Merge pull request #587 from madewokherd/gdipdllmap
[mono.git] / mcs / class / corlib / System.Threading / ManualResetEventSlim.cs
1 // ManualResetEventSlim.cs
2 //
3 // Authors:
4 //    Marek Safar  <marek.safar@gmail.com>
5 //
6 // Copyright (c) 2008 Jérémie "Garuma" Laval
7 // Copyright 2011 Xamarin Inc (http://www.xamarin.com).
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining a copy
10 // of this software and associated documentation files (the "Software"), to deal
11 // in the Software without restriction, including without limitation the rights
12 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 // copies of the Software, and to permit persons to whom the Software is
14 // furnished to do so, subject to the following conditions:
15 //
16 // The above copyright notice and this permission notice shall be included in
17 // all copies or substantial portions of the Software.
18 //
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 // THE SOFTWARE.
26 //
27 //
28
29 #if NET_4_0
30
31 namespace System.Threading
32 {
33         [System.Diagnostics.DebuggerDisplayAttribute ("Set = {IsSet}")]
34         public class ManualResetEventSlim : IDisposable
35         {
36                 readonly int spinCount;
37
38                 ManualResetEvent handle;
39                 internal AtomicBooleanValue disposed;
40                 int used;
41                 int state;
42
43                 public ManualResetEventSlim ()
44                         : this (false, 10)
45                 {
46                 }
47
48                 public ManualResetEventSlim (bool initialState)
49                         : this (initialState, 10)
50                 {
51                 }
52
53                 public ManualResetEventSlim (bool initialState, int spinCount)
54                 {
55                         if (spinCount < 0 || spinCount > 2047)
56                                 throw new ArgumentOutOfRangeException ("spinCount");
57
58                         this.state = initialState ? 1 : 0;
59                         this.spinCount = spinCount;
60                 }
61
62                 public bool IsSet {
63                         get {
64                                 return (state & 1) == 1;
65                         }
66                 }
67
68                 public int SpinCount {
69                         get {
70                                 return spinCount;
71                         }
72                 }
73
74                 public void Reset ()
75                 {
76                         ThrowIfDisposed ();
77
78                         var stamp = UpdateStateWithOp (false);
79                         if (handle != null)
80                                 CommitChangeToHandle (stamp);
81                 }
82
83                 public void Set ()
84                 {
85                         var stamp = UpdateStateWithOp (true);
86                         if (handle != null)
87                                 CommitChangeToHandle (stamp);
88                 }
89
90                 long UpdateStateWithOp (bool set)
91                 {
92                         int oldValue, newValue;
93                         do {
94                                 oldValue = state;
95                                 newValue = (int)(((oldValue >> 1) + 1) << 1) | (set ? 1 : 0);
96                         } while (Interlocked.CompareExchange (ref state, newValue, oldValue) != oldValue);
97                         return newValue;
98                 }
99
100                 void CommitChangeToHandle (long stamp)
101                 {
102                         Interlocked.Increment (ref used);
103                         var tmpHandle = handle;
104                         if (tmpHandle != null) {
105                                 // First in all case we carry the operation we were called for
106                                 if ((stamp & 1) == 1)
107                                         tmpHandle.Set ();
108                                 else
109                                         tmpHandle.Reset ();
110
111                                 /* Then what may happen is that the two suboperations (state change and handle change)
112                                  * overlapped with others. In our case it doesn't matter if the two suboperations aren't
113                                  * executed together at the same time, the only thing we have to make sure of is that both
114                                  * state and handle are synchronized on the last visible state change.
115                                  *
116                                  * For instance if S is state change and H is handle change, for 3 concurrent operations
117                                  * we may have the following serialized timeline: S1 S2 H2 S3 H3 H1
118                                  * Which is perfectly fine (all S were converted to H at some stage) but in that case
119                                  * we have a mismatch between S and H at the end because the last operations done were
120                                  * S3/H1. We thus need to repeat H3 to get to the desired final state.
