[bcl] Remove NET_4_0 defines from class libs.
[mono.git] / mcs / class / corlib / System.Threading / SpinWait.cs
1 // SpinWait.cs
2 //
3 // Copyright (c) 2008 Jérémie "Garuma" Laval
4 //
5 // Permission is hereby granted, free of charge, to any person obtaining a copy
6 // of this software and associated documentation files (the "Software"), to deal
7 // in the Software without restriction, including without limitation the rights
8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 // copies of the Software, and to permit persons to whom the Software is
10 // furnished to do so, subject to the following conditions:
11 //
12 // The above copyright notice and this permission notice shall be included in
13 // all copies or substantial portions of the Software.
14 //
15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 // THE SOFTWARE.
22 //
23 //
24
25 using System;
26
27 namespace System.Threading
28 {
29         public struct SpinWait
30         {
31                 // The number of step until SpinOnce yield on multicore machine
32                 const           int  step = 10;
33                 const           int  maxTime = 200;
34                 static readonly bool isSingleCpu = (Environment.ProcessorCount == 1);
35
36                 int ntime;
37
38                 public void SpinOnce ()
39                 {
40                         ntime += 1;
41
42                         if (isSingleCpu) {
43                                 // On a single-CPU system, spinning does no good
44                                 Thread.Yield ();
45                         } else {
46                                 if (ntime % step == 0)
47                                         Thread.Yield ();
48                                 else
49                                         // Multi-CPU system might be hyper-threaded, let other thread run
50                                         Thread.SpinWait (Math.Min (ntime, maxTime) << 1);
51                         }
52                 }
53
54                 public static void SpinUntil (Func<bool> condition)
55                 {
56                         SpinWait sw = new SpinWait ();
57                         while (!condition ())
58                                 sw.SpinOnce ();
59                 }
60
61                 public static bool SpinUntil (Func<bool> condition, TimeSpan timeout)
62                 {
63                         return SpinUntil (condition, (int)timeout.TotalMilliseconds);
64                 }
65
66                 public static bool SpinUntil (Func<bool> condition, int millisecondsTimeout)
67                 {
68                         SpinWait sw = new SpinWait ();
69                         Watch watch = Watch.StartNew ();
70
71                         while (!condition ()) {
72                                 if (watch.ElapsedMilliseconds > millisecondsTimeout)
73                                         return false;
74                                 sw.SpinOnce ();
75                         }
76
77                         return true;
78                 }
79
80                 public void Reset ()
81                 {
82                         ntime = 0;
83                 }
84
85                 public bool NextSpinWillYield {
86                         get {
87                                 return isSingleCpu ? true : ntime % step == 0;
88                         }
89                 }
90
91                 public int Count {
92                         get {
93                                 return ntime;
94                         }
95                 }
96         }
97 }