditions:
16 // 
17 // The above copyright notice and this permission notice shall be
18 // included in all copies or substantial portions of the Software.
19 // 
20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
23 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
24 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 //
28
29 #if NET_2_0
30
31 using System.Runtime.ConstrainedExecution;
32 using System.Runtime.InteropServices;
33
34 namespace System.Threading 
35 {
36         public class SynchronizationContext
37         {
38                 bool notification_required;
39
40                 [ThreadStatic]
41                 static SynchronizationContext currentContext;
42                 
43                 public SynchronizationContext ()
44                 {
45                 }
46
47                 internal SynchronizationContext (SynchronizationContext context)
48                 {
49                         currentContext = context;
50                 }
51                 
52                 public static SynchronizationContext Current
53                 {
54                         get {
55 #if NET_2_1
56                                 if (currentContext == null)
57                                         currentContext = new SynchronizationContext ();
58 #endif
59                                 return currentContext;
60                         }
61                 }
62
63                 public virtual SynchronizationContext CreateCopy ()
64                 {
65                         return new SynchronizationContext (this);
66                 }
67
68                 public bool IsWaitNotificationRequired ()
69                 {
70                         return notification_required;
71                 }
72
73                 public virtual void OperationCompleted ()
74                 {
75                 }
76
77                 public virtual void OperationStarted ()
78                 {
79                 }
80                 
81                 public virtual void Post (SendOrPostCallback d, object state)
82                 {
83 #if NET_2_1
84                         // WARNING: This is a horrible hack that short-circuites the SynchronizationContext
85                         // logic for moonlight until we finish our Dispatcher implementation.  This is only
86                         // put in place so that we can run moon-unit in the interim.
87                         Console.WriteLine ("WARNING: SynchronizationContext short-circuited to UI thread hack.");
88                         callback = (GSourceFunc) delegate (IntPtr ctx) { d(state); return false; };
89                         g_idle_add (callback, IntPtr.Zero);
90 #else
91                         ThreadPool.QueueUserWorkItem (new WaitCallback (d), state);
92 #endif
93                 }
94                 
95                 public virtual void Send (SendOrPostCallback d, object state)
96                 {
97                         d (state);
98                 }
99                 
100                 public static void SetSynchronizationContext (SynchronizationContext syncContext)
101                 {
102                         currentContext = syncContext;
103                 }
104
105                 [MonoTODO]
106                 protected void SetWaitNotificationRequired ()
107                 {
108                         notification_required = true;
109                         throw new NotImplementedException ();
110                 }
111
112                 [CLSCompliant (false)]
113                 [PrePrepareMethod ()]
114                 public virtual int Wait (IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
115                 {
116                         return WaitHelper (waitHandles, waitAll, millisecondsTimeout);
117                 }
118
119                 [MonoTODO]
120                 [CLSCompliant (false)]
121                 [ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
122                 [PrePrepareMethod ()]
123                 protected static int WaitHelper (IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
124                 {
125                         throw new NotImplementedException ();
126                 }
127
128 #if NET_2_1
129                 GSourceFunc callback;
130
131                 public delegate bool GSourceFunc (IntPtr data);
132
133                 [DllImport ("moon")]
134                 static extern uint g_idle_add (GSourceFunc callback, IntPtr data);
135 #endif
136         }
137 }
138
139 #endif