Removed DeflateStream.UnmanagedRead Read loop. Fixes #19313.
[mono.git] / mcs / class / corlib / System.Text / EncoderReplacementFallbackBuffer.cs
1 //
2 // EncoderReplacementFallbackBuffer.cs
3 //
4 // Author:
5 //      Atsushi Enomoto <atsushi@ximian.com>
6 //
7
8 //
9 // Copyright (C) 2005 Novell, Inc (http://www.novell.com)
10 // Copyright 2011 Xamarin Inc (http://www.xamarin.com).
11 //
12 // Permission is hereby granted, free of charge, to any person obtaining
13 // a copy of this software and associated documentation files (the
14 // "Software"), to deal in the Software without restriction, including
15 // without limitation the rights to use, copy, modify, merge, publish,
16 // distribute, sublicense, and/or sell copies of the Software, and to
17 // permit persons to whom the Software is furnished to do so, subject to
18 // the following conditions:
19 // 
20 // The above copyright notice and this permission notice shall be
21 // included in all copies or substantial portions of the Software.
22 // 
23 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
24 // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
25 // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
26 // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
27 // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
28 // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
29 // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 //
31
32 namespace System.Text
33 {
34         // This EncoderFallbackBuffer is simple. It ignores the input buffers.
35         // EncoderFallbackBuffer users could implement their own complex 
36         // fallback buffers.
37
38         public sealed class EncoderReplacementFallbackBuffer
39                 : EncoderFallbackBuffer
40         {
41                 string replacement;
42                 int current;
43                 bool fallback_assigned;
44
45                 public EncoderReplacementFallbackBuffer (
46                         EncoderReplacementFallback fallback)
47                 {
48                         if (fallback == null)
49                                 throw new ArgumentNullException ("fallback");
50                         replacement = fallback.DefaultString;
51                         current = 0;
52                 }
53
54                 public override int Remaining {
55                         get { return replacement.Length - current; }
56                 }
57
58                 public override bool Fallback (char charUnknown, int index)
59                 {
60                         return Fallback (index);
61                 }
62
63                 public override bool Fallback (char charUnknownHigh, char charUnknownLow, int index)
64                 {
65                         return Fallback (index);
66                 }
67
68                 // hmm, what is this index for???
69                 private bool Fallback (int index)
70                 {
71                         if (fallback_assigned && Remaining != 0)
72                                 throw new ArgumentException ("Reentrant Fallback method invocation occured. It might be because either this FallbackBuffer is incorrectly shared by multiple threads, invoked inside Encoding recursively, or Reset invocation is forgotten.");
73                         if (index < 0)
74                                 throw new ArgumentOutOfRangeException ("index");
75                         fallback_assigned = true;
76                         current = 0;
77
78                         return replacement.Length > 0;
79                 }
80
81                 public override char GetNextChar ()
82                 {
83                         if (current >= replacement.Length)
84                                 return char.MinValue;
85                         return replacement [current++];
86                 }
87
88                 public override bool MovePrevious ()
89                 {
90                         if (current == 0)
91                                 return false;
92                         current--;
93                         return true;
94                 }
95
96                 public override void Reset ()
97                 {
98                         fallback_assigned = false;
99                         current = 0;
100                 }
101         }
102 }
103