121                                  */
122                                 int currentState;
123                                 do {
124                                         currentState = state;
125                                         if (currentState != stamp && (stamp & 1) != (currentState & 1)) {
126                                                 if ((currentState & 1) == 1)
127                                                         tmpHandle.Set ();
128                                                 else
129                                                         tmpHandle.Reset ();
130                                         }
131                                 } while (currentState != state);
132                         }
133                         Interlocked.Decrement (ref used);
134                 }
135
136                 public void Wait ()
137                 {
138                         Wait (CancellationToken.None);
139                 }
140
141                 public bool Wait (int millisecondsTimeout)
142                 {
143                         return Wait (millisecondsTimeout, CancellationToken.None);
144                 }
145
146                 public bool Wait (TimeSpan timeout)
147                 {
148                         return Wait (CheckTimeout (timeout), CancellationToken.None);
149                 }
150
151                 public void Wait (CancellationToken cancellationToken)
152                 {
153                         Wait (Timeout.Infinite, cancellationToken);
154                 }
155
156                 public bool Wait (int millisecondsTimeout, CancellationToken cancellationToken)
157                 {
158                         if (millisecondsTimeout < -1)
159                                 throw new ArgumentOutOfRangeException ("millisecondsTimeout");
160
161                         ThrowIfDisposed ();
162
163                         if (!IsSet) {
164                                 SpinWait wait = new SpinWait ();
165
166                                 while (!IsSet) {
167                                         if (wait.Count < spinCount) {
168                                                 wait.SpinOnce ();
169                                                 continue;
170                                         }
171
172                                         break;
173                                 }
174
175                                 cancellationToken.ThrowIfCancellationRequested ();
176
177                                 if (IsSet)
178                                         return true;
179
180                                 WaitHandle handle = WaitHandle;
181
182                                 if (cancellationToken.CanBeCanceled) {
183                                         var result = WaitHandle.WaitAny (new[] { handle, cancellationToken.WaitHandle }, millisecondsTimeout, false);
184                                         if (result == 1)
185                                                 throw new OperationCanceledException (cancellationToken);
186                                         if (result == WaitHandle.WaitTimeout)
187                                                 return false;
188                                 } else {
189                                         if (!handle.WaitOne (millisecondsTimeout, false))
190                                                 return false;
191                                 }
192                         }
193
194                         return true;
195                 }
196
197                 public bool Wait (TimeSpan timeout, CancellationToken cancellationToken)
198                 {
199                         return Wait (CheckTimeout (timeout), cancellationToken);
200                 }
201
202                 public WaitHandle WaitHandle {
203                         get {
204                                 ThrowIfDisposed ();
205
206                                 if (handle != null)
207                                         return handle;
208
209                                 var isSet = IsSet;
210                                 var mre = new ManualResetEvent (IsSet);
211                                 if (Interlocked.CompareExchange (ref handle, mre, null) == null) {
212                                         //
213                                         // Ensure the Set has not ran meantime
214                                         //
215                                         if (isSet != IsSet) {
216                                                 if (IsSet) {
217                                                         mre.Set ();
218                                                 } else {
219                                                         mre.Reset ();
220                                                 }
221                                         }
222                                 } else {
223                                         //
224                                         // Release the event when other thread was faster
225                                         //
226                                         mre.Dispose ();
227                                 }
228
229                                 return handle;
230                         }
231                 }
232
233                 public void Dispose ()
234                 {
235                         Dispose (true);
236                 }
237
238                 protected virtual void Dispose (bool disposing)
239                 {
240                         if (!disposed.TryRelaxedSet ())
241                                 return;
242
243                         if (handle != null) {
244                                 var tmpHandle = Interlocked.Exchange (ref handle, null);
245                                 if (used > 0) {
246                                         // A tiny wait (just a few cycles normally) before releasing
247                                         SpinWait wait = new SpinWait ();
248                                         while (used > 0)
249                                                 wait.SpinOnce ();
250                                 }
251                                 tmpHandle.Dispose ();
252                         }
253                 }
254
255                 void ThrowIfDisposed ()
256                 {
257                         if (disposed.Value)
258                                 throw new ObjectDisposedException ("ManualResetEventSlim");
259                 }
260
261                 static int CheckTimeout (TimeSpan timeout)
262                 {
263                         try {
264                                 return checked ((int)timeout.TotalMilliseconds);
265                         } catch (System.OverflowException) {
266                                 throw new ArgumentOutOfRangeException ("timeout");
267                         }
268                 }
269         }
270 }
271 #endif